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World Import crash!


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Images:

https://imgur.com/3g4u9en (Mine-Imator Crash Message)

https://imgur.com/nW6yR7L (What I last saw before I hit the "Done" Button, then it crashed.)

 

Log.txt File:

9:41:48 mineimator_version: 1.2.4
9:41:48 gm_runtime: 2.1.5.246
9:41:48 YYC: yes
9:41:48 OS: Windows
9:41:48 os_version: 655360
9:41:48 os_is_network_connected: yes
9:41:48 os_get_language: en
9:41:48 os_get_region: AU
9:41:48 NUMBER_OF_PROCESSORS: 8
9:41:48 PROCESSOR_ARCHITECTURE: x86
9:41:48 PROCESSOR_IDENTFIER: 
9:41:48 PROCESSOR_LEVEL: 6
9:41:48 PROCESSOR_REVISION: 9e09
9:41:48 video_adapter_subsysid: 928060504
9:41:48 udid: aa14a3bb-3289-4886-80f5-2a13fda94c1b
9:41:48 video_adapter_vendorid: 4318
9:41:48 video_d3d11_context: 03E27084
9:41:48 video_d3d11_device: 03DCA07C
9:41:48 video_adapter_deviceid: 6918
9:41:48 video_adapter_sharedsystemmemory: 1073676288
9:41:48 video_adapter_revision: 161
9:41:48 video_adapter_description: NVIDIA GeForce GTX 1080 Ti
9:41:48 video_adapter_dedicatedsystemmemory: 0
9:41:48 video_adapter_dedicatedvideomemory: 3221225472
9:41:48 Old log found
9:41:48 External library init
9:41:48 External library: Data\file.dll
9:41:48 External library: Data\movie.dll
9:41:48 External library: movie init
9:41:48 External library: Data\window.dll
9:41:48 External library: Data\math.dll
9:42:05 Trying to save files
9:42:05 surface_save OK
9:42:05 texture_create OK
9:42:05 file_delete_lib OK
9:42:05 Create vertex format
9:42:05 Shader init
9:42:05 shaders_are_supported: yes
9:42:05 shader_high_light_desaturate compiled: yes
9:42:05 shader_noise compiled: yes
9:42:05 shader_vignette compiled: yes
9:42:05 shader_color_correction compiled: yes
9:42:05 shader_blur compiled: yes
9:42:05 shader_add compiled: yes
9:42:05 shader_high_bloom_threshold compiled: yes
9:42:05 shader_color_glow compiled: yes
9:42:05 shader_high_ssao_depth_normal compiled: yes
9:42:05 shader_high_ssao_blur compiled: yes
9:42:05 shader_high_ssao compiled: yes
9:42:05 shader_high_light_sun compiled: yes
9:42:05 shader_high_light_spot compiled: yes
9:42:05 shader_high_light_point_shadowless compiled: yes
9:42:05 shader_high_light_point compiled: yes
9:42:05 shader_high_light_night compiled: yes
9:42:05 shader_high_light_apply compiled: yes
9:42:05 shader_high_fog_apply compiled: yes
9:42:05 shader_high_fog compiled: yes
9:42:05 shader_high_dof compiled: yes
9:42:05 shader_high_aa compiled: yes
9:42:05 shader_replace compiled: yes
9:42:05 shader_draw_texture compiled: yes
9:42:05 shader_depth_point compiled: yes
9:42:05 shader_depth compiled: yes
9:42:05 shader_color_fog_lights compiled: yes
9:42:05 shader_color_fog compiled: yes
9:42:05 shader_color_camera compiled: yes
9:42:05 shader_border compiled: yes
9:42:05 shader_blend compiled: yes
9:42:05 shader_alpha_test compiled: yes
9:42:05 shader_alpha_fix compiled: yes
9:42:05 Loading legacy file
9:42:05 Make transitions
9:42:05 Transitions OK
9:42:05 Windows startup
9:42:05 load_format: 28
9:42:05 Render init
9:42:05 Loading Minecraft assets version: 1.14.4
9:42:06 Model textures: load
9:42:06 Model textures: done
9:42:06 Block textures: load static
9:42:06 Block textures: load animated
9:42:06 Block textures, blocksize: 16
9:42:06 Block textures: static block surface
9:42:06 Block textures: static block preview
9:42:06 Block textures: animated block surfaces
9:42:06 Block textures: animated frames
9:42:07 Block textures: animated block preview
9:42:07 Block textures: find static block depths
9:42:07 Block textures: find animated block depths
9:42:07 Block textures: done
9:42:07 Item textures: load
9:42:07 Item textures: surface
9:42:07 Item textures: done
9:42:07 Particle textures: load
9:42:07 Particle textures: legacy sheets
9:42:07 Particle textures: done
9:42:46 Loaded assets successfully
9:42:46 Ground vbuffer init
9:42:46 Resetting project
9:42:46 Destroying instances
9:42:46 Project resetted
9:42:46 Show popup: startup
9:42:47 Using the latest assets
 

Video:

 

Project Files:

http://www.mediafire.com/folder/k1fr36e1g4szx/Fight_Animation

1. Click on the link to grab the files.

2. on the right hand side of the screen, click the drop down arrow and select "Download".

3. I hope that works, because that's as far as I went, seeing as I pretty much own the files...

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48 minutes ago, Mineshaft Animation said:

He means don't use music when animating in mineimator. I can agree with this since it crashes a lot for me when importing other sutff.

i meant don't use crappy 2016 generic_edm513273 when documenting crashes
mostly because it's pointless
but also because it's awful

Edited by a windows boi
i said bugs like some kind of special person
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31 minutes ago, a windows boi said:

i meant don't use crappy 2016 generic_edm513273 when documenting crashes
mostly because it's pointless
but also because it's awful

Offtopic: this doesnt mean anything to the problem.

 

Ontopic: Frost is right, it looks like your selecting at least 20 million blocks, some of them you don't need, but even then it might still be a lot for your PC to handle.

Edited by ThatRobloxerGamerYT
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Firstly, all those blocks are what I need for my project, It was going to be a fighting animation. That's a massive building that i liked and I was going to credit the builder.  

Secondly, I used the music in that video to play over 'Copyright music' I was listening to it on youtube in the background when I was recording the video. It's 'Best of NCS Music'. (NoCopyRightSounds)

It's not in the actual project if that's what you are talking about. And That was just a quick video I recorded and posted.

 

And so what you are all telling me, is to go find something slightly smaller and that I can import that I can still credit the builder, right?

Edited by InfinityShadow20
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