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Main Camera when creating a new project


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I want every time if i wanna start & create a new project camera already in the hierarchy is placed instead of manually placing it in

Reason: Because it is time saving and no more "that you forgot a camera to place"

Also works better.

Working camera - editing animation
Main Camera - animation itself

Click here to see example as image on Twitter

The image and black wide arrow(in the image) represents the suggestion.

 

 

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You can renaming it from "Main Camera" to "Camera 1"
That you have already one camera, instead manually add it quickly

For some people it is annoying that the work camera and the animation camera are the same for those 2 screens
+ Clean, No confuse between it.

Working Camera = only editing
Main Camera = only preview

Edited by RubenGYY
spelling error
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2 minutes ago, RubenGYY said:

You can renaming it from "Main Camera" to "Camera 1"
That you have already one camera, instead manually add it quickly

For some people it is annoying that the work camera and the animation camera are the same for those 2 screens
+ Clean, No confuse between it.

Working Camera = only editing
Main Camera = only preview

uh no when you have a camera the viewport below goes to the view of the camera

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17 hours ago, MojangYang said:

I don’t like the camera getting in the way when I set the scene.

I also like setting the camera manually because when you create it, it sets its default position to the work camera. Easier to work with

Delete and replace it

18 hours ago, Ghatos said:

If you need a camera, just add it. And if you forgot to put one, I think you're going to realise it quickly when animating.

if you have this feature then you probably add the second camera

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