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Sub Surface Scattering or improved Bleed Light


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Sub Surface Scattering is the effect you get when you put your fingers in-front of a flashlight, A lot like the already existing "Bleed Light" Option, However Bleed light has a couple of problems that could be changed,

1. Blurrier Light Bleeding.
- Bleed Light is already a great option in Mine Imator, And Extremely similar to Sub Surface Scattering (SSS), But There's a big difference.
The Images at the end of this post are a comparison of Bleed Light and Sub Surface Scattering/

2. Less Harsh light.
- Something about the Bleed Light Option has very harsh light while SSS Is more subtle and soft. And adds a nice effect to images using it (Thanks to DarthLilo for making the Image with SSS Below.)

3. Inability to Control the effects of Bleed Light
- Bleed Light isn't very flexible of an option, you kinda just turn it on and work with it and a lot of the time it doesn't fit the style of a lot of images. So maybe have it act like a camera setting, You can change the Blur, Intensity and Color of The Bleed Light effect. Its a very subtle effect but it adds a smoothness feel to the image. For those of you who read this thank you. And I hope the Mine Imator Dev Team will take this into consideration. Thanks!
5bc317395be4d63f87738e40deb679ae.png971d63a46ca16bf4566dc66a0c772d19.png

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This is a great idea, dunno if it's possible given the limits of GameMaker and/or the devs and/or MI's messy code.

This is about the best look I can get with "Bleed light", but it's still harsh light, and would be nice if it could be softer.

c4.png

I think the most logically possible option would be a setting in a character's properties tab with a few sliders under bleed light like "Strength" and "depth" idk.

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'Bleed light' just makes objects only be affected by casted shadows for lighting, not anything special. Its appearance is based on an artifact in the shadow casting method Mine-imator uses, not much room for heavy customization.(Nor would I like to double down on something this hacky, this feature was originally only intended for foliage.) Implementing proper (Screen-space) Subsurface scattering is most the way to go like with Blender 2.8's Eevee engine for other surfaces.

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6 hours ago, Nimi said:

'Bleed light' just makes objects only be affected by casted shadows for lighting, not anything special. Its appearance is based on an artifact in the shadow casting method Mine-imator uses, not much room for heavy customization.(Nor would I like to double down on something this hacky, this feature was originally only intended for foliage.) Implementing proper (Screen-space) Subsurface scattering is most the way to go like with Blender 2.8's Eevee engine for other surfaces.

Oh, Thanks for the info though!

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