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YoGames Studios

Volumetric DISINTEGRATION effect

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A dissolve effect partical system I came up with a while ago. This partical system should work with MI 1.2 and higher. Some criticism would be helpful.

 

Edited by YoGames Studios

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5 hours ago, YoGames Studios said:

MI 2.0

MI 2.0 doesn't exist, we're still at 1.2.4

except if you're talking about 0.2 but i doubt that

Edited by Cubic Ralsei

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5 hours ago, Cubic Ralsei said:

MI 2.0 doesn't exist, we're still at 1.2.4

except if you're talking about 0.2 but i doubt that

5 hours ago, Ghatos said:

how...

How you did it?

also, MI 2.0 is not out yet

Sorry, I ment 1.2 not 2.0.

It uses a custom Steve model witch is build in layers, so that you can make every singel layer invisible individualy. The particels are a littel more complex, for each body part it uses a grid of particel spawners that spawn a singel cube particel every 5 frames while they are moved along the body part with a folder system. Here is a video:

 

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21 hours ago, YoGames Studios said:

Sorry, I ment 1.2 not 2.0.

It uses a custom Steve model witch is build in layers, so that you can make every singel layer invisible individualy. The particels are a littel more complex, for each body part it uses a grid of particel spawners that spawn a singel cube particel every 5 frames while they are moved along the body part with a folder system. Here is a video:

 

that looks it wood very taxing on my PC

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