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___ Mine-imator log ___
In your bug report, include this full log, along with instructions how to recreate the bug.
If the issue concerns a specific animation, upload its folder as a .zip.
9:27:29 pm mineimator_version: 1.2.7
9:27:29 pm gm_runtime: 2.1.5.246
9:27:29 pm YYC: yes
9:27:29 pm working_directory: C:\Users\flamingo tengo\Mine-imator\
9:27:29 pm file_directory: C:\Users\flamingo tengo\AppData\Roaming\Mine_imator\
9:27:29 pm OS: Windows
9:27:29 pm os_version: 655360
9:27:29 pm os_is_network_connected: yes
9:27:29 pm os_get_language: en
9:27:29 pm os_get_region: SG
9:27:29 pm USERDOMAIN: LAPTOP-SKPFTB52
9:27:29 pm USERNAME: flamingo tengo
9:27:29 pm USERPROFILE: C:\Users\flamingo tengo
9:27:29 pm APPDATA: C:\Users\flamingo tengo\AppData\Roaming
9:27:29 pm NUMBER_OF_PROCESSORS: 4
9:27:29 pm PROCESSOR_ARCHITECTURE: x86
9:27:29 pm PROCESSOR_IDENTFIER: 
9:27:29 pm PROCESSOR_LEVEL: 22
9:27:29 pm PROCESSOR_REVISION: 3001
9:27:29 pm video_adapter_subsysid: 940513194
9:27:29 pm udid: 41529862-cb49-4723-b8fd-023a6559b6a4
9:27:29 pm video_adapter_vendorid: 4098
9:27:29 pm video_d3d11_context: 0389ADAC
9:27:29 pm video_d3d11_device: 03899B84
9:27:29 pm video_adapter_deviceid: 38993
9:27:29 pm video_adapter_sharedsystemmemory: 3239088128
9:27:29 pm video_adapter_revision: 69
9:27:29 pm video_adapter_description: AMD Radeon(TM) R5 Graphics
9:27:29 pm video_adapter_dedicatedsystemmemory: 0
9:27:29 pm video_adapter_dedicatedvideomemory: 1055813632
9:27:29 pm Old log found
9:27:29 pm External library init
9:27:29 pm External library: Data\file.dll
9:27:29 pm External library: Data\movie.dll
9:27:29 pm External library: movie init
9:27:29 pm External library: Data\window.dll
9:27:30 pm External library: Data\math.dll
9:27:35 pm working_directory: C:\Users\flamingo tengo\Mine-imator\
9:27:35 pm Trying to save files
9:27:35 pm surface_save OK
9:27:35 pm texture_create OK
9:27:35 pm file_delete_lib OK
9:27:35 pm Create vertex format
9:27:35 pm Shader init
9:27:35 pm shaders_are_supported: yes
9:27:35 pm shader_distort compiled: yes
9:27:36 pm shader_ca compiled: yes
9:27:36 pm shader_high_light_desaturate compiled: yes
9:27:36 pm shader_noise compiled: yes
9:27:36 pm shader_vignette compiled: yes
9:27:36 pm shader_color_correction compiled: yes
9:27:36 pm shader_blur compiled: yes
9:27:36 pm shader_add compiled: yes
9:27:36 pm shader_high_bloom_threshold compiled: yes
9:27:36 pm shader_color_glow compiled: yes
9:27:36 pm shader_high_ssao_depth_normal compiled: yes
9:27:36 pm shader_high_ssao_blur compiled: yes
9:27:36 pm shader_high_ssao compiled: yes
9:27:36 pm shader_high_light_sun compiled: yes
9:27:36 pm shader_high_light_spot compiled: yes
9:27:36 pm shader_high_light_point_shadowless compiled: yes
9:27:36 pm shader_high_light_point compiled: yes
9:27:36 pm shader_high_light_night compiled: yes
9:27:36 pm shader_high_light_apply compiled: yes
9:27:36 pm shader_high_fog_apply compiled: yes
9:27:36 pm shader_high_fog compiled: yes
9:27:36 pm shader_high_dof_coc_blur compiled: yes
9:27:36 pm shader_high_dof_coc compiled: yes
9:27:36 pm shader_high_dof compiled: yes
9:27:36 pm shader_high_aa compiled: yes
9:27:36 pm shader_replace compiled: yes
9:27:36 pm shader_draw_texture compiled: yes
9:27:36 pm shader_depth_point compiled: yes
9:27:36 pm shader_depth compiled: yes
9:27:36 pm shader_color_fog_lights compiled: yes
9:27:36 pm shader_color_fog compiled: yes
9:27:36 pm shader_color_camera compiled: yes
9:27:36 pm shader_border compiled: yes
9:27:36 pm shader_blend compiled: yes
9:27:36 pm shader_alpha_test compiled: yes
9:27:36 pm shader_alpha_fix compiled: yes
9:27:36 pm Loading legacy file
9:27:36 pm Make transitions
9:27:36 pm Transitions OK
9:27:36 pm Loading language file: C:\Users\flamingo tengo\Mine-imator\Data\Languages\english.milanguage
9:27:37 pm Windows startup
9:27:37 pm Render init
9:27:37 pm Loading Minecraft assets version: 1.16.1
9:27:38 pm Archive already unzipped, re-using: C:\Users\flamingo tengo\AppData\Roaming\Mine_imator\Minecraft_unzip\1.16.1\assets\minecraft\
9:27:38 pm Model textures: load
9:27:40 pm Model textures: done
9:27:40 pm Block textures: load static
9:27:43 pm Block textures: load animated
9:27:43 pm Block textures, blocksize: 16
9:27:43 pm Block textures: static block surface
9:27:43 pm Block textures: static block preview
9:27:43 pm Block textures: animated block surfaces
9:27:43 pm Block textures: animated frames
9:27:43 pm Block textures: animated block preview
9:27:43 pm Block textures: find static block depths
9:27:43 pm Block textures: find animated block depths
9:27:44 pm Block textures: done
9:27:44 pm Item textures: load
9:27:45 pm Item textures: surface
9:27:45 pm Item textures: done
9:27:45 pm Particle textures: load
9:27:45 pm Particle textures: legacy sheets
9:27:45 pm Particle textures: done
 

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