Jump to content

Generate a image sequence by importing a batch of images


Message added by TopicLocker3000

This topic was automatically locked after 6 months of inactivity. If you are the topic owner, please contact a moderator to have it unlocked.

Recommended Posts

Right now Mineimator can't even import several files in a batch to use as resources, but that is in the works to be added as far as I can remember. But what is also missing is this idea:

You have 10 images that form an animation, like a sprite animation or some texture. So you have image1.png, image2.png.... image10.png.

The idea is that you select from image1 to image10, and there's an option to import them as a sequence. It would automatically generate 10 keyframes next to each other and have set in order for each keyframe image1.png, image2.png.. etc as textures, automatically in order. This way you could quickly import image sequences. Right now you must do this manually which is hell.

Also add an way to add gaps between keyframes. The animation may be too fast or too slow and need adjustments between keyframes. So there could be a way to select a line of keyframes and then add gaps between keyframes, without manually having to do this for each keyframes which is also an insane amount of time spent there.

Edited by moniker
Link to post
Share on other sites

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...