Neon30 38 Posted March 22, 2020 Report Share Posted March 22, 2020 I will delete blender if this update will released. Link to post Share on other sites More sharing options...
TheXKing360 223 Posted March 22, 2020 Report Share Posted March 22, 2020 lighting you say ? Link to post Share on other sites More sharing options...
ItzMichaelPhillips 7 Posted March 22, 2020 Report Share Posted March 22, 2020 Are you guys also gonna fix the compatibility issues with .JSON models? For some reason my .JSON models work in Mine-imator 1.1.4, but they refuse to work in newer versions. Link to post Share on other sites More sharing options...
TheXKing360 223 Posted March 22, 2020 Report Share Posted March 22, 2020 14 minutes ago, ItzMichaelPhillips said: Are you guys also gonna fix the compatibility issues with .JSON models? For some reason my .JSON models work in Mine-imator 1.1.4, but they refuse to work in newer versions. that why model bench is here ItzMichaelPhillips 1 Link to post Share on other sites More sharing options...
28stabwounds 188 Posted March 22, 2020 Report Share Posted March 22, 2020 this is sick! Link to post Share on other sites More sharing options...
NiSoSiam 495 Posted March 22, 2020 Report Share Posted March 22, 2020 11 hours ago, Prismatic Spirit said: MIDSA 3 WHEN agreed Link to post Share on other sites More sharing options...
BladerInc 187 Posted March 22, 2020 Report Share Posted March 22, 2020 I’ve been waiting for so long for volumetric lighting, at last, it has arrived! *kinda* Link to post Share on other sites More sharing options...
Nimi 8.3k Posted March 22, 2020 Author Report Share Posted March 22, 2020 3 hours ago, ItzMichaelPhillips said: Are you guys also gonna fix the compatibility issues with .JSON models? For some reason my .JSON models work in Mine-imator 1.1.4, but they refuse to work in newer versions. Can you provide a download to a .json file that doesn't work in recent versions? Link to post Share on other sites More sharing options...
Keep on Chucking 6.9k Posted March 22, 2020 Report Share Posted March 22, 2020 3 hours ago, NiSoSiam said: agreed agreed Link to post Share on other sites More sharing options...
JB Animations 346 Posted March 22, 2020 Report Share Posted March 22, 2020 @NimiBut you will be able to get past the technical restrictions Gamemaker has for volumetric light rays in the future right?right????? Link to post Share on other sites More sharing options...
YourNormalPersonDavi 230 Posted March 22, 2020 Report Share Posted March 22, 2020 is this mine-imator version where i finally cant even run mine-imator ever. MicrogamerCz 1 Link to post Share on other sites More sharing options...
Heavenira 3.7k Posted March 22, 2020 Report Share Posted March 22, 2020 Is ray tracing in the tables for MI? Link to post Share on other sites More sharing options...
Hozq 2.4k Posted March 22, 2020 Report Share Posted March 22, 2020 4 minutes ago, Heavenira said: Is ray tracing in the tables for MI? I wouldn't get my hopes up Link to post Share on other sites More sharing options...
Heavenira 3.7k Posted March 22, 2020 Report Share Posted March 22, 2020 3 minutes ago, Hozq said: I wouldn't get my hopes up I wouldn't say so. Considering all that's been done to Mine-imator, ray tracing doesn't seem that far off. JB Animations 1 Link to post Share on other sites More sharing options...
Hozq 2.4k Posted March 22, 2020 Report Share Posted March 22, 2020 (edited) 42 minutes ago, Heavenira said: I wouldn't say so. Considering all that's been done to Mine-imator, ray tracing doesn't seem that far off. Eh well, i guess i can kinda see your point but if you've got background information like me then you'd probably see that ray tracing is still pretty far away. Edited March 22, 2020 by Hozq Link to post Share on other sites More sharing options...
Draco63 644 Posted March 22, 2020 Report Share Posted March 22, 2020 REFLECTIONS PLEASE! Swingzero 1 Link to post Share on other sites More sharing options...
Nimi 8.3k Posted March 22, 2020 Author Report Share Posted March 22, 2020 5 hours ago, JB Animations said: @Nimi But you will be able to get past the technical restrictions Gamemaker has for volumetric light rays in the future right?right????? Probably not. 2 hours ago, Heavenira said: Is ray tracing in the tables for MI? No. Link to post Share on other sites More sharing options...
Heavenira 3.7k Posted March 22, 2020 Report Share Posted March 22, 2020 1 hour ago, Hozq said: Eh well, i guess i can kinda see your point but if you've got background information like me then you'd probably see that ray tracing is still pretty far away. Ray tracers are a dime a dozen today, hobbyists create ray tracers all the time. It would be a great challenge to implement (not in real-time of course, but for final renders). It is super plausible. Link to post Share on other sites More sharing options...
ItzMichaelPhillips 7 Posted March 22, 2020 Report Share Posted March 22, 2020 9 hours ago, Nimi said: Can you provide a download to a .json file that doesn't work in recent versions? https://pastebin.com/Gxbxg6Yc Link to post Share on other sites More sharing options...
Hozq 2.4k Posted March 22, 2020 Report Share Posted March 22, 2020 5 minutes ago, Heavenira said: Ray tracers are a dime a dozen today, hobbyists create ray tracers all the time. It would be a great challenge to implement (not in real-time of course, but for final renders). It is super plausible. "Hobbyists create ray tracers all the time" But do they do it in GM though? lmao Link to post Share on other sites More sharing options...
Heavenira 3.7k Posted March 22, 2020 Report Share Posted March 22, 2020 Just now, Hozq said: "Hobbyists create ray tracers all the time" But do they do it in GM though? lmao If GameMaker can do loops, lists, ifs, and math, then it can ray trace. 3D is not so prestigious. Jake_28 1 Link to post Share on other sites More sharing options...
__Mine__ 1.9k Posted March 22, 2020 Report Share Posted March 22, 2020 (edited) 11 minutes ago, Heavenira said: If GameMaker can do loops, lists, ifs, and math, then it can ray trace. 3D is not so prestigious. You say that like it's an easy thing to do... Edited March 22, 2020 by __Mine__ Phyre and Hozq 2 Link to post Share on other sites More sharing options...
Nimi 8.3k Posted March 22, 2020 Author Report Share Posted March 22, 2020 23 minutes ago, ItzMichaelPhillips said: https://pastebin.com/Gxbxg6Yc Looks like they broke when the flattening happened with 1.13, block IDs and texture names were changed in the process. This'll be fixed in the next update. Link to post Share on other sites More sharing options...
Heavenira 3.7k Posted March 22, 2020 Report Share Posted March 22, 2020 5 minutes ago, __Mine__ said: You say that like it's an easy thing to do... Coding isn't easy. But ray tracing is possible in GameMaker. That's what I intended to express, sorry if it was misinterpreted. Link to post Share on other sites More sharing options...
Jake_28 1.2k Posted March 22, 2020 Report Share Posted March 22, 2020 Isn't ray tracing just tracking simulated photons and simulating how they interact with objects? Like, lets say a light source emits photons with momentum in all directions. They follow a line, and if it hits an object that is opaque it stops (which makes shadows), if it hits a transparent object, it has a percentage chance to be stopped based on the transparency, if it hits a reflective object it bounces off, etc? If it is then i'd think it would be possible. Spontaneous Explosions and Draco63 2 Link to post Share on other sites More sharing options...
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