Popular Post Voxy 7.3k Posted January 18, 2020 Popular Post Report Share Posted January 18, 2020 Hello animators and modelers alike! A couple of days ago, we finally got to launch the first, full release of Modelbench, a program designed to let anyone create custom models to use in their Mine-imator creations. For me personally, this was the opportunity to create a new interface design that, should everything go to plan, will end up making its way into future releases of Mine-imator, as well as the website and forums. While some have praised its look and feel, there are clearly a few issues and oversights regarding user experience in particular. These include... The global snapping system turning out to be annoying for some; Improper communication about some actions being moved into right-click menus; Missing actions in said menus, with some only accessible via shortcuts, and others not being present at all. It's clear that the modeling process suffers from those problems, and I apologize for it. But fear not! We heard your concerns, and know that we plan to address them in a later patch to make your modeling experience smoother, as it was intended from the beginning. We're also looking into ways to guide users, old or new, into using the new interface. I'll make sure to keep you updated about all those! In the meantime, please let us know if you have any other issues, or perhaps suggestions regarding user experience, so that we can keep improving the UI. (Please note that any actual bugs should be reported in the "issues and bugs" sub-forum, and not here, thank you!) Jake_28, SkeletonFXZ, Korbs and 29 others 32 Link to post Share on other sites More sharing options...
Mercury 752 Posted January 18, 2020 Report Share Posted January 18, 2020 All hail to Voxy the Votorious(oof) Link to post Share on other sites More sharing options...
Voxy 7.3k Posted January 18, 2020 Author Report Share Posted January 18, 2020 35 minutes ago, MineWallpaper said: All hail to Voxy the Votorious(oof) Hail to Nimi who'll actually do the hard work of implementing the fixes. Mercury, FredMCGamer and SkeletonFXZ 3 Link to post Share on other sites More sharing options...
MicrogamerCz 255 Posted January 18, 2020 Report Share Posted January 18, 2020 (edited) Bending disappointed me, in MB 0.4.2 I was able to bend model with rotation and now I must go into rotation, have rotating turned on on some axis and then edit bend. But the UI looks amazing, good work Voxy. Edited January 18, 2020 by MicrogamerCz Link to post Share on other sites More sharing options...
Frost 3.3k Posted January 18, 2020 Report Share Posted January 18, 2020 Will global snapping still be an option? I kinda like it. Link to post Share on other sites More sharing options...
MicrogamerCz 255 Posted January 24, 2020 Report Share Posted January 24, 2020 On 1/18/2020 at 1:50 AM, Voxy said: In the meantime, please let us know if you have any other issues, or perhaps suggestions regarding user experience, so that we can keep improving the UI. Ok, the updated color system is USELESS. I'm making one model for my use and I want to use mix color, but here's the problem: when I use mix color with for example 50% mix, I'll save it, start MI, I have totally clear project and I want to import that model, ALL mix color is gone, 0 percentage mix and no set mix color and when I want to open it in MB again ALL mix color is gone too. (It's interesting that MB 1.0.0 an MI 1.2.6 have some bigger issues than it's predecessor) Link to post Share on other sites More sharing options...
Voxy 7.3k Posted January 24, 2020 Author Report Share Posted January 24, 2020 10 hours ago, MicrogamerCz said: Ok, the updated color system is USELESS. The colors settings in MB are distinct from the keyframe options in MI. They're not meant to transfer between programs like you intend them to. 10 hours ago, MicrogamerCz said: when I want to open it in MB again ALL mix color is gone too. That is a known issue (which I'm not responsible for. As I said, please don't report actual bugs to me ), and it will be fixed in the next patch. 10 hours ago, MicrogamerCz said: (It's interesting that MB 1.0.0 an MI 1.2.6 have some bigger issues than it's predecessor) In the case of MB, it was pretty much remade from scratch, so some issues are to be expected. We don't have that many beta-testers, sometimes bugs go unnoticed. Frost 1 Link to post Share on other sites More sharing options...
Hozq 2.4k Posted January 25, 2020 Report Share Posted January 25, 2020 53 minutes ago, Voxy said: The colors settings in MB are distinct from the keyframe options in MI. They're not meant to transfer between programs like you intend them to. That is a known issue (which I'm not responsible for. As I said, please don't report actual bugs to me ), and it will be fixed in the next patch. In the case of MB, it was pretty much remade from scratch, so some issues are to be expected. We don't have that many beta-testers, sometimes bugs go unnoticed. 11 hours ago, MicrogamerCz said: Ok, the updated color system is USELESS. I'm making one model for my use and I want to use mix color, but here's the problem: when I use mix color with for example 50% mix, I'll save it, start MI, I have totally clear project and I want to import that model, ALL mix color is gone, 0 percentage mix and no set mix color and when I want to open it in MB again ALL mix color is gone too. (It's interesting that MB 1.0.0 an MI 1.2.6 have some bigger issues than it's predecessor) modelbench 1.0.0 has less bugs than 0.4.6 what are you on about Link to post Share on other sites More sharing options...
Mercury 752 Posted January 25, 2020 Report Share Posted January 25, 2020 3 hours ago, Voxy said: The colors settings in MB are distinct from the keyframe options in MI. They're not meant to transfer between programs like you intend them to. That is a known issue (which I'm not responsible for. As I said, please don't report actual bugs to me ), and it will be fixed in the next patch. In the case of MB, it was pretty much remade from scratch, so some issues are to be expected. We don't have that many beta-testers, sometimes bugs go unnoticed. Allow me to beta test lol MicrogamerCz 1 Link to post Share on other sites More sharing options...
Voxy 7.3k Posted February 2, 2020 Author Report Share Posted February 2, 2020 Hey all! Modelbench 1.0.1 is now live! Thanks to your feedback, we've been able to improve some aspects of the user experience, and hopefully, make Modelbench much more pleasant to use! Here are some of the changes we've made: The contextual menus are now complete! Some actions, like duplication, were hidden behind shortcuts, other, like UV exporting, were missing entirely. This has now been fixed! The poorly received global snapping system is gone. In its place, it has been split into 4 snapping values. These will affect, in order: Position & Pivot offset; Rotation; Scale & inflate; Size & UV positioning (Which should make the modelers that relied on sub-pixel modeling happy!) The startup screen will now display a few handy tips, to help you grasp the program better! We hope you'll enjoy these changes! Please let us know what you think, and if there are still things to improve! Happy modeling! __Mine__, MicrogamerCz and Allemn 3 Link to post Share on other sites More sharing options...
Recommended Posts