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I can't change the ground.


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This may be just me but every time I change the ground texture to a separate .png file it says: Code Error


___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object app:

Can't create a surface with either a width or height of 0
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_background_ground_update_texture (line 52)
called from - gml_Script_action_background_ground_tex (line 29)
called from - gml_Script_menu_draw (line 240)
called from - gml_Script_window_draw (line 28)
called from - gml_Script_app_event_draw (line 7)
called from - gml_Object_app_Draw_0 (line 0)

___ Mine-imator log ___
In your bug report, include this full log, along with instructions how to recreate the bug.
If the issue concerns a specific animation, upload its folder as a .zip.
8:23:24 PM mineimator_version: 1.2.5
8:23:24 PM gm_runtime: 2.1.5.246
8:23:24 PM YYC: yes
8:23:24 PM working_directory: C:\Users\m3kai\Mine-imator\
8:23:24 PM file_directory: C:\Users\m3kai\AppData\Roaming\Mine_imator\
8:23:24 PM OS: Windows
8:23:24 PM os_version: 655360
8:23:24 PM os_is_network_connected: yes
8:23:24 PM os_get_language: en
8:23:24 PM os_get_region: US
8:23:24 PM USERDOMAIN: M44-DT
8:23:24 PM USERNAME: m3kai
8:23:24 PM USERPROFILE: C:\Users\m3kai
8:23:24 PM APPDATA: C:\Users\m3kai\AppData\Roaming
8:23:24 PM NUMBER_OF_PROCESSORS: 4
8:23:24 PM PROCESSOR_ARCHITECTURE: x86
8:23:24 PM PROCESSOR_IDENTFIER: 
8:23:24 PM PROCESSOR_LEVEL: 6
8:23:24 PM PROCESSOR_REVISION: 9e0b
8:23:24 PM video_adapter_subsysid: 921376682
8:23:24 PM udid: 2167c989-8536-4cd6-a76a-8a9301057c6c
8:23:24 PM video_adapter_vendorid: 32902
8:23:24 PM video_d3d11_context: 03A99928
8:23:24 PM video_d3d11_device: 03A982FC
8:23:24 PM video_adapter_deviceid: 16017
8:23:24 PM video_adapter_sharedsystemmemory: 4160684032
8:23:24 PM video_adapter_revision: 0
8:23:24 PM video_adapter_description: Intel(R) UHD Graphics 630
8:23:24 PM video_adapter_dedicatedsystemmemory: 0
8:23:24 PM video_adapter_dedicatedvideomemory: 134217728
8:23:24 PM Old log found
8:23:24 PM External library init
8:23:24 PM External library: Data\file.dll
8:23:24 PM External library: Data\movie.dll
8:23:24 PM External library: movie init
8:23:24 PM External library: Data\window.dll
8:23:24 PM External library: Data\math.dll
8:23:25 PM working_directory: C:\Users\m3kai\Mine-imator\
8:23:25 PM Trying to save files
8:23:25 PM surface_save OK
8:23:25 PM texture_create OK
8:23:25 PM file_delete_lib OK
8:23:25 PM Create vertex format
8:23:25 PM Shader init
8:23:25 PM shaders_are_supported: yes
8:23:25 PM shader_distort compiled: yes
8:23:25 PM shader_ca compiled: yes
8:23:25 PM shader_high_light_desaturate compiled: yes
8:23:25 PM shader_noise compiled: yes
8:23:25 PM shader_vignette compiled: yes
8:23:25 PM shader_color_correction compiled: yes
8:23:25 PM shader_blur compiled: yes
8:23:25 PM shader_add compiled: yes
8:23:25 PM shader_high_bloom_threshold compiled: yes
8:23:25 PM shader_color_glow compiled: yes
8:23:25 PM shader_high_ssao_depth_normal compiled: yes
8:23:25 PM shader_high_ssao_blur compiled: yes
8:23:25 PM shader_high_ssao compiled: yes
8:23:25 PM shader_high_light_sun compiled: yes
8:23:25 PM shader_high_light_spot compiled: yes
8:23:25 PM shader_high_light_point_shadowless compiled: yes
8:23:25 PM shader_high_light_point compiled: yes
8:23:25 PM shader_high_light_night compiled: yes
8:23:25 PM shader_high_light_apply compiled: yes
8:23:25 PM shader_high_fog_apply compiled: yes
8:23:25 PM shader_high_fog compiled: yes
8:23:25 PM shader_high_dof_coc_blur compiled: yes
8:23:25 PM shader_high_dof_coc compiled: yes
8:23:25 PM shader_high_dof compiled: yes
8:23:25 PM shader_high_aa compiled: yes
