Jump to content

Different seed for each spawned object in a particle generator


Message added by TopicLocker3000

This topic was automatically locked after 6 months of inactivity. If you are the topic owner, please contact a moderator to have it unlocked.

Recommended Posts

Example: You want to make an explosion with debris that consists on different types of blocks (stones, dirt, etc etc) and you want the blocks to have a certain specific trajectory, so you test different seeds until you find a good take. Problem is, every single block will do the exact same trajectory overlapping each other. So as of right now you have to create a different instance for each block with a different seed. A "seed" column in "Types" next to "spawn rate" where you input a custom seed would help and save time. If no custom seed is added on this column then it follows whatever "global seed" is used on the timeline object seed.

Link to post
Share on other sites

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...