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Mine-Imator crash on startup.


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Mine-Imator crashed on startup. I think that this is a bug, maybe there is a way to fix it...
Log:
___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 13:48:42 mineimator_version: 1.2.7 13:48:42 gm_runtime: 2.1.5.246 13:48:42 YYC: yes 13:48:42 working_directory: C:\Users\1337a\Mine-imator\ 13:48:42 file_directory: C:\Users\1337a\AppData\Roaming\Mine_imator\ 13:48:42 OS: Windows 13:48:42 os_version: 655360 13:48:42 os_is_network_connected: yes 13:48:43 os_get_language: ru 13:48:43 os_get_region: RU 13:48:43 USERDOMAIN: DESKTOP-E3M36H0 13:48:43 USERNAME: 1337a 13:48:43 USERPROFILE: C:\Users\1337a 13:48:43 APPDATA: C:\Users\1337a\AppData\Roaming 13:48:43 NUMBER_OF_PROCESSORS: 4 13:48:43 PROCESSOR_ARCHITECTURE: x86 13:48:43 PROCESSOR_IDENTFIER: 13:48:43 PROCESSOR_LEVEL: 6 13:48:43 PROCESSOR_REVISION: 5c09 13:48:43 video_adapter_subsysid: 968890282 13:48:43 udid: 57deda12-21bb-41c7-9b23-1491da75dc7b 13:48:43 video_adapter_vendorid: 32902 13:48:43 video_d3d11_context: 08591580 13:48:43 video_d3d11_device: 0859036C 13:48:43 video_adapter_deviceid: 23172 13:48:43 video_adapter_sharedsystemmemory: 4160684032 13:48:43 video_adapter_revision: 11 13:48:43 video_adapter_description: Intel(R) HD Graphics 505 13:48:43 video_adapter_dedicatedsystemmemory: 0 13:48:43 video_adapter_dedicatedvideomemory: 134217728 13:48:43 External library init 13:48:45 External library: Data\file.dll 13:48:45 External library: Data\movie.dll 13:48:45 External library: movie init 13:48:45 External library: Data\window.dll 13:48:45 External library: Data\math.dll 13:48:45 working_directory: C:\Users\1337a\Mine-imator\ 13:48:45 Trying to save files 13:48:45 surface_save OK 13:48:45 texture_create OK 13:48:45 file_delete_lib OK 13:48:45 Create vertex format 13:48:45 Shader init 13:48:45 shaders_are_supported: yes 13:48:45 shader_distort compiled: yes 13:48:46 shader_ca compiled: yes 13:48:46 shader_high_light_desaturate compiled: yes 13:48:46 shader_noise compiled: yes 13:48:46 shader_vignette compiled: yes 13:48:46 shader_color_correction compiled: yes 13:48:46 shader_blur compiled: yes 13:48:46 shader_add compiled: yes 13:48:46 shader_high_bloom_threshold compiled: yes 13:48:46 shader_color_glow compiled: yes 13:48:46 shader_high_ssao_depth_normal compiled: yes 13:48:46 shader_high_ssao_blur compiled: yes 13:48:46 shader_high_ssao compiled: yes 13:48:46 shader_high_light_sun compiled: yes 13:48:46 shader_high_light_spot compiled: yes 13:48:46 shader_high_light_point_shadowless compiled: yes 13:48:46 shader_high_light_point compiled: yes 13:48:46 shader_high_light_night compiled: yes 13:48:46 shader_high_light_apply compiled: yes 13:48:46 shader_high_fog_apply compiled: yes 13:48:46 shader_high_fog compiled: yes 13:48:46 shader_high_dof_coc_blur compiled: yes 13:48:46 shader_high_dof_coc compiled: yes 13:48:46 shader_high_dof compiled: yes 13:48:46 shader_high_aa compiled: yes 13:48:46 shader_replace compiled: yes 13:48:46 shader_draw_texture compiled: yes 13:48:46 shader_depth_point compiled: yes 13:48:46 shader_depth compiled: yes 13:48:46 shader_color_fog_lights compiled: yes 13:48:47 shader_color_fog compiled: yes 13:48:47 shader_color_camera compiled: yes 13:48:47 shader_border compiled: yes 13:48:47 shader_blend compiled: yes 13:48:47 shader_alpha_test compiled: yes 13:48:47 shader_alpha_fix compiled: yes 13:48:47 Loading legacy file 13:48:47 Make transitions 13:48:47 Transitions OK 13:48:47 Loading language file: C:\Users\1337a\Mine-imator\Data\Languages\english.milanguage 13:48:48 Windows startup 13:48:48 Found key_file: C:\Users\1337a\Mine-imator\Data\key.midata 13:48:49 Loading settings: C:\Users\1337a\Mine-imator\Data\settings.midata 13:48:49 load_format: 28 13:48:50 Render init 13:48:50 Loading Minecraft assets version: 1.16.1 13:48:51 Archive already unzipped, re-using: C:\Users\1337a\AppData\Roaming\Mine_imator\Minecraft_unzip\1.16.1\assets\minecraft\ 13:48:51 Model textures: load 13:48:53 Model textures: done 13:48:53 Block textures: load static 13:48:56 Block textures: load animated 13:48:57 Block textures, blocksize: 16 13:48:57 Block textures: static block surface 13:48:57 Block textures: static block preview 13:48:57 Block textures: animated block surfaces 13:48:57 Block textures: animated frames 13:48:58 Block textures: animated block preview 13:48:58 Block textures: find static block depths 13:48:58 Block textures: find animated block depths 13:48:58 Block textures: done 13:48:58 Item textures: load 13:49:00 Item textures: surface 13:49:00 Item textures: done 13:49:00 Particle textures: load 13:49:01 Particle textures: legacy sheets 13:49:01 Particle textures: done

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