CRAZYKOKEBROZ 64 Posted June 26, 2020 Report Share Posted June 26, 2020 1 hour ago, __Mine__ said: @Nimi This might be a bit late to ask, but when you said Mine-imator 1.2.7 will add 1.16's assets, does this mean the Zombie Pigman will end up getting removed and replaced by the Piglin? Most likely, but there are tons of player skins on the internet for them, especially since Zombie Pigmen and players use the same model. Zero difference, you can still use zombie pigmen (if you download the skin)! Link to post Share on other sites More sharing options...
Nimi 8.3k Posted June 26, 2020 Author Report Share Posted June 26, 2020 2 hours ago, __Mine__ said: @Nimi This might be a bit late to ask, but when you said Mine-imator 1.2.7 will add 1.16's assets, does this mean the Zombie Pigman will end up getting removed and replaced by the Piglin? Yes. I don't keep old assets from older Minecraft versions. (Like the programmer textures.) SBOOKERMCANIMATOR 1 Link to post Share on other sites More sharing options...
CRAZYKOKEBROZ 64 Posted June 27, 2020 Report Share Posted June 27, 2020 Some time after 1.3.0 is released: Oh crap there goes my graphics card again! Link to post Share on other sites More sharing options...
moniker 67 Posted July 21, 2020 Report Share Posted July 21, 2020 Would it be possible to have the sticky object feature ready for 1.3.0? It's driving me insane to constantly have to look for where the camera keyframes are. The camera keyframes are the skeleton of an animation because everything revolves around where the camera is placed, seems rather non debatable that workflow would be improved if you constantly had the camera keyframes visible rather than it being treated like any other object timeline. Spontaneous Explosions 1 Link to post Share on other sites More sharing options...
CRAZYKOKEBROZ 64 Posted July 21, 2020 Report Share Posted July 21, 2020 43 minutes ago, moniker said: Would it be possible to have the sticky object feature ready for 1.3.0? It's driving me insane to constantly have to look for where the camera keyframes are. The camera keyframes are the skeleton of an animation because everything revolves around where the camera is placed, seems rather non debatable that workflow would be improved if you constantly had the camera keyframes visible rather than it being treated like any other object timeline. Um... Wouldn’t this fit in the recommended section of the forum? Link to post Share on other sites More sharing options...
Fityan_k 0 Posted August 7, 2020 Report Share Posted August 7, 2020 in mine imator 1.3.0 are ambient in indoor lightings is dark and outdoor ambient is brighter then indoor ambient Link to post Share on other sites More sharing options...
CRAZYKOKEBROZ 64 Posted August 7, 2020 Report Share Posted August 7, 2020 16 hours ago, Fityan_k said: in mine imator 1.3.0 are ambient in indoor lightings is dark and outdoor ambient is brighter then indoor ambient I do not know. Link to post Share on other sites More sharing options...
The mineimator fan 0 Posted August 17, 2020 Report Share Posted August 17, 2020 It has already started turning into a beast.......waiting for the legendary water reflection update Link to post Share on other sites More sharing options...
moniker 67 Posted August 24, 2020 Report Share Posted August 24, 2020 Would it be possible to make zclipping issues better? When I want to for example put a poster in a wall, the poster is supposed to be a surface that is sitting right next to the wall. And I have to leave an space that is too wide between the wall and the poster, otherwise it starts zclipping at a distance. I have to manually move the poster closer or further from the wall depending on the position of the camera to avoid zclipping which is hell. Apply this to any surface or block sitting on top of other, like eyes or eyebrows in heads and so on. CRAZYKOKEBROZ and Spontaneous Explosions 1 1 Link to post Share on other sites More sharing options...
Spontaneous Explosions 1.2k Posted August 24, 2020 Report Share Posted August 24, 2020 Yeah, that's bothered me quite a bit. moniker 1 Link to post Share on other sites More sharing options...
SBOOKERMCANIMATOR 33 Posted November 8, 2020 Report Share Posted November 8, 2020 I Wished I try out The Beta Tester ☹ Link to post Share on other sites More sharing options...
hidrax13 55 Posted November 13, 2020 Report Share Posted November 13, 2020 when will it come out Link to post Share on other sites More sharing options...
