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I have no clue (rendering)


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___ Mine-imator log ___
In your bug report, include this full log, along with instructions how to recreate the bug.
If the issue concerns a specific animation, upload its folder as a .zip.
12:44:16 AM mineimator_version: 1.2.6
12:44:16 AM gm_runtime: 2.1.5.246
12:44:16 AM YYC: yes
12:44:16 AM working_directory: C:\Users\user\Mine-imator\
12:44:16 AM file_directory: C:\Users\user\AppData\Roaming\Mine_imator\
12:44:16 AM OS: Windows
12:44:16 AM os_version: 655360
12:44:16 AM os_is_network_connected: yes
12:44:16 AM os_get_language: en
12:44:16 AM os_get_region: US
12:44:16 AM USERDOMAIN: GALAXY569
12:44:16 AM USERNAME: user
12:44:16 AM USERPROFILE: C:\Users\user
12:44:16 AM APPDATA: C:\Users\user\AppData\Roaming
12:44:16 AM NUMBER_OF_PROCESSORS: 4
12:44:16 AM PROCESSOR_ARCHITECTURE: x86
12:44:16 AM PROCESSOR_IDENTFIER: 
12:44:16 AM PROCESSOR_LEVEL: 6
12:44:16 AM PROCESSOR_REVISION: 2a07
12:44:16 AM video_adapter_subsysid: 907155370
12:44:16 AM udid: 5d924649-ba6d-425c-a6d8-9c9baeadbcd1
12:44:16 AM video_adapter_vendorid: 32902
12:44:16 AM video_d3d11_context: 04646EEC
12:44:16 AM video_d3d11_device: 022A9BDC
12:44:16 AM video_adapter_deviceid: 258
12:44:16 AM video_adapter_sharedsystemmemory: 1711276032
12:44:16 AM video_adapter_revision: 9
12:44:16 AM video_adapter_description: Intel(R) HD Graphics
12:44:16 AM video_adapter_dedicatedsystemmemory: 0
12:44:16 AM video_adapter_dedicatedvideomemory: 33554432
12:44:16 AM External library init
12:44:16 AM External library: Data\file.dll
12:44:16 AM External library: Data\movie.dll
12:44:16 AM External library: movie init
12:44:16 AM External library: Data\window.dll
12:44:16 AM External library: Data\math.dll
12:44:16 AM working_directory: C:\Users\user\Mine-imator\
12:44:16 AM Trying to save files
12:44:16 AM surface_save OK
12:44:16 AM texture_create OK
12:44:16 AM file_delete_lib OK
12:44:16 AM Create vertex format
12:44:16 AM Shader init
12:44:16 AM shaders_are_supported: yes
12:44:16 AM shader_distort compiled: yes
12:44:16 AM shader_ca compiled: yes
12:44:16 AM shader_high_light_desaturate compiled: yes
12:44:16 AM shader_noise compiled: yes
12:44:16 AM shader_vignette compiled: yes
12:44:16 AM shader_color_correction compiled: yes
12:44:16 AM shader_blur compiled: yes
12:44:16 AM shader_add compiled: yes
12:44:16 AM shader_high_bloom_threshold compiled: yes
12:44:16 AM shader_color_glow compiled: yes
12:44:16 AM shader_high_ssao_depth_normal compiled: yes
12:44:16 AM shader_high_ssao_blur compiled: yes
12:44:16 AM shader_high_ssao compiled: yes
12:44:16 AM shader_high_light_sun compiled: yes
12:44:16 AM shader_high_light_spot compiled: yes
12:44:16 AM shader_high_light_point_shadowless compiled: yes
12:44:16 AM shader_high_light_point compiled: yes
12:44:16 AM shader_high_light_night compiled: yes
12:44:16 AM shader_high_light_apply compiled: yes
12:44:16 AM shader_high_fog_apply compiled: yes
12:44:16 AM shader_high_fog compiled: yes
12:44:16 AM shader_high_dof_coc_blur compiled: yes
12:44:16 AM shader_high_dof_coc compiled: yes
12:44:16 AM shader_high_dof compiled: yes
12:44:16 AM shader_high_aa compiled: yes
12:44:16 AM shader_replace compiled: yes
12:44:16 AM shader_draw_texture compiled: yes
12:44:16 AM shader_depth_point compiled: yes
12:44:16 AM shader_depth compiled: yes
12:44:16 AM shader_color_fog_lights compiled: yes
12:44:16 AM shader_color_fog compiled: yes
12:44:16 AM shader_color_camera compiled: yes
