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Crashes when importing and saving imported world


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I need help, Im not sure how to fix this. 

UPDATE: I found out the large amounts of bamboo made my world crash. Can we have Devs on this? this needs to be fixed.

Update: I got rid of all the bamboo but im still getting crashes ?

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event0
for object app:

string_length argument 1 incorrect type (undefined) expecting a String (YYGS)
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_buffer_write_string (line 6)
called from - gml_Script_json_save_value (line 14)
called from - gml_Script_json_save_var (line 25)
called from - gml_Script_project_save_timeline (line 47)
called from - gml_Script_project_save_objects (line 14)
called from - gml_Script_project_save (line 21)
called from - gml_Script_project_backup (line 10)
called from - gml_Script_app_update_backup (line 3)
called from - gml_Script_app_event_step (line 21)
called from - gml_Object_app_Step_0 (line 0)
--------------------------------------------------------------------------------------------------

___ Mine-imator log ___
In your bug report, include this full log, along with instructions how to recreate the bug.
If the issue concerns a specific animation, upload its folder as a .zip.
3:04:51 PM mineimator_version: 1.2.4
3:04:51 PM gm_runtime: 2.1.5.246
3:04:51 PM YYC: yes
3:04:51 PM working_directory: C:\Users\Alonzo\Mine-imator\
3:04:51 PM file_directory: C:\Users\Alonzo\AppData\Roaming\Mine_imator\
3:04:51 PM OS: Windows
3:04:51 PM os_version: 655360
3:04:51 PM os_is_network_connected: yes
3:04:51 PM os_get_language: en
3:04:51 PM os_get_region: US
3:04:51 PM USERDOMAIN: WALKER
3:04:51 PM USERNAME: Alonzo
3:04:51 PM USERPROFILE: C:\Users\Alonzo
3:04:51 PM APPDATA: C:\Users\Alonzo\AppData\Roaming
3:04:51 PM NUMBER_OF_PROCESSORS: 8
3:04:51 PM PROCESSOR_ARCHITECTURE: x86
3:04:51 PM PROCESSOR_IDENTFIER: 
3:04:51 PM PROCESSOR_LEVEL: 6
3:04:51 PM PROCESSOR_REVISION: 9e0a
3:04:51 PM video_adapter_subsysid: 2222460988
3:04:51 PM udid: fc729d38-1d84-4ecb-b271-506282cded28
3:04:51 PM video_adapter_vendorid: 4318
3:04:51 PM video_d3d11_context: 042A7074
3:04:51 PM video_d3d11_device: 0426472C
3:04:51 PM video_adapter_deviceid: 7308
3:04:51 PM video_adapter_sharedsystemmemory: 1073676288
3:04:51 PM video_adapter_revision: 161
3:04:51 PM video_adapter_description: NVIDIA GeForce GTX 1050 Ti
3:04:51 PM video_adapter_dedicatedsystemmemory: 0
3:04:51 PM video_adapter_dedicatedvideomemory: 3221225472
3:04:51 PM Old log found
3:04:51 PM External library init
3:04:51 PM External library: Data\file.dll
3:04:51 PM External library: Data\movie.dll
3:04:51 PM External library: movie init
3:04:51 PM External library: Data\window.dll
3:04:51 PM External library: Data\math.dll
3:04:52 PM working_directory: C:\Users\Alonzo\Mine-imator\
3:04:52 PM Trying to save files
3:04:52 PM surface_save OK
3:04:52 PM texture_create OK
3:04:52 PM file_delete_lib OK
3:04:53 PM Create vertex format
3:04:53 PM Shader init
3:04:53 PM shaders_are_supported: yes
3:04:53 PM shader_high_light_desaturate compiled: yes
3:04:53 PM shader_noise compiled: yes
3:04:53 PM shader_vignette compiled: yes
3:04:53 PM shader_color_correction compiled: yes
3:04:53 PM shader_blur compiled: yes
3:04:53 PM shader_add compiled: yes
3:04:53 PM shader_high_bloom_threshold compiled: yes
3:04:53 PM shader_color_glow compiled: yes
3:04:53 PM shader_high_ssao_depth_normal compiled: yes
3:04:53 PM shader_high_ssao_blur compiled: yes
3:04:53 PM shader_high_ssao compiled: yes
3:04:53 PM shader_high_light_sun compiled: yes
3:04:53 PM shader_high_light_spot compiled: yes
3:04:53 PM shader_high_light_point_shadowless compiled: yes
3:04:53 PM shader_high_light_point compiled: yes
3:04:53 PM shader_high_light_night compiled: yes
3:04:53 PM shader_high_light_apply compiled: yes
3:04:53 PM shader_high_fog_apply compiled: yes
3:04:53 PM shader_high_fog compiled: yes
3:04:53 PM shader_high_dof compiled: yes
3:04:53 PM shader_high_aa compiled: yes
3:04:53 PM shader_replace compiled: yes
3:04:53 PM shader_draw_texture compiled: yes
3:04:53 PM shader_depth_point compiled: yes
3:04:53 PM shader_depth compiled: yes
3:04:53 PM shader_color_fog_lights compiled: yes
3:04:53 PM shader_color_fog compiled: yes
3:04:53 PM shader_color_camera compiled: yes
3:04:53 PM shader_border compiled: yes
3:04:53 PM shader_blend compiled: yes
3:04:53 PM shader_alpha_test compiled: yes
3:04:53 PM shader_alpha_fix compiled: yes
3:04:53 PM Loading legacy file
3:04:53 PM Make transitions
3:04:53 PM Transitions OK
3:04:53 PM Loading language file: C:\Users\Alonzo\Mine-imator\Data\Languages\english.milanguage
3:04:53 PM Windows startup
3:04:53 PM Found key_file: C:\Users\Alonzo\Mine-imator\Data\key.midata
3:04:53 PM Loading settings: C:\Users\Alonzo\Mine-imator\Data\settings.midata
3:04:53 PM load_format: 28
3:04:54 PM Render init
3:04:54 PM Loading Minecraft assets version: 1.14.1
3:04:54 PM Archive already unzipped, re-using: C:\Users\Alonzo\AppData\Roaming\Mine_imator\Minecraft_unzip\1.14.1\assets\minecraft\
3:04:54 PM Model textures: load
3:04:54 PM Model textures: done
3:04:54 PM Block textures: load static
3:04:55 PM Block textures: load animated
3:04:55 PM Block textures, blocksize: 16
3:04:55 PM Block textures: static block surface
3:04:55 PM Block textures: static block preview
3:04:55 PM Block textures: animated block surfaces
3:04:55 PM Block textures: animated frames
3:04:55 PM Block textures: animated block preview
3:04:55 PM Block textures: find static block depths
3:04:55 PM Block textures: find animated block depths
3:04:55 PM Block textures: done
3:04:55 PM Item textures: load
3:04:56 PM Item textures: surface
3:04:56 PM Item textures: done
3:04:56 PM Particle textures: load
3:04:56 PM Particle textures: legacy sheets
3:04:56 PM Particle textures: done
3:05:24 PM Saving block previews: C:\Users\Alonzo\Mine-imator\Data\blockpreview.midata
3:05:24 PM Loaded assets successfully
3:05:25 PM Ground vbuffer init
3:05:25 PM Resetting project
3:05:25 PM Destroying instances
3:05:25 PM Project resetted
3:05:25 PM Show popup: startup
3:05:25 PM Using the latest assets
3:05:30 PM Opening project: C:\Users\Alonzo\Mine-imator\Projects\Ray1\Ray1.miproject
3:05:30 PM load_format: 31
3:05:30 PM Resetting project
3:05:30 PM Destroying instances
3:05:30 PM Project resetted
3:05:31 PM save_folder: C:\Users\Alonzo\Mine-imator\Projects\Ray1
3:05:31 PM load_folder: C:\Users\Alonzo\Mine-imator\Projects\Ray1
3:05:31 PM Project loaded
3:05:31 PM Saving settings: C:\Users\Alonzo\Mine-imator\Data\settings.midata
3:15:30 PM Backup: C:\Users\Alonzo\Mine-imator\Projects\Ray1\Ray1
3:15:30 PM Saving project: C:\Users\Alonzo\Mine-imator\Projects\Ray1\Ray1.backup1
3:15:30 PM save_folder: C:\Users\Alonzo\Mine-imator\Projects\Ray1
3:15:31 PM load_folder: C:\Users\Alonzo\Mine-imator\Projects\Ray1
3:15:31 PM Project saved
3:15:31 PM Backup saved
3:16:02 PM execute: C:\Users\Alonzo\Mine-imator\Data\import.exe, C:\Users\Alonzo\Mine-imator\Projects\Ray1\world.schematic, 1
3:17:33 PM Add resource: fromworld
3:17:33 PM filename: world.schematic
3:17:33 PM Action Load resource: action_bench_scenery, C:\Users\Alonzo\Mine-imator\Projects\Ray1\world.schematic
3:17:33 PM Loading .schematic: C:\Users\Alonzo\Mine-imator\Projects\Ray1\world.schematic
3:17:33 PM Size: { { 74,71,28 },  }
3:17:33 PM Version: 1
 

