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So since the search feature is supa weird, Idk if anyone has suggested this. Basically, fcurves... the ability to change how the animation flows just better than using preset transitions. I think that if they were to implement this, it would have to be optional. Reason being is because so many people using mine-imator are just starting out, so the preset transitions are a good start. However, for those who are more experienced with animation, I feel like they should be able to upgrade their animation quality using Fcurves.

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I up this... this will allow smoother in-between so when there is an ease in-out transition and we have to change something in-between the transition, this will come in handy so the movement won't look jagged. No more trying to circumvent this limitation.

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2 hours ago, XanderTheV said:

I up this... this will allow smoother in-between so when there is an ease in-out transition and we have to change something in-between the transition, this will come in handy so the movement won't look jagged. No more trying to circumvent this limitation.

or just use... 1 keyframe for ease in, and then another for the ease out

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4 hours ago, OzFalcon said:

or just use... 1 keyframe for ease in, and then another for the ease out

It's one of the method to circumvent them, i already did, it look jagged when the rotation is complex.

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I made this suggestion when I first stepped into the forums, yet it got rejected (kind of), but for now I can say that this feature is possible, but very difficult to implement due to GM's limitations and possibly Nimi's trouble with tangible math like this

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