12:44:16 AM shader_border compiled: yes
12:44:16 AM shader_blend compiled: yes
12:44:16 AM shader_alpha_test compiled: yes
12:44:16 AM shader_alpha_fix compiled: yes
12:44:16 AM Loading legacy file
12:44:16 AM Make transitions
12:44:16 AM Transitions OK
12:44:16 AM Loading language file: C:\Users\user\Mine-imator\Data\Languages\english.milanguage
12:44:16 AM Windows startup
12:44:16 AM Found key_file: C:\Users\user\Mine-imator\Data\key.midata
12:44:16 AM Loading settings: C:\Users\user\Mine-imator\Data\settings.midata
12:44:16 AM load_format: 28
12:44:16 AM Render init
12:44:16 AM Loading Minecraft assets version: 1.14.4
12:44:17 AM Archive already unzipped, re-using: C:\Users\user\AppData\Roaming\Mine_imator\Minecraft_unzip\1.14.4\assets\minecraft\
12:44:17 AM Model textures: load
12:44:17 AM Model textures: done
12:44:17 AM Block textures: load static
12:44:17 AM Block textures: load animated
12:44:17 AM Block textures, blocksize: 16
12:44:17 AM Block textures: static block surface
12:44:18 AM Block textures: static block preview
12:44:18 AM Block textures: animated block surfaces
12:44:18 AM Block textures: animated frames
12:44:18 AM Block textures: animated block preview
12:44:18 AM Block textures: find static block depths
12:44:18 AM Block textures: find animated block depths
12:44:18 AM Block textures: done
12:44:18 AM Item textures: load
12:44:18 AM Item textures: surface
12:44:18 AM Item textures: done
12:44:18 AM Particle textures: load
12:44:18 AM Particle textures: legacy sheets
12:44:18 AM Particle textures: done
12:45:20 AM Saving block previews: C:\Users\user\Mine-imator\Data\blockpreview.midata
12:45:20 AM Loaded assets successfully
12:45:22 AM Ground vbuffer init
12:45:22 AM Resetting project
12:45:22 AM Destroying instances
12:45:22 AM Project resetted
12:45:22 AM Show popup: startup
12:45:23 AM Using the latest assets
12:45:29 AM Opening project: C:\Users\user\Mine-imator\Projects\Animatronic test\Animatronic test.miproject
12:45:29 AM load_format: 32
12:45:29 AM Resetting project
12:45:29 AM Destroying instances
12:45:30 AM Project resetted
12:45:30 AM save_folder: C:\Users\user\Mine-imator\Projects\Animatronic test
12:45:30 AM load_folder: C:\Users\user\Mine-imator\Projects\Animatronic test
12:45:30 AM Project loaded
12:45:30 AM Saving settings: C:\Users\user\Mine-imator\Data\settings.midata
12:45:39 AM Action: asset_load
12:45:39 AM Opening legacy asset: C:\Users\user\Desktop\model\SL Specialnexm\FT NITRO v4.mproj
12:45:39 AM load_format: 23
12:45:39 AM save_folder: C:\Users\user\Mine-imator\Projects\Animatronic test
12:45:39 AM load_folder: C:\Users\user\Desktop\model\SL Specialnexm
12:45:42 AM Asset loaded
12:46:08 AM Action: action_tl_select
12:46:09 AM Action: action_tl_select
12:46:11 AM Action: action_tl_frame_bend_angle
12:46:15 AM Undo: tl_value_set
12:46:23 AM Action: action_tl_extend
12:46:24 AM Action: action_tl_extend
12:46:26 AM Action: action_tl_extend
12:46:27 AM Action: action_tl_select
12:46:30 AM Action: action_tl_frame_rot
12:46:32 AM Undo: tl_value_set
12:46:35 AM Action: action_tl_frame_rot
12:46:37 AM Undo: tl_value_set
12:46:37 AM Action: action_tl_frame_rot
12:46:41 AM Action: action_tl_select
12:46:43 AM Action: action_tl_frame_rot
12:46:45 AM Undo: tl_value_set
12:46:47 AM Action: action_tl_frame_rot
12:46:52 AM Action: action_tl_extend
12:46:54 AM Action: action_tl_select
12:46:55 AM Action: action_tl_extend
12:46:56 AM Action: action_tl_select
12:46:58 AM Action: action_tl_extend
12:46:59 AM Action: action_tl_extend
12:47:00 AM Action: action_tl_extend
