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We still need a sticky object on the timeline


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We need to be able to pin stuff so you can scroll while what's pined doesn't scroll. The most obvious inmediate need for this is for the camera one. An animation is build around the camera keyframes, so you find yourself scrolling up and down like an idiot all day to find the camera timeline. It was already discussed here:

 

 

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On 3/28/2020 at 7:12 AM, Mineshaft Animation said:

The flaw with this is it you’re pinning too much stuff you’re basically still going to be scrolling like an “idiot”.

You don't need to pin much stuff, just camera basically, and whatever you need to always see on your view. Not a flaw, just not use the feature like an idiot.

Edited by moniker
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20 minutes ago, moniker said:

You don't need to pin much stuff, just camera basically, and whatever you need to always see on your view. Not a flaw, just not use the feature like an idiot.

Ok, no need to insult people for not knowing what you’re saying here. But do we really need this? We have folders for a reason. This whole “pinning stuff” just doesn’t sound like a useful feature at all. Just keep your stuff organized and you won’t have to keep looking for what ever you need.

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19 hours ago, Mineshaft Animation said:

Ok, no need to insult people for not knowing what you’re saying here. But do we really need this? We have folders for a reason. This whole “pinning stuff” just doesn’t sound like a useful feature at all. Just keep your stuff organized and you won’t have to keep looking for what ever you need.

Yes, you need to see the camera timeline at all times in any decent editor.

 

Something easier to implement that could be made right now is just a shortcut hotkey that you press and it goes automatically into the camera on the timeline so you don't have to scroll around for it.

Edited by moniker
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2 hours ago, moniker said:

Yes, you need to see the camera timeline at all times in any decent editor.

 

Something easier to implement that could be made right now is just a shortcut hotkey that you press and it goes automatically into the camera on the timeline so you don't have to scroll around for it.

..but when you click on “camera view” and click on the frame it already take you to it..

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On 4/5/2020 at 8:40 PM, Mineshaft Animation said:

..but when you click on “camera view” and click on the frame it already take you to it..

Where is "camera view"?

 

Also main point is that timeline for camera should be visible at all times because you build around this timeline.

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