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99% Seamless 360° Pictures | Showcase


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You might wonder why i post something about seamless 360° although ther alredy are tutorials about this. Well, that's because all tutorials a found tell you to use camaras with a FOV of 90° which actually makes sense but when it comes to post-processing effects (that require the z-buffer or further pixel information) the information a 90° camera delivers is not enough to calculate them seamlessly, so i decided to try to fix this and it actually worked quite well.

Look at the glow and SSAA

hKFU1Ef.jpg

Here is a converted image, you can save it a drag into this website, to view it in 360°.

https://threejs.org/examples/webgl_panorama_equirectangular.html

TYI0IfB.jpg

Edited by YoGames Studios
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