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So, I went onto Modelbench to modify one of my models, and for some reason, the texture I had set for it was white, and listed as being "-1x-1 pixels". I tried replacing it, but it just stays like that, and all textures imported, both before and after this started happening, show up the same way as well. When I click on "Save UV Map" on any of them, it brings up a series of errors.

 

[ERROR 1]

Win32 function failed: HRESULT: 0x80070057

Call: GR_D3D_Device->CreateTexture2D at line 611 in file \TexturesM.cpp

 

[ERROR 2]

Win32 function failed: HRESULT: 0x80070057

Call: GR_D3D_Device->CreateShaderResourceView at line 651 in file \TexturesM.cpp

 

[ERROR 3]

Win32 function failed: HRESULT: 0x80070057

Call: GR_D3D_Device->CreateRenderTargetView at line 682 in file \TexturesM.cpp

 

[ERROR 4]

Win32 function failed: HRESULT: 0x80070057

Call: GR_D3D_Device->CreateTexture2D at line 710 in file \TexturesM.cpp

 

[ERROR 5]

Win32 function failed: HRESULT: 0x80070057

Call: GR_D3D_Device->CreateDepthStencilView at line 732 in file \TexturesM.cpp

 

After these errors are dismissed, the program says that the image was saved, but it never appears. I already checked if it was my textures, but it's not. They're all set as PNGs, and this happens for every single PNG image I try.

What is happening here?! Please help!!

 

EDIT: I found out that it only happens with PNGs that I create. The ones I download or are premade work perfectly fine.

Edited by The Absent Darkness
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