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Crashed when saving loaded schematic


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capturee.PNG

Issue: 
Basically whenever I import this train, it loads all right, but when I save it, it crashes. It doesn't matter if its a schematic or grabbing it from a worldsave. The schematic is in the project file. I had no problems importing other models, but this one gives me the issues. Maybe you can find out what's going on

Project file download: https://www.mediafire.com/file/8zwpzu5r50y7yri/Rolln_on.rar/file

log file in spoiler

Spoiler

___ Mine-imator log ___
In your bug report, include this full log, along with instructions how to recreate the bug.
If the issue concerns a specific animation, upload its folder as a .zip.
7:47:49 PM mineimator_version: 1.2.4
7:47:49 PM gm_runtime: 2.1.5.246
7:47:49 PM YYC: yes
7:47:49 PM working_directory: C:\Users\fox45_000\Mine-imator\
7:47:49 PM file_directory: C:\Users\fox45_000\AppData\Roaming\Mine_imator\
7:47:49 PM OS: Windows
7:47:49 PM os_version: 655360
7:47:49 PM os_is_network_connected: yes
7:47:49 PM os_get_language: en
7:47:49 PM os_get_region: US
7:47:49 PM USERDOMAIN: FoxGame
7:47:49 PM USERNAME: CraftyFoxe
7:47:49 PM USERPROFILE: C:\Users\fox45_000
7:47:49 PM APPDATA: C:\Users\fox45_000\AppData\Roaming
7:47:49 PM NUMBER_OF_PROCESSORS: 8
7:47:49 PM PROCESSOR_ARCHITECTURE: x86
7:47:49 PM PROCESSOR_IDENTFIER: 
7:47:49 PM PROCESSOR_LEVEL: 6
7:47:49 PM PROCESSOR_REVISION: 9e09
7:47:49 PM video_adapter_subsysid: 928126040
7:47:49 PM udid: ef22fa08-f13e-43ed-bff5-57f6849b6d4d
7:47:49 PM video_adapter_vendorid: 4318
7:47:49 PM video_d3d11_context: 040479DC
7:47:49 PM video_d3d11_device: 03FFACAC
7:47:49 PM video_adapter_deviceid: 6918
7:47:49 PM video_adapter_sharedsystemmemory: 1073676288
7:47:49 PM video_adapter_revision: 161
7:47:49 PM video_adapter_description: NVIDIA GeForce GTX 1080 Ti
7:47:49 PM video_adapter_dedicatedsystemmemory: 0
7:47:49 PM video_adapter_dedicatedvideomemory: 3221225472
7:47:49 PM Old log found
7:47:49 PM External library init
7:47:49 PM External library: Data\file.dll
7:47:49 PM External library: Data\movie.dll
7:47:49 PM External library: movie init
7:47:49 PM External library: Data\window.dll
7:47:49 PM External library: Data\math.dll
7:47:51 PM working_directory: C:\Users\fox45_000\Mine-imator\
7:47:51 PM Trying to save files
7:47:51 PM surface_save OK
7:47:51 PM texture_create OK
7:47:51 PM file_delete_lib OK
7:47:51 PM Create vertex format
7:47:51 PM Shader init
7:47:51 PM shaders_are_supported: yes
7:47:51 PM shader_high_light_desaturate compiled: yes
7:47:51 PM shader_noise compiled: yes
7:47:51 PM shader_vignette compiled: yes
7:47:51 PM shader_color_correction compiled: yes
7:47:51 PM shader_blur compiled: yes
7:47:51 PM shader_add compiled: yes
7:47:51 PM shader_high_bloom_threshold compiled: yes
7:47:51 PM shader_color_glow compiled: yes
7:47:51 PM shader_high_ssao_depth_normal compiled: yes
7:47:51 PM shader_high_ssao_blur compiled: yes
7:47:51 PM shader_high_ssao compiled: yes
7:47:51 PM shader_high_light_sun compiled: yes
7:47:51 PM shader_high_light_spot compiled: yes
7:47:51 PM shader_high_light_point_shadowless compiled: yes
7:47:51 PM shader_high_light_point compiled: yes
7:47:51 PM shader_high_light_night compiled: yes
7:47:51 PM shader_high_light_apply compiled: yes
7:47:51 PM shader_high_fog_apply compiled: yes
7:47:51 PM shader_high_fog compiled: yes
7:47:51 PM shader_high_dof compiled: yes
7:47:51 PM shader_high_aa compiled: yes
7:47:51 PM shader_replace compiled: yes
7:47:51 PM shader_draw_texture compiled: yes
7:47:51 PM shader_depth_point compiled: yes
