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For at least the past 3 days I can't open Mine-imator(1.2.6).

When I try, it gives me this error:

Win32 function failed: HRESULT : 0x80070057
Call: GR_D3D_Device->CreateTexture2D at like 522 in file \TexturesM.cpp

Followed by these consecutively after pressing 'ok' on each

Spoiler

Win32 function failed: HRESULT : 0x80070057
Call: GR_D3D_Device->CreateShaderResourceVeiw at line 9 in file \TexturesM.cpp

_____________________________________________________________________________________________

Win32 function failed: HRESULT : 0x80070057
Call: GR_D3D_Device->CreateRenderTargetView at line 623 in file \TexturesM.cpp

_____________________________________________________________________________________________

Win32 function failed: HRESULT : 0x80070057
Call: GR_D3D_Device->CreateTexture2D at line 649 in file \TexturesM.cpp

_____________________________________________________________________________________________

Win32 function failed: HRESULT : 0x80070057
Call: GR_D3D_Device->CreateDepthStencilView at line 671 in file \TexturesM.cpp

_____________________________________________________________________________________________

Win32 function failed: HRESULT : 0x80070057
Call: GR_D3D_Device->CreateTexture2D at line 260 in file \Graphics_FunctionM.cpp

 

I Googled it, and it has to do with 3d textures.

Then I tried running MI 1.2.6 from Gamemaker, and I get this error:

Attempting to create a texture of size 32768 x 32768 in SetupD3DTexture, this is bigger than the maximum allowable dimensions (16384)

So yeah, it definitely has to do with the textures.

 

Here's the crash log, although I don't think it helps. But hey, Idk.

