RyanShadowStudios 0 Report post Posted December 26, 2020 (edited) I'm a small content creator and wanted to start an animation series based on my smp, I turned the world map into a singleplayer world, tried to import it, and there's this error message that keeps popping up again and again, pretty sure half of the people here know what im talking about. I'm so desperate for help, pls tell me what can I do to fix it Edited December 26, 2020 by RyanShadowStudios Share this post Link to post Share on other sites
Ethaniel 14937 Report post Posted December 26, 2020 I have no idea what you're talking about and Im sure many others don't either. Post screen shots. 2 TwoToRule and Spontaneous Explosions reacted to this Share this post Link to post Share on other sites
Spontaneous Explosions 1149 Report post Posted December 26, 2020 There is a wide range of errors that could occur. We need more than "there's an error". Share this post Link to post Share on other sites
Lock_downmc213 117 Report post Posted December 27, 2020 (edited) I am going to assume that he is talking about, how the 1.16 worlds do not load in the world importer, causing an error named like this: Spoiler Unhanded exception has occurred in your application. If you click Continue, the application will ignore this and attempt to continue. If you click Quit, the application will close immediately. Cannot implicitly convert type 'import.NBTTag' to "import.NBTList'. An explicit conversion exist (are you missing a cast?). There is currently one method to work arounds on this. Try to update the chunks to fix it if your world was opened to 1.16, but that works to some extent. (Some blocks are invisible) Here is the link to a tread that led to a potential fix. (Based on others responses it should work.): Spoiler Edited December 27, 2020 by Lock_downmc213 1 Jake_28 reacted to this Share this post Link to post Share on other sites