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Crash when loading project


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There's a project that i've been working hard on and Mine-imator resets alot for no reason, and there's issues when it resets. Using the Open Project button and using the .miproject of my animation makes it crash without any crash message and only the crash log thingy on startup. It also happens with backups. Here is the crash log:

Spoiler

___ Mine-imator log ___
In your bug report, include this full log, along with instructions how to recreate the bug.
If the issue concerns a specific animation, upload its folder as a .zip.
11:33:13 mineimator_version: 1.2.4
11:33:13 gm_runtime: 2.1.5.246
11:33:13 YYC: yes
11:33:13 working_directory: C:\Users\Utilisateur\Mine-imator\
11:33:13 file_directory: C:\Users\Utilisateur\AppData\Roaming\Mine_imator\
11:33:13 OS: Windows
11:33:13 os_version: 655360
11:33:13 os_is_network_connected: yes
11:33:13 os_get_language: fr
11:33:13 os_get_region: CA
11:33:13 USERDOMAIN: DESKTOP-QOPRU9F
11:33:13 USERNAME: Utilisateur
11:33:13 USERPROFILE: C:\Users\Utilisateur
11:33:13 APPDATA: C:\Users\Utilisateur\AppData\Roaming
11:33:13 NUMBER_OF_PROCESSORS: 8
11:33:13 PROCESSOR_ARCHITECTURE: x86
11:33:13 PROCESSOR_IDENTFIER: 
11:33:13 PROCESSOR_LEVEL: 6
11:33:13 PROCESSOR_REVISION: 2a07
11:33:13 video_adapter_subsysid: 340072922
11:33:13 udid: 81ce5201-2c8d-4abe-91aa-b0c6d9bc624b
11:33:13 video_adapter_vendorid: 4318
11:33:13 video_d3d11_context: 039EC9E8
11:33:13 video_d3d11_device: 039E75A4
11:33:13 video_adapter_deviceid: 7041
11:33:13 video_adapter_sharedsystemmemory: 1073676288
11:33:13 video_adapter_revision: 161
11:33:13 video_adapter_description: NVIDIA GeForce GTX 1070
11:33:13 video_adapter_dedicatedsystemmemory: 0
11:33:13 video_adapter_dedicatedvideomemory: 3221225472
11:33:13 Old log found
11:33:13 External library init
11:33:13 External library: Data\file.dll
11:33:13 External library: Data\movie.dll
11:33:13 External library: movie init
11:33:14 External library: Data\window.dll
11:33:14 External library: Data\math.dll
11:33:15 working_directory: C:\Users\Utilisateur\Mine-imator\
11:33:15 Trying to save files
11:33:15 surface_save OK
11:33:15 texture_create OK
11:33:15 file_delete_lib OK
11:33:15 Create vertex format
11:33:15 Shader init
11:33:15 shaders_are_supported: yes
11:33:15 shader_high_light_desaturate compiled: yes
11:33:15 shader_noise compiled: yes
11:33:15 shader_vignette compiled: yes
11:33:15 shader_color_correction compiled: yes
11:33:15 shader_blur compiled: yes
11:33:15 shader_add compiled: yes
11:33:15 shader_high_bloom_threshold compiled: yes
11:33:15 shader_color_glow compiled: yes
11:33:15 shader_high_ssao_depth_normal compiled: yes
11:33:15 shader_high_ssao_blur compiled: yes
11:33:15 shader_high_ssao compiled: yes
11:33:15 shader_high_light_sun compiled: yes
11:33:15 shader_high_light_spot compiled: yes
11:33:15 shader_high_light_point_shadowless compiled: yes
11:33:15 shader_high_light_point compiled: yes
11:33:15 shader_high_light_night compiled: yes
11:33:15 shader_high_light_apply compiled: yes
11:33:15 shader_high_fog_apply compiled: yes
11:33:15 shader_high_fog compiled: yes
11:33:15 shader_high_dof compiled: yes
11:33:15 shader_high_aa compiled: yes
11:33:15 shader_replace compiled: yes
11:33:15 shader_draw_texture compiled: yes
11:33:15 shader_depth_point compiled: yes
11:33:15 shader_depth compiled: yes
11:33:15 shader_color_fog_lights compiled: yes
11:33:15 shader_color_fog compiled: yes
