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Equally spaced keyframes


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Suppose you have a walk animation cycle and you want to make it match the speed of your character which in this case, goes really slow, so what you would need to do is go keyframe by keyframe and add gaps in between frames to match the speed at which the character is moving. Doing this manually is a waste of time. It's one of these things.

Here you can see how other editors do this in 2 seconds:

 

So the idea would be to select the keyframes you want to expand/contract and while holding a key (like alt or shift) and draging to the right it expands the gaps and draging left it contracts them. Problem solved.

Edited by moniker
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