Spoiler

___ Mine-imator log ___
In your bug report, include this full log, along with instructions how to recreate the bug.
If the issue concerns a specific animation, upload its folder as a .zip.
2:50:48 PM mineimator_version: 1.2.6
2:50:48 PM gm_runtime: 2.1.5.246
2:50:48 PM YYC: yes
2:50:48 PM working_directory: C:\Users\Me\Mine-imator\
2:50:48 PM file_directory: C:\Users\Me\AppData\Roaming\Mine_imator\
2:50:48 PM OS: Windows
2:50:48 PM os_version: 655360
2:50:48 PM os_is_network_connected: yes
2:50:48 PM os_get_language: en
2:50:48 PM os_get_region: US
2:50:48 PM USERDOMAIN: ----------------
2:50:48 PM USERNAME: Me
2:50:48 PM USERPROFILE: C:\Users\Me
2:50:48 PM APPDATA: C:\Users\Me\AppData\Roaming
2:50:48 PM NUMBER_OF_PROCESSORS: 8
2:50:48 PM PROCESSOR_ARCHITECTURE: x86
2:50:48 PM PROCESSOR_IDENTFIER: 
2:50:48 PM PROCESSOR_LEVEL: 6
2:50:48 PM PROCESSOR_REVISION: 9e0a
2:50:48 PM video_adapter_subsysid: 141496360
2:50:48 PM udid: 24a9c2cf-3909-498e-bcaf-3db3d576a4b2
2:50:48 PM video_adapter_vendorid: 4318
2:50:48 PM video_d3d11_context: 040504B4
2:50:48 PM video_d3d11_device: 0404F694
2:50:48 PM video_adapter_deviceid: 7309
2:50:48 PM video_adapter_sharedsystemmemory: 1073676288
2:50:48 PM video_adapter_revision: 161
2:50:48 PM video_adapter_description: NVIDIA GeForce GTX 1050
2:50:48 PM video_adapter_dedicatedsystemmemory: 0
2:50:48 PM video_adapter_dedicatedvideomemory: 3221225472
2:50:48 PM Old log found
2:50:48 PM External library init
2:50:48 PM External library: Data\file.dll
2:50:48 PM External library: Data\movie.dll
2:50:48 PM External library: movie init
2:50:48 PM External library: Data\window.dll
2:50:48 PM External library: Data\math.dll
2:50:48 PM working_directory: C:\Users\Me\Mine-imator\
2:50:48 PM Trying to save files
2:50:48 PM surface_save OK
2:50:48 PM texture_create OK
2:50:48 PM file_delete_lib OK
2:50:48 PM Create vertex format
2:50:48 PM Shader init
2:50:48 PM shaders_are_supported: yes
2:50:48 PM shader_distort compiled: yes
2:50:48 PM shader_ca compiled: yes
2:50:48 PM shader_high_light_desaturate compiled: yes
2:50:48 PM shader_noise compiled: yes
2:50:48 PM shader_vignette compiled: yes
2:50:48 PM shader_color_correction compiled: yes
2:50:48 PM shader_blur compiled: yes
2:50:48 PM shader_add compiled: yes
2:50:48 PM shader_high_bloom_threshold compiled: yes
2:50:48 PM shader_color_glow compiled: yes
2:50:48 PM shader_high_ssao_depth_normal compiled: yes
2:50:48 PM shader_high_ssao_blur compiled: yes
2:50:48 PM shader_high_ssao compiled: yes
2:50:48 PM shader_high_light_sun compiled: yes
2:50:48 PM shader_high_light_spot compiled: yes
2:50:48 PM shader_high_light_point_shadowless compiled: yes
2:50:48 PM shader_high_light_point compiled: yes
2:50:48 PM shader_high_light_night compiled: yes
2:50:48 PM shader_high_light_apply compiled: yes
2:50:48 PM shader_high_fog_apply compiled: yes
2:50:48 PM shader_high_fog compiled: yes
2:50:48 PM shader_high_dof_coc_blur compiled: yes
2:50:48 PM shader_high_dof_coc compiled: yes
2:50:48 PM shader_high_dof compiled: yes
2:50:48 PM shader_high_aa compiled: yes
2:50:48 PM shader_replace compiled: yes
2:50:48 PM shader_draw_texture compiled: yes
2:50:48 PM shader_depth_point compiled: yes
2:50:48 PM shader_depth compiled: yes
2:50:48 PM shader_color_fog_lights compiled: yes
2:50:48 PM shader_color_fog compiled: yes
2:50:48 PM shader_color_camera compiled: yes
2:50:48 PM shader_border compiled: yes
2:50:48 PM shader_blend compiled: yes
2:50:48 PM shader_alpha_test compiled: yes
2:50:48 PM shader_alpha_fix compiled: yes
2:50:48 PM Loading legacy file
2:50:48 PM Make transitions
2:50:48 PM Transitions OK
2:50:48 PM Loading language file: C:\Users\Me\Mine-imator\Data\Languages\english.milanguage
2:50:49 PM Windows startup
2:50:49 PM Found key_file: C:\Users\Me\Mine-imator\Data\key.midata
2:50:49 PM Loading settings: C:\Users\Me\Mine-imator\Data\settings.midata
2:50:49 PM load_format: 28
2:50:49 PM Render init
2:50:49 PM Loading Minecraft assets version: 1.15.1
2:50:49 PM Archive already unzipped, re-using: C:\Users\Me\AppData\Roaming\Mine_imator\Minecraft_unzip\1.15.1\assets\minecraft\
2:50:49 PM Model textures: load
2:50:49 PM Model textures: done
2:50:49 PM Block textures: load static
2:50:49 PM Block textures: load animated
2:50:49 PM Block textures, blocksize: 1024
2:50:49 PM Block textures: static block surface
2:56:28 PM Block textures: static block preview
 

And before you tell me to:

I rebooted.

I reinstalled MI.

I updated my graphics drivers.

I uninstalled and reinstalled my graphics drivers.

I updated Windows.

I ran MI with High Performance Nvidia Processor. 

I scoured the internet for solutions, not finding any.

 

So...Help?

And again, this only started occurring just about 3 day ago.

I hadn't changed any settings on my pc.

Edited by Spontaneous Explosions
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6 minutes ago, Spontaneous Explosions said:

2:50:49 PM Block textures, blocksize: 1024

Did you mess around with your 1.15.1 assets at all? This line in the log seems to indicate that you have a texture that's at least x1024 in the blocks folder, making the block sheet huge-- resulting in a memory crash.

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