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Volumetric Lighting Tutorial [1.2.7]


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works like a charm. i probably missed a few things or put a smaller amount of surfaces, but it's good enough for the time being! you can also change the bluriness using the shadow blur settings by the way. really love how creative people can be with such a limited program. of course, there's the limitations with the fact that it uses the alpha glitch and also some issues with colors, so you might want to try messing around with settings until it looks right.

Edited by Cryptic Runner
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14 hours ago, Cryptic Runner said:

 

works like a charm. i probably missed a few things or put a smaller amount of surfaces, but it's good enough for the time being! you can also change the bluriness using the shadow blur settings by the way. really love how creative people can be with such a limited program. of course, there's the limitations with the fact that it uses the alpha glitch and also some issues with colors, so you might want to try messing around with settings until it looks right.

like, not only shadow blur affects the shadow on a surfaces. you can try use 5-7 spot lights to make awesome shadows and rays. or even different sources of light with different colors 

Also, while i were messing around these rays i've got some interesting results, like:

-Rainbow effect
idk how i've got it, but appears on an old version of rig, where surfaces werent stacked into each other(what causes crash on an exit from project). Before that they were stacked in one folder, but they had different position

-No textures, but better lighting and rays
Use blend mode [Screen]

-Fog and bloom effect, of course without blom and fog 

-Different results cause of alpha between 1-5%
Like, Fog is getting thicker, rays more visible, some lighting issues and etc

You maybe will get even more. To see these kinds of effects - look in my wallpaper/animation posts, or even on YT

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