8:23:25 PM shader_replace compiled: yes
8:23:25 PM shader_draw_texture compiled: yes
8:23:25 PM shader_depth_point compiled: yes
8:23:25 PM shader_depth compiled: yes
8:23:25 PM shader_color_fog_lights compiled: yes
8:23:25 PM shader_color_fog compiled: yes
8:23:25 PM shader_color_camera compiled: yes
8:23:25 PM shader_border compiled: yes
8:23:25 PM shader_blend compiled: yes
8:23:25 PM shader_alpha_test compiled: yes
8:23:25 PM shader_alpha_fix compiled: yes
8:23:25 PM Loading legacy file
8:23:25 PM Make transitions
8:23:25 PM Transitions OK
8:23:26 PM Loading language file: C:\Users\m3kai\Mine-imator\Data\Languages\english.milanguage
8:23:26 PM Windows startup
8:23:26 PM Found key_file: C:\Users\m3kai\Mine-imator\Data\key.midata
8:23:26 PM Loading settings: C:\Users\m3kai\Mine-imator\Data\settings.midata
8:23:26 PM load_format: 28
8:23:26 PM Render init
8:23:26 PM Loading Minecraft assets version: 1.14.4
8:23:26 PM Archive already unzipped, re-using: C:\Users\m3kai\AppData\Roaming\Mine_imator\Minecraft_unzip\1.14.4\assets\minecraft\
8:23:26 PM Model textures: load
8:23:26 PM Model textures: done
8:23:26 PM Block textures: load static
8:23:27 PM Block textures: load animated
8:23:27 PM Block textures, blocksize: 16
8:23:27 PM Block textures: static block surface
8:23:27 PM Block textures: static block preview
8:23:27 PM Block textures: animated block surfaces
8:23:27 PM Block textures: animated frames
8:23:27 PM Block textures: animated block preview
8:23:27 PM Block textures: find static block depths
8:23:27 PM Block textures: find animated block depths
8:23:27 PM Block textures: done
8:23:27 PM Item textures: load
8:23:27 PM Item textures: surface
8:23:27 PM Item textures: done
8:23:27 PM Particle textures: load
8:23:27 PM Particle textures: legacy sheets
8:23:27 PM Particle textures: done
8:23:52 PM Saving block previews: C:\Users\m3kai\Mine-imator\Data\blockpreview.midata
8:23:52 PM Loaded assets successfully
8:23:53 PM Ground vbuffer init
8:23:53 PM Resetting project
8:23:53 PM Destroying instances
8:23:53 PM Project resetted
8:23:53 PM Show popup: startup
8:23:54 PM Using the latest assets
8:23:57 PM Opening project: C:\Users\m3kai\Mine-imator\Projects\New computer New style\New computer New style.miproject
8:23:57 PM load_format: 32
8:23:57 PM Resetting project
8:23:57 PM Destroying instances
8:23:57 PM Project resetted
8:23:57 PM save_folder: C:\Users\m3kai\Mine-imator\Projects\New computer New style
8:23:57 PM load_folder: C:\Users\m3kai\Mine-imator\Projects\New computer New style
8:23:57 PM Project loaded
8:23:58 PM Saving settings: C:\Users\m3kai\Mine-imator\Data\settings.midata
8:24:05 PM Add resource: blocksheet
8:24:05 PM filename: Slate-Scape Surface.png
8:24:05 PM Action Load resource: action_bench_block_tex, C:\Users\m3kai\Documents\Slate-Scape Surface.png
8:24:18 PM Add resource: texture
8:24:18 PM filename: Slate-Scape Surface.png
8:24:18 PM Action Load resource: action_bench_shape_tex, C:\Users\m3kai\Documents\Slate-Scape Surface.png
8:24:21 PM Action: action_bench_create
8:24:21 PM Created: cube
8:24:22 PM Action: action_tl_select
8:24:23 PM Action: action_tl_deselect_all
8:24:34 PM Action Set variable: action_background_sunlight_strength, 0, 0.10, 1
8:24:39 PM Action Set variable: action_background_sky_time, -45, -6.20, 1
8:24:44 PM Action Set variable: action_background_image_show, 0, 1, 0
8:24:52 PM Action Set variable: action_background_sunlight_range, 2000, 2040, 1
8:25:04 PM Action: action_tl_select
8:25:05 PM Action: action_tl_deselect_all
8:25:06 PM Action: action_tl_select
8:25:06 PM Action: action_tl_deselect_all
8:25:13 PM Action: action_tl_deselect_all
8:25:29 PM Action Load resource: action_background_ground_tex, 

 

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