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Excitablecell

Face tracking for Mineimator

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Mineimator1.2.7+python3.7+OpenFace

The video of this singing guys comes from Internet

I designed several mods for mineimator, if you are interested, I can share them in detail

The biggest problem I found is that mineimator takes too long to load keyframes, which is not conducive to my script to convert actions into keyframes.

 

Edited by Excitablecell

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Nimi you might want to take a look at this

Not only are you a talented renderer and animator, but this. This is just amazing!

Is the facial motion converted to mineimator keyframes?

don't bully me if I misunderstood anything plz

Oh and you appear to have posted it twice

Edited by MojangYang

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12 minutes ago, MojangYang said:

Is the facial motion converted to mineimator keyframes?

Motion practice my friend. Motion practice                    
👁_👁

Edited by insanehelix7076

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1 hour ago, insanehelix7076 said:

Motion practice my friend. Motion practice                    
👁_👁

?

no, they didn't manually animate it by hand

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1 hour ago, MojangYang said:

Nimi you might want to take a look at this

Not only are you a talented renderer and animator, but this. This is just amazing!

Is the facial motion converted to mineimator keyframes?

don't bully me if I misunderstood anything plz

Oh and you appear to have posted it twice

yep, the function of script is to convert facial movements into key frames, not a partice

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2 hours ago, Excitablecell said:

yep, the function of script is to convert facial movements into key frames, not a partice

very interesting.

Do you think this can work on bodies too to create some kind of body tracking?

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1 hour ago, Keep on Chucking said:

very interesting.

Do you think this can work on bodies too to create some kind of body tracking?

This can be achieved! I have found a way to implement motion tracking, but for some reasons the final animation may not be good. So I finished the face tracking first

The biggest problem I found is that mineimator takes too long to load keyframes, which is not conducive to my script to convert actions into keyframes.

Edited by Excitablecell

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