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Cel Shaded Pack (OUTLINE)


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7 hours ago, Bromaster said:

Darnit.

Looks cool though, like borderlands, or Smash 3ds.

How was this made?

I had to duplicate the limbs and invert them then turn the duplicated limbs black. It was hard to keep all of them the same size due to each body part making different challenges, therefore resulting in the torso outline being extended x2.

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Looks good, I honestly like the Cel-Shading concept in 3d animation. (I actually known about it since) But this still Needs a bit work since the lines are not consistent. I would experiment with Cel-shading on a stable MB version once it releases.

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