BAGAS CRAFT 0 Posted January 9, 2021 Report Share Posted January 9, 2021 On 3/22/2020 at 2:01 AM, Nimi said: Greetings everyone! In this dev update, I'll be covering a handful of new features I've been working on for Mine-imator 1.3.0. However, before we dive into the following eye candy, I want to mention that due to the sheer size of this update, its official release is not in the near future-- and doesn't have an ETA. Unlike the past two updates, 1.1.0 and 1.2.0, this update includes a variety of goals. This includes an effort to improve rendering, animation workflow, and the interface along with adding new features that may come with them. Though during development, I'll be posting dev updates more often to give insight on how development is going. With that being said, this post will highlight a couple of the first big improvements to come to the update. Renders used in this dev update were made by @Hozq. Lighting improvements The way lighting is applied to objects has changed in 1.3.0. Before, ambiance only affected dark areas, but now, ambiance is applied more accurately to the scene by being applied additively to pre-existing lighting in the scene. This allows for brighter scenes and improves the appearance of dark areas such as areas with AO. Hide contents Lighting in Mine-imator 1.2.6 Lighting in Mine-imator 1.3.0 Changes to shadows Shadows are getting a significant upgrade in 1.3.0. Previously, shadows used a method that would blur all shadows in the scene. Now, shadows are rendered multiple times determined by a new samples setting that scatters the shadow maps of lights around, allowing for shadows to be harder near its caster, and softer the further away it is. (Also to clear up a misconception, this is not PCSS. ) An improvement was also made to the way sun shadows are cast, allowing the sun to act as a proper directional light in the scene. Hide contents Shadows in Mine-imator 1.2.6 Shadows in Mine-imator 1.3.0, using 32 samples Volumetric rays This feature has been requested many times over the past few years, and is finally being added to 1.3.0. However due to (technical) restrictions, the rays are only available for the sun. These rays are not rendered in screen-space and will appear even if the sun is not in-frame. Hide contents As mentioned before, rendering isn't the only aspect of Mine-imator that will be getting improvements though however, that's the first part of this update I'll be tackling so it may be a while till other features are shown off. Until next time! LET'S GOOOOOOOOOOO!!! Link to post Share on other sites More sharing options...
Apple101 2 Posted February 4, 2021 Report Share Posted February 4, 2021 mine-imator RTX CRAZYKOKEBROZ 1 Link to post Share on other sites More sharing options...
DanyGamerYT32 4 Posted April 16, 2021 Report Share Posted April 16, 2021 Nimi. this is just a request! soo please answer me. im not saying to add this.. im just giving a request.. soo alot of us Mine imator users, want Team Working in mine imator soo people can work together on 1 project! so if you could plz do that, it would be AWESOME. thanks CRAZYKOKEBROZ 1 Link to post Share on other sites More sharing options...
CRAZYKOKEBROZ 64 Posted April 23, 2021 Report Share Posted April 23, 2021 Quick question: Is the release of 1.3.0 going to be influenced in any major way since Caves & Cliffs was split into two updates? DanyGamerYT32 1 Link to post Share on other sites More sharing options...
Nimi 8.3k Posted April 23, 2021 Author Report Share Posted April 23, 2021 15 minutes ago, CRAZYKOKEBROZ said: Quick question: Is the release of 1.3.0 going to be influenced in any major way since Caves & Cliffs was split into two updates? Yes, I'll announce something regarding it in a future dev update. CRAZYKOKEBROZ 1 Link to post Share on other sites More sharing options...
CRAZYKOKEBROZ 64 Posted April 23, 2021 Report Share Posted April 23, 2021 38 minutes ago, Nimi said: Yes, I'll announce something regarding it in a future dev update. Thank you Link to post Share on other sites More sharing options...
LacaMenDRY 1.3k Posted April 24, 2021 Report Share Posted April 24, 2021 41 minutes ago, Flammango said: release date? After Minecraft 1.17.0 Released. Woolly_s 1 Link to post Share on other sites More sharing options...
gamebrother 1 Posted April 25, 2021 Report Share Posted April 25, 2021 ...i have no words for this... Link to post Share on other sites More sharing options...
LensKase23 1 Posted May 11, 2021 Report Share Posted May 11, 2021 I can't wait it Cause I'm bad at Lighting (Also, I'm new in this mineimator-forums) CRAZYKOKEBROZ 1 Link to post Share on other sites More sharing options...
Арес 4 Posted May 18, 2021 Report Share Posted May 18, 2021 When? Link to post Share on other sites More sharing options...
Nimi 8.3k Posted May 18, 2021 Author Report Share Posted May 18, 2021 2 minutes ago, Арес said: When? Previously 1.3.0 was planned for late summer to be released along side Minecraft's Caves & Cliffs update, however with the bigger and more technical side of the update being delayed, 1.3.0 will be delayed as well, I don't know the new ETA for the update as of right now. Vei The One, Fox Miner and Арес 3 Link to post Share on other sites More sharing options...
Vei The One 17 Posted May 18, 2021 Report Share Posted May 18, 2021 12 hours ago, Nimi said: Previously 1.3.0 was planned for late summer to be released along side Minecraft's Caves & Cliffs update, however with the bigger and more technical side of the update being delayed, 1.3.0 will be delayed as well, I don't know the new ETA for the update as of right now. Hey! You and your team have done a lot into this already. Take your time. I'm in absolutely no rush. Link to post Share on other sites More sharing options...
