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Shadow Of Mordor (WIP) Part 2


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lighting could use some work
wait sauron doesnt have flaming eyes...at leasts thats how i remember him
one of celebrimbor's after images are not emitting any light like the 1st and the 3rd afterimage
also the edge of the map can be seen so try to hide it

 

Edited by 28stabwounds
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1 minute ago, 28stabwounds said:

lighting could use some work
wait sauron doesnt have flaming eyes...at leasts thats how i remember him
one of celebrimbor's after images are not emitting any light like the 1st and the 3rd afterimage
also the edge of the map can be seen so try to hide it

 

Woops, better fix that lighting issue, and whereabouts can the edge of the map be seen?

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Okay, here are some things I noticed:

  1. There is no light source (all faces have the same shadowing)
  2. Background is very bland (add a little fog at least)
  3. Posing could use a little more balancing
  4. Maybe add a more dramatic camera angle (a little tilt, but not TOO much)
  5. Just overall shadowing needs improvement

Good things:

  1. Glow looks nice
  2. Scenery is good (up close)
  3. Characters look well resembled

Keep practicing.

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Quote

here 

Surprisingly enough, that's not the edge. The platform they are on is just so high up that the natural lighting blocks that part of the ground out with fog. Looking through that lens without lighting enabled shows the ground

21 minutes ago, Frost* said:

Okay, here are some things I noticed:

  1. There is no light source (all faces have the same shadowing)
  2. Background is very bland (add a little fog at least)
  3. Posing could use a little more balancing
  4. Maybe add a more dramatic camera angle (a little tilt, but not TOO much)
  5. Just overall shadowing needs improvement

Good things:

  1. Glow looks nice
  2. Scenery is good (up close)
  3. Characters look well resembled

Keep practicing.

  1. The only light sources are the glowing characters and light from the sky
  2. Yeah, it is a little bland. I don't know how to do fog, but the fog put there automatically is covering the ground.
  3. I'm not sure what that means
  4. I can try that
  5. How do I change things to do with shadows?
Edited by trapbuilder2
fog, quotes
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21 minutes ago, trapbuilder2 said:

 

  1. The only light sources are the glowing characters and light from the sky
  2. Yeah, it is a little bland. I don't know how to do fog, but the fog put there automatically is covering the ground.
  3. I'm not sure what that means
  4. I can try that
  5. How do I change things to do with shadows?
  1. The light source needs to be coming from a specific direction, so that shadows are cast in a direction
  2. Lower the fog so that we can see the ground
  3. That means that your characters need to look like they are realistically balanced with gravity. Meaning that make sure none of your characters look like they are going to fall over.
  4. You could also move the camera downwards a bit, and add DOF.
  5. Change the direction of the light source. Watch this for help: 
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50 minutes ago, Frost* said:
  1. The light source needs to be coming from a specific direction, so that shadows are cast in a direction

Every time I tried adding a new light source, no shadows came to be. Could it be because there are so many point lights on the blue characters that simply light up the whole scene?

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1 minute ago, trapbuilder2 said:

Every time I tried adding a new light source, no shadows came to be. Could it be because there are so many point lights on the blue characters that simply light up the whole scene?

No. Make sure your spot lights are mostly coming from one direction, and delete the ones that aren't coming from that direction.

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8 minutes ago, Frost* said:

No. Make sure your spot lights are mostly coming from one direction, and delete the ones that aren't coming from that direction.

I followed the tutorial to create a 3 point composition, and tried some of the other things you said. Here is the new version, I would love some more feedback.
kcOXMou.jpg

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