7:47:51 PM shader_depth compiled: yes
7:47:51 PM shader_color_fog_lights compiled: yes
7:47:51 PM shader_color_fog compiled: yes
7:47:51 PM shader_color_camera compiled: yes
7:47:51 PM shader_border compiled: yes
7:47:51 PM shader_blend compiled: yes
7:47:51 PM shader_alpha_test compiled: yes
7:47:51 PM shader_alpha_fix compiled: yes
7:47:51 PM Loading legacy file
7:47:51 PM Make transitions
7:47:51 PM Transitions OK
7:47:51 PM Loading language file: C:\Users\fox45_000\Mine-imator\Data\Languages\english.milanguage
7:47:51 PM Windows startup
7:47:51 PM Found key_file: C:\Users\fox45_000\Mine-imator\Data\key.midata
7:47:51 PM Loading settings: C:\Users\fox45_000\Mine-imator\Data\settings.midata
7:47:51 PM load_format: 28
7:47:51 PM Render init
7:47:51 PM Loading Minecraft assets version: 1.14.1
7:47:52 PM Archive already unzipped, re-using: C:\Users\fox45_000\AppData\Roaming\Mine_imator\Minecraft_unzip\1.14.1\assets\minecraft\
7:47:52 PM Model textures: load
7:47:52 PM Model textures: done
7:47:52 PM Block textures: load static
7:47:52 PM Block textures: load animated
7:47:52 PM Block textures, blocksize: 16
7:47:52 PM Block textures: static block surface
7:47:52 PM Block textures: static block preview
7:47:52 PM Block textures: animated block surfaces
7:47:52 PM Block textures: animated frames
7:47:52 PM Block textures: animated block preview
7:47:52 PM Block textures: find static block depths
7:47:52 PM Block textures: find animated block depths
7:47:52 PM Block textures: done
7:47:52 PM Item textures: load
7:47:52 PM Item textures: surface
7:47:52 PM Item textures: done
7:47:52 PM Particle textures: load
7:47:52 PM Particle textures: legacy sheets
7:47:52 PM Particle textures: done
7:48:21 PM Saving block previews: C:\Users\fox45_000\Mine-imator\Data\blockpreview.midata
7:48:21 PM Loaded assets successfully
7:48:21 PM Ground vbuffer init
7:48:21 PM Resetting project
7:48:21 PM Destroying instances
7:48:21 PM Project resetted
7:48:21 PM Show popup: startup
7:48:22 PM Using the latest assets
7:48:38 PM Opening project: C:\Users\fox45_000\Mine-imator\Projects\Rolln on\Rolln on.miproject
7:48:38 PM load_format: 31
7:48:38 PM Resetting project
7:48:38 PM Destroying instances
7:48:38 PM Project resetted
7:48:38 PM save_folder: C:\Users\fox45_000\Mine-imator\Projects\Rolln on
7:48:38 PM load_folder: C:\Users\fox45_000\Mine-imator\Projects\Rolln on
7:48:38 PM Project loaded
7:48:39 PM Loading audio: C:\Users\fox45_000\Mine-imator\Projects\Rolln on\southernpacific.mp3
7:48:42 PM Saving settings: C:\Users\fox45_000\Mine-imator\Data\settings.midata
7:48:48 PM Add resource: schematic
7:48:48 PM filename: f22clipboard.schematic
7:48:48 PM Action Load resource: action_bench_scenery, C:\Users\fox45_000\Downloads\f22clipboard.schematic
7:48:48 PM Loading .schematic: C:\Users\fox45_000\Downloads\f22clipboard.schematic
7:48:48 PM Size: { { 7,30,8 },  }
7:48:48 PM Version: 1
7:48:50 PM Action: action_bench_create
7:48:50 PM Created: scenery
7:48:53 PM Saving project: C:\Users\fox45_000\Mine-imator\Projects\Rolln on\Rolln on.miproject
7:48:53 PM save_folder: C:\Users\fox45_000\Mine-imator\Projects\Rolln on
7:48:53 PM load_folder: C:\Users\fox45_000\Mine-imator\Projects\Rolln on
 

 

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14 hours ago, ttrtty5 said:

Should be the bug caused by the banne ,Delete the banner in the schematic file and pour it in mine imator

 

The above is from Google Translate,I hope it helps.,╮(╯▽╰)╭

Nevermind there was an invisible banner  thank you! Ok I just checked and there's no banners on it though.

Edited by CraftyFoxe
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