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I open a model and something says:

"Unreadable file

The file could not be read correctly. See  the log for more details."

After open the log I see:
"10.35.07 JSON ERROR: Unexpected linebreak in string on line 438, column 76"

I go to line 438 collumn 76 and there are not error. I dont know why that happened

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you might be loading a .JSON model and not a .mimodel into modelbench, JSON isnt supported in mb
or your model file is corrupted. 

Edited by ShotUAnimations
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1 minute ago, Pramuaji said:

no, I load and edit it in modelbench 1.0.1

same with the model version

did you change the file type from something different to a .mimodel?

 

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***   Modelbench log   ***

In your issue report, include this full log, along with instructions how to recreate the issue.
If the issue concerns a specific model, upload its contents in a .zip file.

09.12.39 modelbench_version: 1.0.1
09.12.39 gm_runtime: 2.2.5.378
09.12.39 YYC: yes
09.12.39 working_directory: C:\Users\Pramuaji\Downloads\Modelbench 1.0.1\
09.12.39 file_directory: C:\Users\Pramuaji\AppData\Roaming\Modelbench\
09.12.39 OS: Windows
09.12.39 os_version: 655360
09.12.39 os_is_network_connected: yes
09.12.39 os_get_language: id
09.12.39 os_get_region: ID
09.12.39 USERDOMAIN: mBLANKon
09.12.39 USERNAME: Pramuaji
09.12.39 USERPROFILE: C:\Users\Pramuaji
09.12.39 APPDATA: C:\Users\Pramuaji\AppData\Roaming
09.12.39 NUMBER_OF_PROCESSORS: 2
09.12.39 PROCESSOR_ARCHITECTURE: x86
09.12.39 PROCESSOR_IDENTFIER: 
09.12.39 PROCESSOR_LEVEL: 6
09.12.39 PROCESSOR_REVISION: 3a09
09.12.39 video_adapter_subsysid: 328011843
09.12.39 udid: e5694f0a-f72e-4a32-a50e-e86919604560
09.12.39 video_adapter_vendorid: 32902
09.12.39 video_d3d11_context: 042C5934
09.12.39 video_d3d11_device: 0421C4CC
09.12.39 video_adapter_deviceid: 342
09.12.39 video_adapter_sharedsystemmemory: 1013893120
09.12.39 video_adapter_revision: 9
09.12.39 video_adapter_description: Intel(R) HD Graphics
09.12.39 video_adapter_dedicatedsystemmemory: 0
09.12.39 video_adapter_dedicatedvideomemory: 33554432
09.12.39 External library init
09.12.39 External library: Data\file.dll
09.12.39 External library: Data\window.dll
09.12.39 working_directory: C:\Users\Pramuaji\Downloads\Modelbench 1.0.1\
09.12.39 Trying to save files
09.12.39 surface_save OK
09.12.39 texture_create OK
09.12.39 file_delete_lib OK
09.12.39 Create vertex format
09.12.39 Shader init
09.12.39 shaders_are_supported: yes
09.12.39 shader_alpha_test compiled: yes
09.12.39 shader_alpha_fix compiled: yes
09.12.39 shader_border compiled: yes
09.12.39 shader_high_aa compiled: yes
09.12.39 shader_normals compiled: yes
09.12.39 shader_shape_outline compiled: yes
09.12.39 shader_shape compiled: yes
09.12.39 shader_high_ssao_depth_normal compiled: yes
09.12.39 shader_high_ssao_blur compiled: yes
09.12.39 shader_high_ssao compiled: yes
09.12.39 shader_high_light_sun compiled: yes
09.12.39 shader_depth compiled: yes
09.12.39 shader_preview compiled: yes
09.12.39 shader_sky compiled: yes
09.12.39 shader_color_light compiled: yes
09.12.39 shader_color compiled: yes
09.12.39 shader_draw_texture compiled: yes
09.12.39 Loading language file: C:\Users\Pramuaji\Downloads\Modelbench 1.0.1\Data\Languages\english.mblanguage
09.12.39 Windows startup
09.12.39 Loading settings: C:\Users\Pramuaji\Downloads\Modelbench 1.0.1\Data\settings.mbdata
09.12.39 load_format: 1
09.12.39 Render init
09.12.42 Ground vbuffer init
09.12.42 Sky vbuffer init
09.12.42 []
09.12.54 Opening model: C:\Users\Pramuaji\Mine-imator\Rig\1.15.1 3D\assets\villager.mimodel
09.12.55 JSON ERROR: Unexpected linebreak in string on line 411, column 76
09.12.55 Could not parse JSON file: C:\Users\Pramuaji\Mine-imator\Rig\1.15.1 3D\assets\villager.mimodel
 

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2 minutes ago, Pramuaji said:

***   Modelbench log   ***

In your issue report, include this full log, along with instructions how to recreate the issue.
If the issue concerns a specific model, upload its contents in a .zip file.

