moniker 67 Posted May 10, 2020 Report Share Posted May 10, 2020 (edited) On 5/9/2020 at 4:52 PM, CRAZYKOKEBROZ said: You kinda brought it up earlier, so I gave a solution. I hope it works. Im talking about the work camera, no turning the render off and on. Also having "toggle controls, wireframes and hightlights" enabled causes an abnormal drop in fps. Edited May 10, 2020 by moniker Link to post Share on other sites More sharing options...
CRAZYKOKEBROZ 64 Posted May 10, 2020 Report Share Posted May 10, 2020 2 hours ago, moniker said: Im talking about the work camera, no turning the render off and on. Also having "toggle controls, wireframes and hightlights" enabled causes an abnormal drop in fps. You can toggle camera render on the work camera Link to post Share on other sites More sharing options...
moniker 67 Posted May 11, 2020 Report Share Posted May 11, 2020 21 hours ago, CRAZYKOKEBROZ said: You can toggle camera render on the work camera That's not what is being discussed here. We need to be able to turn the work camera off, not just the render, so we can have a smoother active camera playback when needed. Link to post Share on other sites More sharing options...
CRAZYKOKEBROZ 64 Posted May 11, 2020 Report Share Posted May 11, 2020 32 minutes ago, moniker said: That's not what is being discussed here. We need to be able to turn the work camera off, not just the render, so we can have a smoother active camera playback when needed. But nearly every 3D development tool has a work camera that's mostly permanent. It's there for a reason. Link to post Share on other sites More sharing options...
moniker 67 Posted May 11, 2020 Report Share Posted May 11, 2020 (edited) 1 hour ago, CRAZYKOKEBROZ said: But nearly every 3D development tool has a work camera that's mostly permanent. It's there for a reason. In this case we have a software that struggles to have 2 renders at the same time. So disabling one when you want to see the animated end result in active camera at higher FPS makes sense. Just add a shortcut to quickly toggle this. Edited May 11, 2020 by moniker Link to post Share on other sites More sharing options...
CRAZYKOKEBROZ 64 Posted May 11, 2020 Report Share Posted May 11, 2020 1 hour ago, moniker said: In this case we have a software that struggles to have 2 renders at the same time. So disabling one when you want to see the animated end result in active camera at higher FPS makes sense. Just add a shortcut to quickly toggle this. Honestly I experience no trouble with this. It’s something I never had any difficulty with. Link to post Share on other sites More sharing options...
Alexomations 29 Posted May 12, 2020 Report Share Posted May 12, 2020 I just realized how Minecraft RTX this looks Link to post Share on other sites More sharing options...
Randy11x 141 Posted May 12, 2020 Report Share Posted May 12, 2020 I wish you guys fixed the fog alpha glitch. (and alpha glitches for same instance) moniker 1 Link to post Share on other sites More sharing options...
moniker 67 Posted May 12, 2020 Report Share Posted May 12, 2020 18 hours ago, CRAZYKOKEBROZ said: Honestly I experience no trouble with this. It’s something I never had any difficulty with. Then you havent pushed the program far enough for fps to be a problem. Link to post Share on other sites More sharing options...
CRAZYKOKEBROZ 64 Posted May 12, 2020 Report Share Posted May 12, 2020 3 hours ago, moniker said: Then you havent pushed the program far enough for fps to be a problem. Oh I have, Game Maker is just not entirely built for this kind of use but I don't really care. As long as I enjoy it I'm fine. Link to post Share on other sites More sharing options...
Alexomations 29 Posted May 12, 2020 Report Share Posted May 12, 2020 13 hours ago, Randy11x said: I wish you guys fixed the fog alpha glitch. (and alpha glitches for same instance) Alpha glitches are used to make those facial rigs so how would face rigs work then? Spontaneous Explosions 1 Link to post Share on other sites More sharing options...
Tom 1 Posted May 20, 2020 Report Share Posted May 20, 2020 Mine imator is going to be better in the future Link to post Share on other sites More sharing options...
