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I need help please my project keeps on crashing when rendering


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___ Mine-imator log ___
In your bug report, include this full log, along with instructions how to recreate the bug.
If the issue concerns a specific animation, upload its folder as a .zip.
12:50:38 AM mineimator_version: 1.2.5
12:50:38 AM gm_runtime: 2.1.5.246
12:50:38 AM YYC: yes
12:50:38 AM working_directory: C:\Users\Onlya\Mine-imator\
12:50:38 AM file_directory: C:\Users\Onlya\AppData\Roaming\Mine_imator\
12:50:38 AM OS: Windows
12:50:38 AM os_version: 655360
12:50:38 AM os_is_network_connected: yes
12:50:38 AM os_get_language: en
12:50:38 AM os_get_region: US
12:50:38 AM USERDOMAIN: DESKTOP-TIKCFOH
12:50:38 AM USERNAME: Onlya
12:50:38 AM USERPROFILE: C:\Users\Onlya
12:50:38 AM APPDATA: C:\Users\Onlya\AppData\Roaming
12:50:38 AM NUMBER_OF_PROCESSORS: 8
12:50:38 AM PROCESSOR_ARCHITECTURE: x86
12:50:38 AM PROCESSOR_IDENTFIER: 
12:50:38 AM PROCESSOR_LEVEL: 6
12:50:38 AM PROCESSOR_REVISION: 9e09
12:50:38 AM video_adapter_subsysid: 298390626
12:50:38 AM udid: 0868c347-f7cb-4e04-b3d6-f196ffc1d139
12:50:38 AM video_adapter_vendorid: 32902
12:50:38 AM video_d3d11_context: 039B8498
12:50:38 AM video_d3d11_device: 039B626C
12:50:38 AM video_adapter_deviceid: 22811
12:50:38 AM video_adapter_sharedsystemmemory: 4160684032
12:50:38 AM video_adapter_revision: 4
12:50:38 AM video_adapter_description: Intel(R) HD Graphics 630
12:50:38 AM video_adapter_dedicatedsystemmemory: 0
12:50:38 AM video_adapter_dedicatedvideomemory: 134217728
12:50:38 AM Old log found
12:50:38 AM External library init
12:50:38 AM External library: Data\file.dll
12:50:38 AM External library: Data\movie.dll
12:50:38 AM External library: movie init
12:50:38 AM External library: Data\window.dll
12:50:38 AM External library: Data\math.dll
12:50:39 AM working_directory: C:\Users\Onlya\Mine-imator\
12:50:39 AM Trying to save files
12:50:39 AM surface_save OK
12:50:39 AM texture_create OK
12:50:39 AM file_delete_lib OK
12:50:39 AM Create vertex format
12:50:39 AM Shader init
12:50:39 AM shaders_are_supported: yes
12:50:39 AM shader_distort compiled: yes
12:50:39 AM shader_ca compiled: yes
12:50:39 AM shader_high_light_desaturate compiled: yes
12:50:39 AM shader_noise compiled: yes
12:50:39 AM shader_vignette compiled: yes
12:50:39 AM shader_color_correction compiled: yes
12:50:39 AM shader_blur compiled: yes
12:50:39 AM shader_add compiled: yes
12:50:39 AM shader_high_bloom_threshold compiled: yes
12:50:39 AM shader_color_glow compiled: yes
12:50:39 AM shader_high_ssao_depth_normal compiled: yes
12:50:39 AM shader_high_ssao_blur compiled: yes
12:50:39 AM shader_high_ssao compiled: yes
12:50:39 AM shader_high_light_sun compiled: yes
12:50:39 AM shader_high_light_spot compiled: yes
12:50:39 AM shader_high_light_point_shadowless compiled: yes
12:50:39 AM shader_high_light_point compiled: yes
12:50:39 AM shader_high_light_night compiled: yes
12:50:39 AM shader_high_light_apply compiled: yes
12:50:39 AM shader_high_fog_apply compiled: yes
12:50:39 AM shader_high_fog compiled: yes
12:50:39 AM shader_high_dof_coc_blur compiled: yes
12:50:39 AM shader_high_dof_coc compiled: yes
12:50:39 AM shader_high_dof compiled: yes
12:50:39 AM shader_high_aa compiled: yes
12:50:39 AM shader_replace compiled: yes
12:50:39 AM shader_draw_texture compiled: yes
12:50:39 AM shader_depth_point compiled: yes
12:50:39 AM shader_depth compiled: yes
12:50:39 AM shader_color_fog_lights compiled: yes
12:50:39 AM shader_color_fog compiled: yes
12:50:39 AM shader_color_camera compiled: yes
12:50:39 AM shader_border compiled: yes
12:50:39 AM shader_blend compiled: yes
12:50:39 AM shader_alpha_test compiled: yes
12:50:39 AM shader_alpha_fix compiled: yes
12:50:39 AM Loading legacy file
12:50:40 AM Make transitions
12:50:40 AM Transitions OK
12:50:40 AM Loading language file: C:\Users\Onlya\Mine-imator\Data\Languages\english.milanguage
12:50:40 AM Windows startup
