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(Fixed & old.. kinda) Randomly crashing.. help?


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So.. This started about a day or two ago... at first, Mine imator was crashing randomly after about 10 to 15 mins of animating. it did not freeze, it just crashed instantly. But couple times yesterday and this morning it would freeze and then crash. sometimes at startup. The strange thing is it only started doing this without 2 to 3 days ago. and it'll work for a little bit THEN will crash, while at other times will freeze on startup. Please help me. I'll post the log file. it gave no error pop-up or file. the program just closes.

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___ Mine-imator log ___
In your bug report, include this full log, along with instructions how to recreate the bug.
If the issue concerns a specific animation, upload its folder as a .zip.
9:21:29 AM mineimator_version: 1.2.6
9:21:29 AM gm_runtime: 2.1.5.246
9:21:29 AM YYC: yes
9:21:29 AM working_directory: C:\Users\rlave\Documents\M-I\Mine-imator 1.2.6\
9:21:29 AM file_directory: C:\Users\rlave\AppData\Roaming\Mine_imator\
9:21:29 AM OS: Windows
9:21:29 AM os_version: 655360
9:21:29 AM os_is_network_connected: yes
9:21:29 AM os_get_language: en
9:21:29 AM os_get_region: US
9:21:29 AM USERDOMAIN: DESKTOP-K4HFN65
9:21:29 AM USERNAME: rlave
9:21:29 AM USERPROFILE: C:\Users\rlave
9:21:29 AM APPDATA: C:\Users\rlave\AppData\Roaming
9:21:29 AM NUMBER_OF_PROCESSORS: 16
9:21:29 AM PROCESSOR_ARCHITECTURE: x86
9:21:29 AM PROCESSOR_IDENTFIER: 
9:21:29 AM PROCESSOR_LEVEL: 6
9:21:29 AM PROCESSOR_REVISION: 2d07
9:21:29 AM video_adapter_subsysid: 696465474
9:21:29 AM udid: 41ed9777-1525-421c-ac5a-6471fc7e9d8e
9:21:29 AM video_adapter_vendorid: 4318
9:21:29 AM video_d3d11_context: 0427F77C
9:21:29 AM video_d3d11_device: 041D036C
9:21:29 AM video_adapter_deviceid: 5056
9:21:29 AM video_adapter_sharedsystemmemory: 1073676288
9:21:29 AM video_adapter_revision: 161
9:21:29 AM video_adapter_description: NVIDIA GeForce GTX 980
9:21:29 AM video_adapter_dedicatedsystemmemory: 0
9:21:29 AM video_adapter_dedicatedvideomemory: 3221225472
9:21:29 AM Old log found
9:21:29 AM External library init
9:21:29 AM External library: Data\file.dll
9:21:29 AM External library: Data\movie.dll
9:21:29 AM External library: movie init
9:21:29 AM External library: Data\window.dll
9:21:29 AM External library: Data\math.dll
9:21:30 AM working_directory: C:\Users\rlave\Documents\M-I\Mine-imator 1.2.6\
9:21:30 AM Trying to save files
9:21:31 AM surface_save OK
9:21:31 AM texture_create OK
9:21:31 AM file_delete_lib OK
9:21:31 AM Create vertex format
9:21:31 AM Shader init
9:21:31 AM shaders_are_supported: yes
9:21:31 AM shader_distort compiled: yes
9:21:31 AM shader_ca compiled: yes
9:21:31 AM shader_high_light_desaturate compiled: yes
9:21:31 AM shader_noise compiled: yes
9:21:31 AM shader_vignette compiled: yes
9:21:31 AM shader_color_correction compiled: yes
9:21:31 AM shader_blur compiled: yes
9:21:31 AM shader_add compiled: yes
9:21:31 AM shader_high_bloom_threshold compiled: yes
9:21:31 AM shader_color_glow compiled: yes
9:21:31 AM shader_high_ssao_depth_normal compiled: yes
9:21:31 AM shader_high_ssao_blur compiled: yes