Lock_downmc213 126 Posted May 20, 2020 Report Share Posted May 20, 2020 1 hour ago, Tom said: Mine imator is going to be better in the future Well, sort of. Besides this big Update. If you think about developers departure of this program, Nimi-boy will leave along with Voxy-Buns the software for someone else to continue it... (Correct me if i'm wrong to anyone out there.) Link to post Share on other sites More sharing options...
insanehelix7076 391 Posted May 23, 2020 Report Share Posted May 23, 2020 sorry if I'm saying this but the lighting in 1.30 (not the shadows) seem to be a little TOO bright just saying .-. CRAZYKOKEBROZ 1 Link to post Share on other sites More sharing options...
CRAZYKOKEBROZ 64 Posted May 23, 2020 Report Share Posted May 23, 2020 3 hours ago, insanehelix7076 said: sorry if I'm saying this but the lighting in 1.30 (not the shadows) seem to be a little TOO bright just saying .-. Understandable. But its unnatural in the current version, so there's a reason why. Link to post Share on other sites More sharing options...
moniker 67 Posted May 29, 2020 Report Share Posted May 29, 2020 Another thing which has been missing that should be implemented before the program gets abandoned is importing multiple resources at once, markers on the timeline, and a sticky object on the timeline, beside being able to toggle the work camera render already discussed here. On 5/13/2020 at 12:34 AM, Alexomations said: Alpha glitches are used to make those facial rigs so how would face rigs work then? I think he means alpha not properly rendered throught dof, tinted glasses etc, but unfortunately that cannot be fixed it seems. Link to post Share on other sites More sharing options...
__Mine__ 1.9k Posted May 29, 2020 Report Share Posted May 29, 2020 40 minutes ago, moniker said: ... before the program gets abandoned ... Mine-imator is not getting abandoned. Don't spread misinformation. Link to post Share on other sites More sharing options...
moniker 67 Posted May 29, 2020 Report Share Posted May 29, 2020 59 minutes ago, __Mine__ said: Mine-imator is not getting abandoned. Don't spread misinformation. Which dev is going to replace Nimi? Link to post Share on other sites More sharing options...
CRAZYKOKEBROZ 64 Posted May 29, 2020 Report Share Posted May 29, 2020 5 hours ago, moniker said: Which dev is going to replace Nimi? A decision will be made eventually. Link to post Share on other sites More sharing options...
Jake_28 1.2k Posted June 4, 2020 Report Share Posted June 4, 2020 On 5/29/2020 at 1:42 PM, moniker said: Which dev is going to replace Nimi? the program is open source, so really anyone who can code can take on development Link to post Share on other sites More sharing options...
Randy11x 141 Posted June 6, 2020 Report Share Posted June 6, 2020 maybe adding option to select render engines? like directx9, 11, 12, or opengl (idk if it's compatible or not tho) Link to post Share on other sites More sharing options...
Nimi 8.3k Posted June 6, 2020 Author Report Share Posted June 6, 2020 18 minutes ago, Randy11x said: maybe adding option to select render engines? like directx9, 11, 12, or opengl (idk if it's compatible or not tho) That's outside of my control with Mine-imator using GameMaker. Randy11x 1 Link to post Share on other sites More sharing options...
Randy11x 141 Posted June 6, 2020 Report Share Posted June 6, 2020 (edited) 6 minutes ago, Nimi said: That's outside of my control with Mine-imator using GameMaker. ok... btw, I'd prefer dx9 cuz my Mine-imator's lagging since it's render engine updated to dx11 (1.1.0) Edited June 6, 2020 by Randy11x Link to post Share on other sites More sharing options...
CRAZYKOKEBROZ 64 Posted June 6, 2020 Report Share Posted June 6, 2020 11 hours ago, Randy11x said: ok... btw, I'd prefer dx9 cuz my Mine-imator's lagging since it's render engine updated to dx11 (1.1.0) I don’t know if that’s possible with the new lighting, but it could be. Link to post Share on other sites More sharing options...
moniker 67 Posted June 6, 2020 Report Share Posted June 6, 2020 Nimi could I know if you will be adding this?: -markers on the timeline -sticky timeline object -search button on the timeline This would improve my workflow x100. I spent a lot of time searching for certain scenes in long animations. Also scrolling up and down to find the camera. And even with tons of folders being able to search something by name would be great. Link to post Share on other sites More sharing options...
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