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Approximated Sphere Reflection | Showcase Short


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How well does the approximation work?  

13 members have voted

  1. 1. How well does the approximation work?

    • great
      7
    • quite well
      3
    • ok
      3
    • I would rather not use it
      0
    • not at all
      0


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Well, it took me some time to get motivated again, but here it is, another Showcase Short dealing with relfections. But this time it is not as accurate as I would like it to be.

 

 

Edited by YoGames Studios
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Principled BSDF

Base Color                                    
Subsurface:                        0.000
Subsurface Radius                     
Subsurface Color                        
Metallic:                              1.000
Specular:                             0.500
Specular Tint:                     0.000
Roughness:                        0.000
Anisotropic:                        0.000
Anisotropic Rotation:        0.000
Sheen:                                 0.000
Sheen Tint:                         0.500
Clearcoat:                           0.000
Clearcoat Roughness:      0.030
IOR:                                      1.450
Transmission:                    0.000
Emission                                       
Alpha:                                  1.000
Normal
Clearcoat Normal
Tangent

I'VE WASTED TOO MUCH TIME ON THIS KILL ME

Edited by Prismatic Spirit
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Just now, Prismatic Spirit said:

Principled BSDF

Base Color                                    
Subsurface:                        0.000
Subsurface Radius                     
Subsurface Color                        
Metallic:                              1.000
Specular:                             0.500
Specular Tint:                     0.000
Roughness:                        0.000
Anisotropic:                        0.000
Anisotropic Rotation:        0.000
Sheen:                                 0.000
Sheen Tint:                         0.500
Clearcoat:                           0.000
Clearcoat Roughness:      0.030
IOR:                                      1.450
Transmission:                    0.000
Emission                                       
Alpha:                                  1.000
Normal
Clearcoat Normal
Tangent

this is not blender noob

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