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Texture of objects render glitchy


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Since I started using modelbench again, exporting an .miobject would result on the texture changing size creating many transparent lines on the model (because the texture shifted on the model after the render). I don't know if I'm the only one experiencing this, but is there any way to fix this?

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6 hours ago, CRAZYKOKEBROZ said:

Since I started using modelbench again, exporting an .miobject would result on the texture changing size creating many transparent lines on the model (because the texture shifted on the model after the render). I don't know if I'm the only one experiencing this, but is there any way to fix this?

Downgrade to previous Versions may fix your problems. Or Try to replace the Default texture with 1x1 pixel image.

 

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