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It happened this to me:

___ Mine-imator log ___
In your bug report, include this full log, along with instructions how to recreate the bug.
If the issue concerns a specific animation, upload its folder as a .zip.
14:47:33 mineimator_version: 1.2.7
14:47:33 gm_runtime: 2.1.5.246
14:47:33 YYC: yes
14:47:33 working_directory: C:\Users\Tiago\Mine-imator\
14:47:33 file_directory: C:\Users\Tiago\AppData\Roaming\Mine_imator\
14:47:33 OS: Windows
14:47:33 os_version: 655360
14:47:33 os_is_network_connected: yes
14:47:33 os_get_language: es
14:47:33 os_get_region: ES
14:47:33 USERDOMAIN: DESKTOP-FUJ0LO3
14:47:33 USERNAME: Tiago
14:47:33 USERPROFILE: C:\Users\Tiago
14:47:33 APPDATA: C:\Users\Tiago\AppData\Roaming
14:47:33 NUMBER_OF_PROCESSORS: 12
14:47:33 PROCESSOR_ARCHITECTURE: x86
14:47:33 PROCESSOR_IDENTFIER: 
14:47:33 PROCESSOR_LEVEL: 23
14:47:33 PROCESSOR_REVISION: 0101
14:47:33 video_adapter_subsysid: 2358645858
14:47:33 udid: 14b57227-fadd-4049-bd99-4a10d9ab2f41
14:47:33 video_adapter_vendorid: 4318
14:47:33 video_d3d11_context: 042DDC0C
14:47:33 video_d3d11_device: 042CFB04
14:47:33 video_adapter_deviceid: 7298
14:47:33 video_adapter_sharedsystemmemory: 1073676288
14:47:33 video_adapter_revision: 161
14:47:33 video_adapter_description: NVIDIA GeForce GTX 1050 Ti
14:47:33 video_adapter_dedicatedsystemmemory: 0
14:47:33 video_adapter_dedicatedvideomemory: 3221225472
14:47:33 External library init
14:47:33 External library: Data\file.dll
14:47:33 External library: Data\movie.dll
14:47:33 External library: movie init
14:47:33 External library: Data\window.dll
14:47:33 External library: Data\math.dll
14:47:33 working_directory: C:\Users\Tiago\Mine-imator\
14:47:33 Trying to save files
14:47:33 surface_save OK
14:47:33 texture_create OK
14:47:33 file_delete_lib OK
14:47:33 Create vertex format
14:47:33 Shader init
14:47:33 shaders_are_supported: yes
14:47:33 shader_distort compiled: yes
14:47:33 shader_ca compiled: yes
14:47:33 shader_high_light_desaturate compiled: yes
14:47:33 shader_noise compiled: yes
14:47:33 shader_vignette compiled: yes
14:47:33 shader_color_correction compiled: yes
14:47:33 shader_blur compiled: yes
14:47:33 shader_add compiled: yes
14:47:33 shader_high_bloom_threshold compiled: yes
14:47:33 shader_color_glow compiled: yes
14:47:33 shader_high_ssao_depth_normal compiled: yes
14:47:33 shader_high_ssao_blur compiled: yes
14:47:33 shader_high_ssao compiled: yes
14:47:33 shader_high_light_sun compiled: yes
14:47:33 shader_high_light_spot compiled: yes
14:47:33 shader_high_light_point_shadowless compiled: yes
14:47:33 shader_high_light_point compiled: yes
14:47:33 shader_high_light_night compiled: yes
14:47:33 shader_high_light_apply compiled: yes
14:47:33 shader_high_fog_apply compiled: yes
14:47:33 shader_high_fog compiled: yes
14:47:33 shader_high_dof_coc_blur compiled: yes
14:47:33 shader_high_dof_coc compiled: yes
14:47:33 shader_high_dof compiled: yes
14:47:33 shader_high_aa compiled: yes
14:47:33 shader_replace compiled: yes
14:47:33 shader_draw_texture compiled: yes
14:47:33 shader_depth_point compiled: yes
14:47:33 shader_depth compiled: yes
14:47:33 shader_color_fog_lights compiled: yes
14:47:33 shader_color_fog compiled: yes
14:47:33 shader_color_camera compiled: yes
14:47:33 shader_border compiled: yes
14:47:33 shader_blend compiled: yes
14:47:33 shader_alpha_test compiled: yes
14:47:33 shader_alpha_fix compiled: yes
14:47:33 Loading legacy file
14:47:33 Make transitions
14:47:33 Transitions OK
14:47:33 Loading language file: C:\Users\Tiago\Mine-imator\Data\Languages\english.milanguage
14:47:34 Windows startup
14:47:34 Found key_file: C:\Users\Tiago\Mine-imator\Data\key.midata
14:47:34 Loading settings: C:\Users\Tiago\Mine-imator\Data\settings.midata
14:47:34 load_format: 28
14:47:34 Loading language file: C:\Users\Tiago\Mine-imator\Data\Languages\Español V3-1.2.7.milanguage
14:47:34 Render init
14:47:34 Loading Minecraft assets version: 1.16.2
14:47:34 Archive already unzipped, re-using: C:\Users\Tiago\AppData\Roaming\Mine_imator\Minecraft_unzip\1.16.2\assets\minecraft\
14:47:34 Model textures: load
14:47:35 Model textures: done
14:47:35 Block textures: load static
14:47:35 Block textures: load animated
14:47:35 Block textures, blocksize: 16
14:47:35 Block textures: static block surface
14:47:35 Block textures: static block preview
14:47:35 Block textures: animated block surfaces
14:47:35 Block textures: animated frames
14:47:35 Block textures: animated block preview
14:47:35 Block textures: find static block depths
14:47:35 Block textures: find animated block depths
14:47:35 Block textures: done
14:47:35 Item textures: load
14:47:36 Item textures: surface
14:47:36 Item textures: done
14:47:36 Particle textures: load
14:47:36 Particle textures: legacy sheets
14:47:36 Particle textures: done
 

What happened?

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