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z fighting for face rigs


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this may have been answered already but i cant bring my camera far away from a character without the face rig z fighting with the skin.

i scale everything to 10 for lighting so that might have something to do with it. bringing the face rig forward messes it up.

https://imgur.com/DMdZm8X

texture filtering was already turned on for every item in the face rig btw

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On 4/5/2020 at 4:49 PM, 9redwoods said:

Looks like you just need to move the entire face rig a few micro-movements forward (on the Z axis).

i did, moving it closer doesnt make any change in rendering until the point where the face rig fully comes out of the face

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