Jump to content

Sphere Reflection | Tutorial


Message added by TopicLocker3000

This topic was automatically locked after 6 months of inactivity. If you are the topic owner, please contact a moderator to have it unlocked.

Recommended Posts

So, here it is. Another tutorial about reflections in Mine-imator. Hope you enjoy.

Blend-file:
http://www.mediafire.com/file/j62rrffbvbii7mb/EquiConverter.blend1/file

360 Toolkit:
https://360toolkit.co/convert-cubemap-to-spherical-equirectangular

Edited by YoGames Studios
Link to post
Share on other sites

6 hours ago, Draco63 said:

hey do you think that if you kept experimenting you could find a way to make this fully adaptive, like your other tutorials?

I am 99% sure that (with the current MI-version) it is not possible to make it adaptible. Actually, I knew this method for over a year and I actually was experimenting, but gave up on it. Programing wise it should not be to difficult to implemet a feature that makes accurate reflections within MI (since it is just some mathe that has to be done).

But, in order to make it useable with videos, I will make a program that automaticaly makes the key-frames for changing the texture every singel frame, wich will drasticicaly improve the workflow with animated textures and baked refelctions.

Link to post
Share on other sites

1 hour ago, YoGames Studios said:

I am 99% sure that (with the current MI-version) it is not possible to make it adaptible. Actually, I knew this method for over a year and I actually was experimenting, but gave up on it. Programing wise it should not be to difficult to implemet a feature that makes accurate reflections within MI (since it is just some mathe that has to be done).

But, in order to make it useable with videos, I will make a program that automaticaly makes the key-frames for changing the texture every singel frame, wich will drasticicaly improve the workflow with animated textures and baked refelctions.

This is what i managed to do, it's not perfect by far but it is adaptive https://gyazo.com/da4f2b33ef84f5a3f2ecf0b32a6570a8

Edited by Hozq
Link to post
Share on other sites

6 hours ago, YoGames Studios said:

I am 99% sure that (with the current MI-version) it is not possible to make it adaptible. Actually, I knew this method for over a year and I actually was experimenting, but gave up on it. Programing wise it should not be to difficult to implemet a feature that makes accurate reflections within MI (since it is just some mathe that has to be done).

But, in order to make it useable with videos, I will make a program that automaticaly makes the key-frames for changing the texture every singel frame, wich will drasticicaly improve the workflow with animated textures and baked refelctions.

nice!

Link to post
Share on other sites

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...