12:47:00 AM Action: action_tl_extend
12:47:02 AM Action: action_tl_select
12:47:04 AM Action: action_tl_frame_rot
12:47:09 AM Action: action_tl_select
12:47:12 AM Action: action_tl_frame_rot
12:47:30 AM Action: action_tl_extend
12:47:31 AM Action: action_tl_extend
12:47:34 AM Action: action_tl_extend
12:47:41 AM Action: action_tl_select
12:47:44 AM Action: action_tl_frame_rot
12:48:00 AM Action Set variable: action_background_sky_time, -45, -36.47, 1
12:48:05 AM Action Set variable: action_background_sky_rotation, 0, -22.25, 1
12:48:25 AM Action: action_tl_select
12:48:27 AM Action: action_tl_frame_rot
12:48:30 AM Action: action_tl_frame_rot
12:48:34 AM Action: action_tl_frame_bend_angle
12:48:37 AM Action: action_tl_frame_bend_angle
12:48:39 AM Action: action_tl_frame_rot
12:48:45 AM Action: action_tl_select
12:48:45 AM Action: action_tl_select
12:48:47 AM Action: action_tl_select
12:48:49 AM Action: action_tl_frame_bend_angle
12:48:52 AM Action: action_tl_select
12:48:53 AM Action: action_tl_select
12:48:54 AM Action: action_tl_frame_bend_angle
12:49:01 AM Action: action_tl_select
12:49:04 AM Action: action_tl_frame_bend_angle
12:49:07 AM Action: action_tl_deselect_all
12:49:09 AM Action: action_tl_deselect_all
12:49:10 AM Action: action_tl_select
12:49:11 AM Action: action_tl_select
12:49:13 AM Action: action_tl_frame_bend_angle
12:49:19 AM Action: action_tl_select
12:49:21 AM Action: action_tl_frame_bend_angle
12:49:25 AM Action: action_tl_deselect_all
12:49:35 AM Action: action_bench_create
12:49:35 AM Created: camera
12:49:38 AM Action: action_tl_deselect_all
12:49:39 AM Action: action_tl_deselect_all
12:49:40 AM Action: action_tl_deselect_all
12:49:40 AM Action: action_tl_deselect_all
12:49:41 AM Action: action_tl_deselect_all
12:49:42 AM Action: action_tl_select
12:49:45 AM Action: action_tl_frame_cam_dof
12:49:46 AM Action: action_tl_frame_cam_dof
12:49:53 AM Action: action_tl_frame_cam_ca
12:49:56 AM Action: action_tl_deselect_all
12:50:04 AM Action: action_bench_create
12:50:04 AM Created: pointlight
12:50:08 AM Action: action_tl_select
12:50:09 AM Action: action_tl_select
12:50:11 AM Action: action_tl_frame_pos
12:50:24 AM Action: action_tl_deselect_all
12:50:25 AM Action: action_tl_deselect_all
12:50:26 AM Action: action_tl_deselect_all
12:50:27 AM Action: action_tl_select
12:50:29 AM Action: action_tl_frame_cam_bloom
12:50:47 AM Action: action_tl_frame_cam_bloom_radius
12:50:49 AM Action: action_tl_select
12:50:55 AM Action: action_tl_frame_mix_percent
12:51:01 AM Action: action_tl_select
12:51:08 AM Action: action_tl_frame_cam_bloom_intensity
12:51:18 AM Action: action_tl_frame_cam_bloom_ratio
12:51:41 AM Action: action_tl_frame_cam_grain
12:51:46 AM Action: action_tl_frame_cam_grain
12:51:47 AM Action: action_tl_frame_cam_clrcor
12:51:48 AM Action: action_tl_frame_cam_clrcor
12:51:48 AM Action: action_tl_frame_cam_lens_dirt
12:51:52 AM Action: action_tl_frame_cam_lens_dirt_radius
12:51:57 AM Action: action_tl_frame_cam_lens_dirt
12:51:59 AM Action: action_tl_frame_cam_dof
12:52:00 AM Action: action_tl_frame_cam_dof_blur_size
12:52:09 AM Action: action_tl_select
12:52:11 AM Action: action_tl_frame_rot
12:52:21 AM Show popup: exportimage
12:52:26 AM Action: action_project_video_template
12:52:30 AM Export image: C:\Users\user\Desktop\Animatronic test.png
12:52:30 AM Hidden: no
12:52:30 AM Render background: yes
12:52:30 AM Watermark: no
12:52:30 AM High Quality: yes
12:52:30 AM Size: 3840, 2160

help me fix this (I DIDNT GET TO SAVE!)

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