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When trying to re-upload the project it's crashing


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Quote


___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Destroy Event
for object obj_timeline:

PerformEvent recursion depth failure - check for infinite loops, check objects for parenting
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_tl_event_destroy (line 14)
called from - gml_Object_obj_timeline_Destroy_0 (line 0)
called from - gml_Script_tl_event_destroy (line 14)
called from - gml_Object_obj_timeline_Destroy_0 (line 0)
called from - gml_Script_tl_event_destroy (line 14)
called from - gml_Object_obj_timeline_Destroy_0 (line 0)
called from - gml_Script_tl_event_destroy (line 14)
called from - gml_Object_obj_timeline_Destroy_0 (line 0)
called from - gml_Script_tl_event_destroy (line 14)
called from - gml_Object_obj_timeline_Destroy_0 (line 0)
called from - gml_Script_tl_event_destroy (line 14)
called from - gml_Object_obj_timeline_Destroy_0 (line 0)
called from - gml_Script_tl_event_destroy (line 14)
called from - gml_Object_obj_timeline_Destroy_0 (line 0)
called from - gml_Script_tl_event_destroy (line 14)
called from - gml_Object_obj_timeline_Destroy_0 (line 0)
called from - gml_Script_tl_event_destroy (line 14)
called from - gml_Object_obj_timeline_Destroy_0 (line 0)
called from - gml_Script_tl_event_destroy (line 14)
called from - gml_Object_obj_timeline_Destroy_0 (line 0)
called from - gml_Script_tl_event_destroy (line 14)
called from - gml_Object_obj_timeline_Destroy_0 (line 0)
called from - gml_Script_tl_event_destroy (line 14)
called from - gml_Object_obj_timeline_Destroy_0 (line 0)
called from - gml_Script_tl_event_destroy (line 14)
called from - gml_Object_obj_timeline_Destroy_0 (line 0)
called from - gml_Script_tl_event_destroy (line 14)
called from - gml_Object_obj_timeline_Destroy_0 (line 0)
called from - gml_Script_tl_event_destroy (line 14)
called from - gml_Object_obj_timeline_Destroy_0 (line 0)
called from - gml_Script_tl_event_destroy (line 14)
called from - gml_Object_obj_timeline_Destroy_0 (line 0)
called from - gml_Script_tl_event_destroy (line 14)
called from - gml_Object_obj_timeline_Destroy_0 (line 0)
called from - gml_Script_tl_event_destroy (line 14)
called from - gml_Object_obj_timeline_Destroy_0 (line 0)
called from - gml_Script_tl_event_destroy (line 14)
called from - gml_Object_obj_timeline_Destroy_0 (line 0)
called from - gml_Script_tl_event_destroy (line 14)
called from - gml_Object_obj_timeline_Destroy_0 (line 0)
called from - gml_Script_tl_event_destroy (line 14)
called from - gml_Object_obj_timeline_Destroy_0 (line 0)
called from - gml_Script_tl_event_destroy (line 14)
called from - gml_Object_obj_timeline_Destroy_0 (line 0)
called from - gml_Script_tl_event_destroy (line 14)
called from - gml_Object_obj_timeline_Destroy_0 (line 0)
called from - gml_Script_tl_event_destroy (line 14)
called from - gml_Object_obj_timeline_Destroy_0 (line 0)
called from - gml_Script_tl_event_destroy (line 14)
called from - gml_Object_obj_timeline_Destroy_0 (line 0)
called from - gml_Script_tl_event_destroy (line 14)
called from - gml_Object_obj_timeline_Destroy_0 (line 0)
called from - gml_Script_tl_event_destroy (line 14)
called from - gml_Object_obj_timeline_Destroy_0 (line 0)
called from - gml_Script_tl_event_destroy (line 14)
called from - gml_Object_obj_timeline_Destroy_0 (line 0)
called from - gml_Script_tl_event_destroy (line 14)
called from - gml_Object_obj_timeline_Destroy_0 (line 0)
called from - gml_Script_tl_event_destroy (line 14)
called from - gml_Object_obj_timeline_Destroy_0 (line 0)
called from - gml_Script_temp_event_destroy (line 61)
called from - gml_Object_obj_template_Destroy_0 (line 0)
called from - gml_Script_project_reset (line 32)
called from - gml_Script_project_create (line 28)
called from - gml_Script_popup_newproject_draw (line 43)
called from - gml_Script_popup_draw (line 110)
called from - gml_Script_window_draw (line 27)
called from - gml_Script_app_event_draw (line 7)
called from - gml_Object_app_Draw_0 (line 0)