12:50:40 AM Found key_file: C:\Users\Onlya\Mine-imator\Data\key.midata
12:50:40 AM Loading settings: C:\Users\Onlya\Mine-imator\Data\settings.midata
12:50:40 AM load_format: 28
12:50:40 AM Render init
12:50:40 AM Loading Minecraft assets version: 1.14.4
12:50:40 AM Archive already unzipped, re-using: C:\Users\Onlya\AppData\Roaming\Mine_imator\Minecraft_unzip\1.14.4\assets\minecraft\
12:50:40 AM Model textures: load
12:50:42 AM Model textures: done
12:50:42 AM Block textures: load static
12:50:43 AM Block textures: load animated
12:50:43 AM Block textures, blocksize: 16
12:50:43 AM Block textures: static block surface
12:50:43 AM Block textures: static block preview
12:50:43 AM Block textures: animated block surfaces
12:50:43 AM Block textures: animated frames
12:50:43 AM Block textures: animated block preview
12:50:43 AM Block textures: find static block depths
12:50:43 AM Block textures: find animated block depths
12:50:43 AM Block textures: done
12:50:43 AM Item textures: load
12:50:44 AM Item textures: surface
12:50:44 AM Item textures: done
12:50:44 AM Particle textures: load
12:50:44 AM Particle textures: legacy sheets
12:50:44 AM Particle textures: done
12:51:28 AM Saving block previews: C:\Users\Onlya\Mine-imator\Data\blockpreview.midata
12:51:28 AM Loaded assets successfully
12:51:29 AM Ground vbuffer init
12:51:29 AM Resetting project
12:51:29 AM Destroying instances
12:51:29 AM Project resetted
12:51:29 AM Show popup: startup
12:51:30 AM Using the latest assets
12:51:33 AM Opening project: C:\Users\Onlya\OneDrive\Documents\summative\Assignment copy\Assignment copy.miproject
12:51:34 AM load_format: 32
12:51:34 AM Resetting project
12:51:34 AM Destroying instances
12:51:34 AM Project resetted
12:51:34 AM save_folder: C:\Users\Onlya\OneDrive\Documents\summative\Assignment copy
12:51:34 AM load_folder: C:\Users\Onlya\OneDrive\Documents\summative\Assignment copy
12:51:49 AM Project loaded
12:52:13 AM Loading .schematic: C:\Users\Onlya\OneDrive\Documents\summative\Assignment copy\Piece of New World (5).schematic
12:52:13 AM Size: { { 635,182,73 },  }
12:52:13 AM Version: 1
12:52:38 AM Loading .schematic: C:\Users\Onlya\OneDrive\Documents\summative\Assignment copy\Piece of MINECRAFT 2.schematic
12:52:38 AM Size: { { 193,145,71 },  }
12:52:38 AM Version: 1
12:52:50 AM Loading .schematic: C:\Users\Onlya\OneDrive\Documents\summative\Assignment copy\Piece of MINECRAFT 3.schematic
12:52:50 AM Size: { { 251,204,62 },  }
12:52:50 AM Version: 1
12:53:04 AM Loading .schematic: C:\Users\Onlya\OneDrive\Documents\summative\Assignment copy\Forest-bordered field.schematic
12:53:04 AM Size: { { 214,135,29 },  }
12:53:11 AM Loading .schematic: C:\Users\Onlya\OneDrive\Documents\summative\Assignment copy\Piece of New World (6).schematic
12:53:11 AM Size: { { 152,428,80 },  }
12:53:11 AM Version: 1
12:53:25 AM Loading .schematic: C:\Users\Onlya\OneDrive\Documents\summative\Assignment copy\Piece of New World (6) 2.schematic
12:53:26 AM Size: { { 392,324,90 },  }
12:53:26 AM Version: 1
12:53:55 AM Loading .schematic: C:\Users\Onlya\OneDrive\Documents\summative\Assignment copy\Piece of New World (6) 3.schematic
12:53:55 AM Size: { { 567,495,132 },  }
12:53:55 AM Version: 1
12:54:57 AM Saving settings: C:\Users\Onlya\Mine-imator\Data\settings.midata
12:55:05 AM Show popup: exportmovie
12:55:13 AM Action: action_project_video_template
12:55:33 AM Export movie: C:\Users\Onlya\Desktop\EXAM.mp4
12:55:33 AM Format: mp4
12:55:33 AM Bitrate: 2500000
12:55:33 AM Framerate: 30
12:55:33 AM Audio: no
12:55:33 AM High Quality: yes
12:55:33 AM Size: 1920, 1080
 

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I tried and lowered my shadow very low and it still crashes

I lowered my shadow but crash still occurs

Before it used to crash at 29% but once lowering shadows it, crashes at 50% and I don't think it is the shadows problem. I rendered my animation yesterday and it was fine but once I expended my animation it crashes.

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