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Mine-imator 1.3.0 when? (RTX On)


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Mine-Imator.png

What's in "RTX On" side?

- More accurate bleed light
- Lens dirt
- Some anamorphic bloom?
- Bokeh highights

 

(these things can actually be done without RTX lol | also the rtx side is kinda overedited)
Also I wish the alpha fog glitch is fixed and also some specular map i guess? (idk if gamemaker studio can run that or not)

Edited by Randy11x
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The left side only looks more messy tbh. The shadows are still very glitchy and all over the place. Lens dirt is also pretty overrated.

Alpha glitch also won't be fixed in 1.3. Lots of things are possible in GameMaker, but you have to code it all from scratch, like MI's shadows and SSAO.

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20 hours ago, 9redwoods said:

Alpha glitch also won't be fixed in 1.3.

The thing is, it could be fixed, but doing so would break basically every single face rig that exists and severely restrict the capabilities of face rigs in the future.
In my opinion that trade-off is absolutely not worth it.

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