Edited by wartillthend
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1 minute ago, Slime said:

Its an issue with your graphics card and cpu. there isnt much you can do to fix it.

You sure? There has to be another way..

I have a GeForce 1050 Ti, with 8gb ram.

Performance wise, it's really good. So idk what's the issue

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1 minute ago, wartillthend said:

You sure? There has to be another way..

I have a GeForce 1050 Ti, with 8gb ram.

Performance wise, it's really good. So idk what's the issue

Well if it isnt that then i dont really know.

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7 minutes ago, Slime said:

Its an issue with your graphics card and cpu. there isnt much you can do to fix it.

Geez you told me the same thing when I could not load a large area of scenery. I have task manager and minecraft open at the same time but my pc is barely struggling at all

11 minutes ago, wartillthend said:

You sure? There has to be another way..

I have a GeForce 1050 Ti, with 8gb ram.

Performance wise, it's really good. So idk what's the issue

What cpu

Edited by MojangYang
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5 hours ago, MojangYang said:

Geez you told me the same thing when I could not load a large area of scenery. I have task manager and minecraft open at the same time but my pc is barely struggling at all

What cpu

Intel (R) Core(TM) i5-8300H CPU @ 2.30GHz

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1 hour ago, wartillthend said:

Intel (R) Core(TM) i5-8300H CPU @ 2.30GHz

I suppose that’s a laptop. It has very similar specs and performance to my pc, so it should be able to handle mine imator. The problem is probably with mine imator itself.

try redownloading and installing it.

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19 hours ago, MojangYang said:

I suppose that’s a laptop. It has very similar specs and performance to my pc, so it should be able to handle mine imator. The problem is probably with mine imator itself.

try redownloading and installing it.

ill try that

Edited by wartillthend
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