Nimi 8.3k Posted November 13, 2020 Author Report Share Posted November 13, 2020 5 minutes ago, hidrax13 said: when will it come out Roughly a month or so after the Minecraft: Caves and Cliffs update releases. Mercury 1 Link to post Share on other sites More sharing options...
Abu 0 Posted November 14, 2020 Report Share Posted November 14, 2020 (edited) Can you guys add a feature, where we can move objects like 3D. Not just with arrows and the coordinates. Edited November 14, 2020 by Abu Link to post Share on other sites More sharing options...
Nimi 8.3k Posted November 14, 2020 Author Report Share Posted November 14, 2020 5 minutes ago, Abu said: Can you guys add a feature, where we can move objects like 3D. Not just with arrows and the coordinates. In Modelbench you can drag objects horizontally and vertically in the camera's view and use planes two move on two axes at the same time. This'll be coming to Mine-imator in 1.3. moniker 1 Link to post Share on other sites More sharing options...
Abu 0 Posted November 14, 2020 Report Share Posted November 14, 2020 20 minutes ago, Nimi said: In Modelbench you can drag objects horizontally and vertically in the camera's view and use planes two move on two axes at the same time. This'll be coming to Mine-imator in 1.3. Let's goooooooooooooooooooooooooooooooooooooooooooo!!!!!!!!!!!!! That is the only reason I like blender, maya stuff. Can't wait to see that in mine-imator Link to post Share on other sites More sharing options...
Abu 0 Posted November 14, 2020 Report Share Posted November 14, 2020 (edited) What program is used for making Mine-imator. I'm not making any crazy but I just wanna know, because it's good know. Can someone tell me plzz Edited November 14, 2020 by Abu Link to post Share on other sites More sharing options...
Nimi 8.3k Posted November 14, 2020 Author Report Share Posted November 14, 2020 Just now, Abu said: What program is used for making Mine-imator. I'm not making any crazy but I just wanna know, because it's good for us. Can someone tell me plzz GameMaker Studio 2 Link to post Share on other sites More sharing options...
Abu 0 Posted November 14, 2020 Report Share Posted November 14, 2020 1 minute ago, Nimi said: GameMaker Studio 2 Thanks, Nimi Link to post Share on other sites More sharing options...
LacaMenDRY 1.3k Posted November 15, 2020 Report Share Posted November 15, 2020 On 3/22/2020 at 2:01 AM, Nimi said: Can I Use THis For My Desktop Wallpaper? This is so cool! Link to post Share on other sites More sharing options...
Spontaneous Explosions 1.2k Posted November 15, 2020 Report Share Posted November 15, 2020 No ones stopping you... Jake_28 1 Link to post Share on other sites More sharing options...
Abu 0 Posted November 27, 2020 Report Share Posted November 27, 2020 On 11/14/2020 at 5:01 PM, Nimi said: In Modelbench you can drag objects horizontally and vertically in the camera's view and use planes two move on two axes at the same time. This'll be coming to Mine-imator in 1.3. Nimi, if you add the three axis at the same time thing. Bro you don't know how I will be!! Link to post Share on other sites More sharing options...
Abu 0 Posted December 5, 2020 Report Share Posted December 5, 2020 Plzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz add the feature where we can move objects in 3 axes at the same time like it is in modelbench. Still, I didn't get this that every cool features are added in modelbench whyyyyyyyyyyyyyyyyy????????? Link to post Share on other sites More sharing options...
LacaMenDRY 1.3k Posted December 5, 2020 Report Share Posted December 5, 2020 1 minute ago, Abu said: Plzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz add the feature where we can move objects in 3 axes at the same time like it is in modelbench. Still, I didn't get this that every cool features are added in modelbench whyyyyyyyyyyyyyyyyy????????? Nimi Said This feature will be added into Mine-imator 1.3.0. Link to post Share on other sites More sharing options...
FoxyThePirate2704 34 Posted January 3, 2021 Report Share Posted January 3, 2021 OMG! :O Link to post Share on other sites More sharing options...
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