09.12.39 modelbench_version: 1.0.1
09.12.39 gm_runtime: 2.2.5.378
09.12.39 YYC: yes
09.12.39 working_directory: C:\Users\Pramuaji\Downloads\Modelbench 1.0.1\
09.12.39 file_directory: C:\Users\Pramuaji\AppData\Roaming\Modelbench\
09.12.39 OS: Windows
09.12.39 os_version: 655360
09.12.39 os_is_network_connected: yes
09.12.39 os_get_language: id
09.12.39 os_get_region: ID
09.12.39 USERDOMAIN: mBLANKon
09.12.39 USERNAME: Pramuaji
09.12.39 USERPROFILE: C:\Users\Pramuaji
09.12.39 APPDATA: C:\Users\Pramuaji\AppData\Roaming
09.12.39 NUMBER_OF_PROCESSORS: 2
09.12.39 PROCESSOR_ARCHITECTURE: x86
09.12.39 PROCESSOR_IDENTFIER: 
09.12.39 PROCESSOR_LEVEL: 6
09.12.39 PROCESSOR_REVISION: 3a09
09.12.39 video_adapter_subsysid: 328011843
09.12.39 udid: e5694f0a-f72e-4a32-a50e-e86919604560
09.12.39 video_adapter_vendorid: 32902
09.12.39 video_d3d11_context: 042C5934
09.12.39 video_d3d11_device: 0421C4CC
09.12.39 video_adapter_deviceid: 342
09.12.39 video_adapter_sharedsystemmemory: 1013893120
09.12.39 video_adapter_revision: 9
09.12.39 video_adapter_description: Intel(R) HD Graphics
09.12.39 video_adapter_dedicatedsystemmemory: 0
09.12.39 video_adapter_dedicatedvideomemory: 33554432
09.12.39 External library init
09.12.39 External library: Data\file.dll
09.12.39 External library: Data\window.dll
09.12.39 working_directory: C:\Users\Pramuaji\Downloads\Modelbench 1.0.1\
09.12.39 Trying to save files
09.12.39 surface_save OK
09.12.39 texture_create OK
09.12.39 file_delete_lib OK
09.12.39 Create vertex format
09.12.39 Shader init
09.12.39 shaders_are_supported: yes
09.12.39 shader_alpha_test compiled: yes
09.12.39 shader_alpha_fix compiled: yes
09.12.39 shader_border compiled: yes
09.12.39 shader_high_aa compiled: yes
09.12.39 shader_normals compiled: yes
09.12.39 shader_shape_outline compiled: yes
09.12.39 shader_shape compiled: yes
09.12.39 shader_high_ssao_depth_normal compiled: yes
09.12.39 shader_high_ssao_blur compiled: yes
09.12.39 shader_high_ssao compiled: yes
09.12.39 shader_high_light_sun compiled: yes
09.12.39 shader_depth compiled: yes
09.12.39 shader_preview compiled: yes
09.12.39 shader_sky compiled: yes
09.12.39 shader_color_light compiled: yes
09.12.39 shader_color compiled: yes
09.12.39 shader_draw_texture compiled: yes
09.12.39 Loading language file: C:\Users\Pramuaji\Downloads\Modelbench 1.0.1\Data\Languages\english.mblanguage
09.12.39 Windows startup
09.12.39 Loading settings: C:\Users\Pramuaji\Downloads\Modelbench 1.0.1\Data\settings.mbdata
09.12.39 load_format: 1
09.12.39 Render init
09.12.42 Ground vbuffer init
09.12.42 Sky vbuffer init
09.12.42 []
09.12.54 Opening model: C:\Users\Pramuaji\Mine-imator\Rig\1.15.1 3D\assets\villager.mimodel
09.12.55 JSON ERROR: Unexpected linebreak in string on line 411, column 76
09.12.55 Could not parse JSON file: C:\Users\Pramuaji\Mine-imator\Rig\1.15.1 3D\assets\villager.mimodel
 

Yeah your file is corrupted and i think can not be fixed unless you remodel the model

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8 hours ago, ShotUAnimations said:

Yeah your file is corrupted and i think can not be fixed unless you remodel the model

Sorry, but you're wrong.

8 hours ago, Pramuaji said:

Do you know how to repair it? 

I've fixed your model, here you go!

https://www.mediafire.com/file/nps2kautrxku1an/Villager_Rig.zip/file

The problem was that one of your parts was named "\", which messes with the JSON. I've renamed it to "PART_ERROR" so you can see it. Feel free to rename it to something you want.
Just make sure not to name any of your parts "\" next time! :)

Edited by __Mine__
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14 hours ago, __Mine__ said:

Sorry, but you're wrong.

I've fixed your model, here you go!

https://www.mediafire.com/file/nps2kautrxku1an/Villager_Rig.zip/file

The problem was that one of your parts was named "\", which messes with the JSON. I've renamed it to "PART_ERROR" so you can see it. Feel free to rename it to something you want.
Just make sure not to name any of your parts "\" next time! :)

Thank you very much??

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On 6/6/2020 at 6:25 PM, __Mine__ said:

Sorry, but you're wrong.

I've fixed your model, here you go!

https://www.mediafire.com/file/nps2kautrxku1an/Villager_Rig.zip/file

The problem was that one of your parts was named "\", which messes with the JSON. I've renamed it to "PART_ERROR" so you can see it. Feel free to rename it to something you want.
Just make sure not to name any of your parts "\" next time! :)

Hi, it's like I have the same problem... every time I upload a male.mioobject it always say "Load model error" "Could not load the model, see the log for details". How do I see the log and could you help me as well :(?

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