Quote

___ Mine-imator log ___
In your bug report, include this full log, along with instructions how to recreate the bug.
If the issue concerns a specific animation, upload its folder as a .zip.
17:52:12 mineimator_version: 1.2.6
17:52:12 gm_runtime: 2.1.5.246
17:52:12 YYC: yes
17:52:12 working_directory: D:\Mine-imator\
17:52:12 file_directory: C:\Users\CompiuteR\AppData\Roaming\Mine_imator\
17:52:12 OS: Windows
17:52:12 os_version: 393217
17:52:13 os_is_network_connected: yes
17:52:13 os_get_language: ru
17:52:13 os_get_region: RU
17:52:13 USERDOMAIN: ALEXANDER
17:52:13 USERNAME: CompiuteR
17:52:13 USERPROFILE: C:\Users\CompiuteR
17:52:13 APPDATA: C:\Users\CompiuteR\AppData\Roaming
17:52:13 NUMBER_OF_PROCESSORS: 2
17:52:13 PROCESSOR_ARCHITECTURE: x86
17:52:13 PROCESSOR_IDENTFIER:
17:52:13 PROCESSOR_LEVEL: 16
17:52:13 PROCESSOR_REVISION: 0602
17:52:13 video_adapter_subsysid: 587732871
17:52:13 udid: f82126eb-82b5-48f9-b77e-c699c6604037
17:52:13 video_adapter_vendorid: 4098
17:52:13 video_d3d11_context: 03282028
17:52:13 video_d3d11_device: 0010B3A8
17:52:13 video_adapter_deviceid: 26457
17:52:13 video_adapter_sharedsystemmemory: 1878814720
17:52:13 video_adapter_revision: 0
17:52:13 video_adapter_description: AMD Radeon HD 6570
17:52:13 video_adapter_dedicatedsystemmemory: 0
17:52:13 video_adapter_dedicatedvideomemory: 1061888000
17:52:13 External library init
17:52:13 External library: Data\file.dll
17:52:13 External library: Data\movie.dll
17:52:13 External library: movie init
17:52:13 External library: Data\window.dll
17:52:13 External library: Data\math.dll
17:52:13 working_directory: D:\Mine-imator\
17:52:13 Trying to save files
17:52:14 surface_save OK
17:52:14 texture_create OK
17:52:14 file_delete_lib OK
17:52:14 Create vertex format
17:52:14 Shader init
17:52:14 shaders_are_supported: yes
17:52:14 shader_distort compiled: yes
17:52:14 shader_ca compiled: yes
17:52:14 shader_high_light_desaturate compiled: yes
17:52:14 shader_noise compiled: yes
17:52:14 shader_vignette compiled: yes
17:52:14 shader_color_correction compiled: yes
17:52:14 shader_blur compiled: yes
17:52:14 shader_add compiled: yes
17:52:14 shader_high_bloom_threshold compiled: yes
17:52:14 shader_color_glow compiled: yes
17:52:14 shader_high_ssao_depth_normal compiled: yes
17:52:14 shader_high_ssao_blur compiled: yes
17:52:14 shader_high_ssao compiled: yes
17:52:14 shader_high_light_sun compiled: yes
17:52:14 shader_high_light_spot compiled: yes
17:52:14 shader_high_light_point_shadowless compiled: yes
17:52:14 shader_high_light_point compiled: yes
17:52:14 shader_high_light_night compiled: yes
17:52:14 shader_high_light_apply compiled: yes
17:52:14 shader_high_fog_apply compiled: yes
17:52:14 shader_high_fog compiled: yes
17:52:14 shader_high_dof_coc_blur compiled: yes
17:52:14 shader_high_dof_coc compiled: yes
17:52:14 shader_high_dof compiled: yes
17:52:14 shader_high_aa compiled: yes
17:52:14 shader_replace compiled: yes
17:52:14 shader_draw_texture compiled: yes
17:52:14 shader_depth_point compiled: yes
17:52:14 shader_depth compiled: yes
17:52:14 shader_color_fog_lights compiled: yes
17:52:14 shader_color_fog compiled: yes