11:33:15 shader_color_camera compiled: yes
11:33:15 shader_border compiled: yes
11:33:15 shader_blend compiled: yes
11:33:15 shader_alpha_test compiled: yes
11:33:15 shader_alpha_fix compiled: yes
11:33:15 Loading legacy file
11:33:16 Make transitions
11:33:16 Transitions OK
11:33:16 Loading language file: C:\Users\Utilisateur\Mine-imator\Data\Languages\english.milanguage
11:33:16 Windows startup
11:33:16 Found key_file: C:\Users\Utilisateur\Mine-imator\Data\key.midata
11:33:16 Loading settings: C:\Users\Utilisateur\Mine-imator\Data\settings.midata
11:33:16 load_format: 28
11:33:16 Render init
11:33:16 Loading Minecraft assets version: 1.14.1
11:33:17 Archive already unzipped, re-using: C:\Users\Utilisateur\AppData\Roaming\Mine_imator\Minecraft_unzip\1.14.1\assets\minecraft\
11:33:17 Model textures: load
11:33:20 Model textures: done
11:33:20 Block textures: load static
11:33:20 Block textures: load animated
11:33:21 Block textures, blocksize: 16
11:33:21 Block textures: static block surface
11:33:21 Block textures: static block preview
11:33:21 Block textures: animated block surfaces
11:33:21 Block textures: animated frames
11:33:21 Block textures: animated block preview
11:33:21 Block textures: find static block depths
11:33:21 Block textures: find animated block depths
11:33:21 Block textures: done
11:33:21 Item textures: load
11:33:22 Item textures: surface
11:33:22 Item textures: done
11:33:22 Particle textures: load
11:33:22 Particle textures: legacy sheets
11:33:22 Particle textures: done
11:34:24 Saving block previews: C:\Users\Utilisateur\Mine-imator\Data\blockpreview.midata
11:34:24 Loaded assets successfully
11:34:25 Ground vbuffer init
11:34:25 Resetting project
11:34:25 Destroying instances
11:34:25 Project resetted
11:34:25 Show popup: startup
11:34:25 Using the latest assets
11:34:50 Opening project: C:\Users\Utilisateur\Mine-imator\Projects\gta v trailer but it's minecraft\gta v trailer but it's minecraft.miproject
11:34:50 load_format: 31
11:34:50 Resetting project
11:34:50 Destroying instances
11:34:50 Project resetted
11:34:50 save_folder: C:\Users\Utilisateur\Mine-imator\Projects\gta v trailer but it's minecraft
11:34:50 load_folder: C:\Users\Utilisateur\Mine-imator\Projects\gta v trailer but it's minecraft
11:34:50 Project loaded
11:34:51 Loading .schematic: C:\Users\Utilisateur\Mine-imator\Projects\gta v trailer but it's minecraft\Piece of Parkourr.schematic
11:34:51 Size: { { 149,100,16 },  }
11:34:51 Version: 1
11:34:53 Loading .schematic: C:\Users\Utilisateur\Mine-imator\Projects\gta v trailer but it's minecraft\House1 2.schematic
11:34:53 Size: { { 19,19,12 },  }
11:34:53 Loading .schematic: C:\Users\Utilisateur\Mine-imator\Projects\gta v trailer but it's minecraft\Countryside.schematic
11:34:53 Size: { { 162,81,18 },  }
11:35:00 Loading .schematic: C:\Users\Utilisateur\Mine-imator\Projects\gta v trailer but it's minecraft\Grassy field.schematic
11:35:00 Size: { { 46,66,12 },  }
11:35:02 Loading .schematic: C:\Users\Utilisateur\Mine-imator\Projects\gta v trailer but it's minecraft\Giant red mushroom.schematic
11:35:02 Size: { { 5,5,6 },  }
11:35:02 Loading .schematic: C:\Users\Utilisateur\Mine-imator\Projects\gta v trailer but it's minecraft\Grassy field 2.schematic
11:35:02 Size: { { 46,66,12 },  }
11:35:04 Loading .schematic: C:\Users\Utilisateur\Mine-imator\Projects\gta v trailer but it's minecraft\Roofedforest.schematic
11:35:04 Size: { { 101,90,37 },  }
 

 

Edited by Cubic Ralsei
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