LacaMenDRY 1.3k Posted May 19, 2021 Report Share Posted May 19, 2021 (edited) I'm just feelin some Bug in the MI Software. Especially when Animating. When I moved the timeline heads into a keyframe Diamond shapes, Then change some settings in it, then hen I play the Animations. The Keyframe still the same like nothing happen. To fix this I must double click on the keyframe, then play around with it till it looks fine while playing Animations. Edited May 19, 2021 by LacaMenDRY Typos. Link to post Share on other sites More sharing options...
AllenBiTs 64 Posted May 24, 2021 Report Share Posted May 24, 2021 Sheeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeesh.. feels like playing minecraft with shaders now LMAO, GOOOOOOOOOOOOOOLD!!! Link to post Share on other sites More sharing options...
Арес 4 Posted May 30, 2021 Report Share Posted May 30, 2021 On 5/18/2021 at 11:27 AM, Nimi said: Previously 1.3.0 was planned for late summer to be released along side Minecraft's Caves & Cliffs update, however with the bigger and more technical side of the update being delayed, 1.3.0 will be delayed as well, I don't know the new ETA for the update as of right now. oh, thanks Link to post Share on other sites More sharing options...
Nimi 8.3k Posted June 2, 2021 Author Report Share Posted June 2, 2021 9 hours ago, Aric Horn said: Hey Nimi since 1.3.0 is delayed will there be a mine-imator 1.2.8 for those 1.17 assets and I understand there won't be a 1.2.8 so I'm stuck with these terrible bugs, will this be a good idea? Yes, though not all bugfixes in 1.3.0 will be backported for 1.2.8. *Mainly* things related to supporting 1.17. CraftyFoxe 1 Link to post Share on other sites More sharing options...
TheVale 46 Posted June 19, 2021 Report Share Posted June 19, 2021 This is great and all, but when are we getting that performance update.. cause atm with relatively medium sized rigs, its dogshite. Even with objects hidden the lag is still there. Hiding the stuff is meant to improve FPS no? Link to post Share on other sites More sharing options...
LacaMenDRY 1.3k Posted June 19, 2021 Report Share Posted June 19, 2021 16 minutes ago, TheVale said: This is great and all, but when are we getting that performance update.. cause atm with relatively medium sized rigs, its dogshite. Even with objects hidden the lag is still there. Hiding the stuff is meant to improve FPS no? But it some cases, I've been hidin a lots of un working objecta, and MI atill running just fine. the perfomance is Increased. Link to post Share on other sites More sharing options...
TheVale 46 Posted June 19, 2021 Report Share Posted June 19, 2021 7 minutes ago, LacaMenDRY said: But it some cases, I've been hidin a lots of un working objecta, and MI atill running just fine. the perfomance is Increased. But it hasn't. And before someone says to upgrade my hardware, my hardware is fine. I have task manager running and I monitor everything going on whilst the program is running. It isn't even utilising my GPU at all, even when I tell it to. My CPU rarely goes over 60% usage, and my ram is fine. There is some serious bottlenecking problems with the program which need sorting out before another major FEATURE update is released. Performance should be priority right now. Link to post Share on other sites More sharing options...
LacaMenDRY 1.3k Posted June 19, 2021 Report Share Posted June 19, 2021 4 hours ago, TheVale said: But it hasn't. And before someone says to upgrade my hardware, my hardware is fine. I have task manager running and I monitor everything going on whilst the program is running. It isn't even utilising my GPU at all, even when I tell it to. My CPU rarely goes over 60% usage, and my ram is fine. There is some serious bottlenecking problems with the program which need sorting out before another major FEATURE update is released. Performance should be priority right now. Yes. I Agree with you. Link to post Share on other sites More sharing options...
TheVale 46 Posted June 21, 2021 Report Share Posted June 21, 2021 16 hours ago, Aric Horn said: Hey I have an Idea on what Nimi can do if any of your GPU have problems Redesign System Requirements (Like edit the font and make add some text for what GPU you need to run Mine-imator) I use GeForce GT 1030 and Mine-imator is running good this should help a lot of people to see if mine-imator can run on people's pcs I have a GTX 960 2GB, prior to this I had a GTX 750 1GB. Mineimator runs fine on both. Its only with more detailed scenes where is the program (not the card) starts to vomit CRAZYKOKEBROZ 1 Link to post Share on other sites More sharing options...
CRAZYKOKEBROZ 64 Posted June 21, 2021 Report Share Posted June 21, 2021 1 hour ago, TheVale said: I have a GTX 960 2GB, prior to this I had a GTX 750 1GB. Mineimator runs fine on both. Its only with more detailed scenes where is the program (not the card) starts to vomit That is a fact. Link to post Share on other sites More sharing options...
moniker 67 Posted June 28, 2021 Report Share Posted June 28, 2021 (edited) On 6/21/2021 at 11:33 PM, TheVale said: I have a GTX 960 2GB, prior to this I had a GTX 750 1GB. Mineimator runs fine on both. Its only with more detailed scenes where is the program (not the card) starts to vomit Even with a 3090 RTX the program would cause a FPS drop. See: https://www.mineimatorforums.com/index.php?/topic/84884-what-exactly-makes-framerate-so-bad/&do=findComment&comment=849898 Edited June 28, 2021 by moniker Link to post Share on other sites More sharing options...
CRAZYKOKEBROZ 64 Posted June 28, 2021 Report Share Posted June 28, 2021 2 hours ago, moniker said: Even with a 3090 RTX the program would cause a FPS drop. See: https://www.mineimatorforums.com/index.php?/topic/84884-what-exactly-makes-framerate-so-bad/&do=findComment&comment=849898 It's mostly the software the program was made in and the way it was programmed (if I am correct). Link to post Share on other sites More sharing options...
TX15 1 Posted October 7, 2021 Report Share Posted October 7, 2021 Dont Forget reflections! and Volumetric fog! Link to post Share on other sites More sharing options...
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