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Portal V3.0 Update | showcase short


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This is the newest and probably the last Uptate for my 100% Mine-imator portal, version 3.0.

New features:

  • works in both direction
  • even more camera/VFX effects

Updates:

  • more efficient (25% less rendertime)
  • no need to switch between cameras
  • new look

 

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17 hours ago, Keep on Chucking said:

This is genuinely very impressive, is there any chance you'd make a tutorial for this?

I'll make a tutorial for that, but it's gona be one part of a tutorial series about realtime masking in MI. The series will cover perspectively correct portals/non euklidian worlds, mirrors/reflection, volumetric light and other potential use of realtime masking/render layers. I'm planning to start uploading the series next monday on a daily basis.

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4 minutes ago, YoGames Studios said:

I'll make a tutorial for that, but it's gona be one part of a tutorial series about realtime masking in MI. The series will cover perspectively correct portals/non euklidian worlds, mirrors/reflection, volumetric light and other potential use of realtime masking/render layers. I'm planning to start uploading the series next monday on a daily basis.

I genuinely can't wait.

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