17:52:14 shader_color_camera compiled: yes
17:52:14 shader_border compiled: yes
17:52:14 shader_blend compiled: yes
17:52:14 shader_alpha_test compiled: yes
17:52:14 shader_alpha_fix compiled: yes
17:52:14 Loading legacy file
17:52:14 Make transitions
17:52:14 Transitions OK
17:52:14 Loading language file: D:\Mine-imator\Data\Languages\english.milanguage
17:52:14 Windows startup
17:52:14 Found key_file: D:\Mine-imator\Data\key.midata
17:52:15 Loading settings: D:\Mine-imator\Data\settings.midata
17:52:15 load_format: 28
17:52:15 Loading language file: D:\Mine-imator\Data\Languages\russian.milanguage
17:52:16 Render init
17:52:16 Loading Minecraft assets version: 1.15.1
17:52:31 Archive already unzipped, re-using: C:\Users\CompiuteR\AppData\Roaming\Mine_imator\Minecraft_unzip\1.15.1\assets\minecraft\
17:52:31 Model textures: load
17:52:33 Model textures: done
17:52:33 Block textures: load static
17:52:37 Block textures: load animated
17:52:37 Block textures, blocksize: 16
17:52:37 Block textures: static block surface
17:52:37 Block textures: static block preview
17:52:37 Block textures: animated block surfaces
17:52:37 Block textures: animated frames
17:52:38 Block textures: animated block preview
17:52:38 Block textures: find static block depths
17:52:38 Block textures: find animated block depths
17:52:38 Block textures: done
17:52:38 Item textures: load
17:52:38 Item textures: surface
17:52:38 Item textures: done
17:52:38 Particle textures: load
17:52:39 Particle textures: legacy sheets
17:52:39 Particle textures: done
17:54:51 Saving block previews: D:\Mine-imator\Data\blockpreview.midata
17:54:51 Loaded assets successfully
17:54:56 Ground vbuffer init
17:54:56 Resetting project
17:54:56 Destroying instances
17:54:56 Project resetted
17:54:56 Show popup: startup
17:54:58 Using the latest assets
17:59:41 Opening project: D:\Mine-imator\Projects\Новый проект\Новый проект.miproject
17:59:41 load_format: 32
17:59:41 Resetting project
17:59:41 Destroying instances
17:59:41 Project resetted
17:59:41 save_folder: D:\Mine-imator\Projects\Новый проект
17:59:41 load_folder: D:\Mine-imator\Projects\Новый проект
17:59:53 Project loaded
17:59:58 Saving settings: D:\Mine-imator\Data\settings.midata
18:00:00 Action: action_tl_select
18:00:03 Action: action_tl_parent
18:00:13 Saving object: C:\Users\CompiuteR\Desktop\Bobs Color.miobject
18:00:13 save_folder: C:\Users\CompiuteR\Desktop
18:00:13 load_folder: D:\Mine-imator\Projects\Новый проект
18:00:13 Object saved
18:00:20 Open URL: D:\Mine-imator\Projects\Новый проект
18:00:31 Saving project: D:\Mine-imator\Projects\Новый проект\Новый проект.miproject
18:00:31 save_folder: D:\Mine-imator\Projects\Новый проект
18:00:31 load_folder: D:\Mine-imator\Projects\Новый проект
18:00:31 Project saved
18:00:31 Show popup: newproject
18:00:32 Creating project: D:\Mine-imator\Projects\Новый проект
18:00:32 Resetting project
18:00:32 Destroying instances

The model in this project has too many objects that are parented. And when i try to create the new project or re-upload it it's crashing.
@Nimi

Edited by _RiseYT_
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