9:21:31 AM shader_high_ssao compiled: yes
9:21:31 AM shader_high_light_sun compiled: yes
9:21:31 AM shader_high_light_spot compiled: yes
9:21:31 AM shader_high_light_point_shadowless compiled: yes
9:21:31 AM shader_high_light_point compiled: yes
9:21:31 AM shader_high_light_night compiled: yes
9:21:31 AM shader_high_light_apply compiled: yes
9:21:31 AM shader_high_fog_apply compiled: yes
9:21:31 AM shader_high_fog compiled: yes
9:21:31 AM shader_high_dof_coc_blur compiled: yes
9:21:31 AM shader_high_dof_coc compiled: yes
9:21:31 AM shader_high_dof compiled: yes
9:21:31 AM shader_high_aa compiled: yes
9:21:31 AM shader_replace compiled: yes
9:21:31 AM shader_draw_texture compiled: yes
9:21:31 AM shader_depth_point compiled: yes
9:21:31 AM shader_depth compiled: yes
9:21:31 AM shader_color_fog_lights compiled: yes
9:21:31 AM shader_color_fog compiled: yes
9:21:31 AM shader_color_camera compiled: yes
9:21:31 AM shader_border compiled: yes
9:21:31 AM shader_blend compiled: yes
9:21:31 AM shader_alpha_test compiled: yes
9:21:31 AM shader_alpha_fix compiled: yes
9:21:31 AM Loading legacy file
9:21:31 AM Make transitions
9:21:31 AM Transitions OK
9:21:31 AM Loading language file: C:\Users\rlave\Documents\M-I\Mine-imator 1.2.6\Data\Languages\english.milanguage
9:21:31 AM Windows startup
9:21:31 AM Found key_file: C:\Users\rlave\Documents\M-I\Mine-imator 1.2.6\Data\key.midata
9:21:31 AM Loading settings: C:\Users\rlave\Documents\M-I\Mine-imator 1.2.6\Data\settings.midata
9:21:31 AM load_format: 28
9:21:31 AM Render init
9:21:31 AM Loading Minecraft assets version: 1.15.1
9:21:32 AM Archive already unzipped, re-using: C:\Users\rlave\AppData\Roaming\Mine_imator\Minecraft_unzip\1.15.1\assets\minecraft\
9:21:32 AM Model textures: load
9:21:32 AM Model textures: done
9:21:32 AM Block textures: load static
9:21:32 AM Block textures: load animated
9:21:32 AM Block textures, blocksize: 16
9:21:32 AM Block textures: static block surface
9:21:32 AM Block textures: static block preview
9:21:32 AM Block textures: animated block surfaces
9:21:32 AM Block textures: animated frames
9:21:32 AM Block textures: animated block preview
9:21:32 AM Block textures: find static block depths
9:21:32 AM Block textures: find animated block depths
9:21:32 AM Block textures: done
9:21:32 AM Item textures: load
9:21:32 AM Item textures: surface
9:21:32 AM Item textures: done
9:21:32 AM Particle textures: load
9:21:33 AM Particle textures: legacy sheets
9:21:33 AM Particle textures: done
9:22:00 AM Saving block previews: C:\Users\rlave\Documents\M-I\Mine-imator 1.2.6\Data\blockpreview.midata
9:22:00 AM Loaded assets successfully
9:22:01 AM Ground vbuffer init
9:22:01 AM Resetting project
9:22:01 AM Destroying instances
9:22:01 AM Project resetted
9:22:01 AM Show popup: startup
9:22:01 AM Using the latest assets
 

 

Edited by MostlyMinecraft
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2 hours ago, MostlyMinecraft said:

9:22:00 AM Loaded assets successfully
9:22:01 AM Ground vbuffer init
9:22:01 AM Resetting project
9:22:01 AM Destroying instances
9:22:01 AM Project resetted
9:22:01 AM Show popup: startup
9:22:01 AM Using the latest assets

really strange, there's no reason for it to close

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