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Couldn't open a project with a big map


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It's like when i open a project that the map is really big it's gonna crash immedietly

___ Mine-imator log ___
In your bug report, include this full log, along with instructions how to recreate the bug.
If the issue concerns a specific animation, upload its folder as a .zip.
9:49:13 mineimator_version: 1.2.6
9:49:13 gm_runtime: 2.1.5.246
9:49:13 YYC: yes
9:49:13 working_directory: D:\Data\Mine-imator 1.2.6\
9:49:13 file_directory: C:\Users\USER\AppData\Roaming\Mine_imator\
9:49:13 OS: Windows
9:49:13 os_version: 655360
9:49:13 os_is_network_connected: yes
9:49:13 os_get_language: th
9:49:13 os_get_region: TH
9:49:13 USERDOMAIN: DESKTOP-QTSD8A0
9:49:13 USERNAME: USER
9:49:13 USERPROFILE: C:\Users\USER
9:49:13 APPDATA: C:\Users\USER\AppData\Roaming
9:49:13 NUMBER_OF_PROCESSORS: 8
9:49:13 PROCESSOR_ARCHITECTURE: x86
9:49:13 PROCESSOR_IDENTFIER: 
9:49:13 PROCESSOR_LEVEL: 6
9:49:13 PROCESSOR_REVISION: 9e0d
9:49:13 video_adapter_subsysid: 323817694
9:49:13 udid: 235c4f5f-6f4f-4d56-bde1-094163c99abc
9:49:13 video_adapter_vendorid: 4318
9:49:13 video_d3d11_context: 03BA037C
9:49:13 video_d3d11_device: 03B3EB04
9:49:13 video_adapter_deviceid: 7817
9:49:13 video_adapter_sharedsystemmemory: 1073676288
9:49:13 video_adapter_revision: 161
9:49:13 video_adapter_description: NVIDIA GeForce RTX 2060
9:49:13 video_adapter_dedicatedsystemmemory: 0
9:49:13 video_adapter_dedicatedvideomemory: 3221225472
9:49:13 Old log found
9:49:13 External library init
9:49:13 External library: Data\file.dll
9:49:13 External library: Data\movie.dll
9:49:13 External library: movie init
9:49:13 External library: Data\window.dll
9:49:13 External library: Data\math.dll
9:49:14 working_directory: D:\Data\Mine-imator 1.2.6\
9:49:14 Trying to save files
9:49:14 surface_save OK
9:49:14 texture_create OK
9:49:14 file_delete_lib OK
9:49:14 Create vertex format
9:49:14 Shader init
9:49:14 shaders_are_supported: yes
9:49:14 shader_distort compiled: yes
9:49:14 shader_ca compiled: yes
9:49:14 shader_high_light_desaturate compiled: yes
9:49:14 shader_noise compiled: yes
9:49:14 shader_vignette compiled: yes
9:49:14 shader_color_correction compiled: yes
9:49:14 shader_blur compiled: yes
9:49:14 shader_add compiled: yes
9:49:14 shader_high_bloom_threshold compiled: yes
9:49:14 shader_color_glow compiled: yes
9:49:14 shader_high_ssao_depth_normal compiled: yes
9:49:14 shader_high_ssao_blur compiled: yes
9:49:14 shader_high_ssao compiled: yes
9:49:14 shader_high_light_sun compiled: yes
9:49:14 shader_high_light_spot compiled: yes
9:49:14 shader_high_light_point_shadowless compiled: yes
9:49:14 shader_high_light_point compiled: yes
9:49:14 shader_high_light_night compiled: yes
9:49:14 shader_high_light_apply compiled: yes
9:49:14 shader_high_fog_apply compiled: yes
9:49:14 shader_high_fog compiled: yes
9:49:14 shader_high_dof_coc_blur compiled: yes
9:49:14 shader_high_dof_coc compiled: yes
9:49:14 shader_high_dof compiled: yes
9:49:14 shader_high_aa compiled: yes
9:49:14 shader_replace compiled: yes
9:49:14 shader_draw_texture compiled: yes
9:49:14 shader_depth_point compiled: yes
9:49:14 shader_depth compiled: yes
9:49:14 shader_color_fog_lights compiled: yes
9:49:14 shader_color_fog compiled: yes
9:49:14 shader_color_camera compiled: yes
9:49:14 shader_border compiled: yes
9:49:14 shader_blend compiled: yes
9:49:14 shader_alpha_test compiled: yes
9:49:14 shader_alpha_fix compiled: yes
9:49:14 Loading legacy file
9:49:14 Make transitions
9:49:14 Transitions OK
9:49:14 Loading language file: D:\Data\Mine-imator 1.2.6\Data\Languages\english.milanguage
9:49:14 Windows startup
9:49:14 Found key_file: D:\Data\Mine-imator 1.2.6\Data\key.midata
9:49:14 Loading settings: D:\Data\Mine-imator 1.2.6\Data\settings.midata
9:49:14 load_format: 28
9:49:15 Render init
9:49:15 Loading Minecraft assets version: 1.15.1
9:49:16 Archive already unzipped, re-using: C:\Users\USER\AppData\Roaming\Mine_imator\Minecraft_unzip\1.15.1\assets\minecraft\
9:49:16 Model textures: load
9:49:16 Model textures: done
9:49:16 Block textures: load static
9:49:16 Block textures: load animated
9:49:16 Block textures, blocksize: 16
9:49:16 Block textures: static block surface
9:49:16 Block textures: static block preview
9:49:16 Block textures: animated block surfaces
9:49:16 Block textures: animated frames
9:49:16 Block textures: animated block preview
9:49:16 Block textures: find static block depths
9:49:16 Block textures: find animated block depths
9:49:16 Block textures: done
9:49:16 Item textures: load
9:49:16 Item textures: surface
9:49:16 Item textures: done
9:49:16 Particle textures: load
9:49:16 Particle textures: legacy sheets
9:49:16 Particle textures: done
9:49:35 Saving block previews: D:\Data\Mine-imator 1.2.6\Data\blockpreview.midata
9:49:36 Loaded assets successfully
9:49:36 Ground vbuffer init
9:49:36 Resetting project
9:49:36 Destroying instances
9:49:36 Project resetted
9:49:36 Show popup: startup
9:49:37 Using the latest assets
9:49:40 Opening project: D:\Data\Mine-imator 1.2.6\Projects\Cast game\Cast game.miproject
9:49:40 load_format: 32
9:49:40 Resetting project
9:49:40 Destroying instances
9:49:40 Project resetted
9:49:40 save_folder: D:\Data\Mine-imator 1.2.6\Projects\Cast game
9:49:40 load_folder: D:\Data\Mine-imator 1.2.6\Projects\Cast game
9:49:45 Project loaded
9:49:45 Loading .schematic: D:\Data\Mine-imator 1.2.6\Projects\Cast game\Piece of Novigrad.schematic
9:49:46 Size: { { 468,424,127 },  }
9:49:46 Version: 1
 

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