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Can't see Inside Water


Whity
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Mine-imator can't deal with transparent objects (like water) well, so anything that goes behind one will stop showing. Luckily, there's a way to fix it.

When you select your scenery, you'll see a panel called "properties". In the "Graphics" section, there's a setting called "Render depth". This lets you change in which order Mine-imator will 'draw' your objects on the screen, kind of like layers. Essentially, if you have something transparent in your project, make sure its render depth has a higher number than the stuff that need to appear behind it. For example, my dolphin has a render depth of 0, and my scenery has a render depth of 1:

HoBPa72.png

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