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Rotation shake?


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Mine-imator's camera shake in 1.2.4 affects the position of the camera instead of the rotation. Maybe adding a rotation shake will make animating more easy, especially if it works not only for the camera but also character bodyparts.

 

For example :

 - Bodypart rotation shake

Hnet.com-image.gif

- Camera rotation shake

Hnet.com-image_1.gif

 

(I wish Nimi could add this in the future) :v

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For now, we have to resort to tedious noise rotation mapping in 3rd party programs such as using a random noise function in Blender's graph editor to copy the values each frame and paste it onto the cameras, it would be really nice if they added this feature, saving us a lot of time and frustration.

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