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Dev update #18: 1.3.0 - Lighting


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14 minutes ago, ItzMichaelPhillips said:

Are you guys also gonna fix the compatibility issues with .JSON models? For some reason my .JSON models work in Mine-imator 1.1.4, but they refuse to work in newer versions.

that why model bench is here

 

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3 hours ago, ItzMichaelPhillips said:

Are you guys also gonna fix the compatibility issues with .JSON models? For some reason my .JSON models work in Mine-imator 1.1.4, but they refuse to work in newer versions.

Can you provide a download to a .json file that doesn't work in recent versions?

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42 minutes ago, Heavenira said:

I wouldn't say so. Considering all that's been done to Mine-imator, ray tracing doesn't seem that far off.

Eh well, i guess i can kinda see your point but if you've got background information like me then you'd probably see that ray tracing is still pretty far away.

Edited by Hozq
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5 hours ago, JB Animations said:

@Nimi But you will be able to get past the technical restrictions Gamemaker has for volumetric light rays in the future right?right?????

Probably not.

2 hours ago, Heavenira said:

Is ray tracing in the tables for MI?

No.

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1 hour ago, Hozq said:

Eh well, i guess i can kinda see your point but if you've got background information like me then you'd probably see that ray tracing is still pretty far away.

Ray tracers are a dime a dozen today, hobbyists create ray tracers all the time. It would be a great challenge to implement (not in real-time of course, but for final renders). It is super plausible.

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5 minutes ago, Heavenira said:

Ray tracers are a dime a dozen today, hobbyists create ray tracers all the time. It would be a great challenge to implement (not in real-time of course, but for final renders). It is super plausible.

"Hobbyists create ray tracers all the time"

But do they do it in GM though? lmao

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Isn't ray tracing just tracking simulated photons and simulating how they interact with objects? Like, lets say a light source emits photons with momentum in all directions. They follow a line, and if it hits an object that is opaque it stops (which makes shadows), if it hits a transparent object, it has a percentage chance to be stopped based on the transparency, if it hits a reflective object it bounces off, etc? If it is then i'd think it would be possible.

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