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How to remove the red tint from changing "Time"?


moniker
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redtint.png

 

 

For this scene I like the amount of darkness achieved by setting the Time right in the middle, the problem is I want to get rid of that red tint on the sky which also affects the blocks. How can I change this? I tried changing the scene colors, fog color.. but its still red.

 

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Adding onto what Voxy said...

1.3 is coming around mid-2021, so for now, the best thing to do would be to fake day/night time by setting the sunlight color to black and using spotlights and the ambient color for all your lighting instead. If you still want the sky colors as well without moving around the default sun, you can change the sky color manually and you can add in a fake sun with a sun texture on a surface. If all you can find is the sun texture on a black background, you can set the surface's "blend mode" to "screen" and it will remove all the black.

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1 hour ago, 9redwoods said:

Adding onto what Voxy said...

1.3 is coming around mid-2021, so for now, the best thing to do would be to fake day/night time by setting the sunlight color to black and using spotlights and the ambient color for all your lighting instead. If you still want the sky colors as well without moving around the default sun, you can change the sky color manually and you can add in a fake sun with a sun texture on a surface. If all you can find is the sun texture on a black background, you can set the surface's "blend mode" to "screen" and it will remove all the black.

Yeah, problem is when you go pitch dark you need tons of different lights all over the place, for now i'll deal with it. Looks like 1.3.0 is the real deal, fixes many things. I just hope we also get the "sticky object" on the timeline to have the camera timeline visible at all times. The only thing missing would be to fix the alpha rendering but I assume it's just impossible at this point. And a feature I would like is a quicker way to make round trajectories. Right now you have to add a folder on top of the character and awkwardly place it next to a corner until the angle fits well with the curve you want the character to travel.. anyway this is offtopic. I just start imagining things I would like when I see 1.3.0 mentioned.

Edited by moniker
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53 minutes ago, moniker said:

Yeah, problem is when you go pitch dark you need tons of different lights all over the place, for now i'll deal with it. Looks like 1.3.0 is the real deal, fixes many things. I just hope we also get the "sticky object" on the timeline to have the camera timeline visible at all times. The only thing missing would be to fix the alpha rendering but I assume it's just impossible at this point. And a feature I would like is a quicker way to make round trajectories. Right now you have to add a folder on top of the character and awkwardly place it next to a corner until the angle fits well with the curve you want the character to travel.. anyway this is offtopic. I just start imagining things I would like when I see 1.3.0 mentioned.

I never use the default night in Mine-imator. Just use the method I explained for night time (darkening the ambient color and using spotlights for moonlight, and darkening the sky/fog color).

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