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Please help, I was trying to save when I crashed!

 

___ Mine-imator log ___
In your bug report, include this full log, along with instructions how to recreate the bug.
If the issue concerns a specific animation, upload its folder as a .zip.
3:34:28 PM mineimator_version: 1.2.4
3:34:28 PM gm_runtime: 2.1.5.246
3:34:28 PM YYC: yes
3:34:28 PM working_directory: C:\Users\gravi\Mine-imator\
3:34:28 PM file_directory: C:\Users\gravi\AppData\Roaming\Mine_imator\
3:34:28 PM OS: Windows
3:34:28 PM os_version: 655360
3:34:28 PM os_is_network_connected: yes
3:34:28 PM os_get_language: en
3:34:28 PM os_get_region: US
3:34:28 PM USERDOMAIN: DESKTOP-6O9HH2F
3:34:28 PM USERNAME: gravi
3:34:28 PM USERPROFILE: C:\Users\gravi
3:34:28 PM APPDATA: C:\Users\gravi\AppData\Roaming
3:34:28 PM NUMBER_OF_PROCESSORS: 4
3:34:28 PM PROCESSOR_ARCHITECTURE: x86
3:34:28 PM PROCESSOR_IDENTFIER: 
3:34:28 PM PROCESSOR_LEVEL: 6
3:34:28 PM PROCESSOR_REVISION: 4e03
3:34:28 PM video_adapter_subsysid: 274337829
3:34:28 PM udid: ae8336e6-74a6-426d-9b0c-0bcdd49e03f7
3:34:28 PM video_adapter_vendorid: 32902
3:34:28 PM video_d3d11_context: 03CE20C8
3:34:28 PM video_d3d11_device: 03CDFE9C
3:34:28 PM video_adapter_deviceid: 6422
3:34:28 PM video_adapter_sharedsystemmemory: 4160684032
3:34:28 PM video_adapter_revision: 7
3:34:28 PM video_adapter_description: Intel(R) HD Graphics 520
3:34:28 PM video_adapter_dedicatedsystemmemory: 0
3:34:28 PM video_adapter_dedicatedvideomemory: 134217728
3:34:28 PM External library init
3:34:28 PM External library: Data\file.dll
3:34:28 PM External library: Data\movie.dll
3:34:28 PM External library: movie init
3:34:28 PM External library: Data\window.dll
3:34:28 PM External library: Data\math.dll
3:34:28 PM working_directory: C:\Users\gravi\Mine-imator\
3:34:28 PM Trying to save files
3:34:28 PM surface_save OK
3:34:28 PM texture_create OK
3:34:28 PM file_delete_lib OK
3:34:28 PM Create vertex format
3:34:28 PM Shader init
3:34:28 PM shaders_are_supported: yes
3:34:28 PM shader_high_light_desaturate compiled: yes
3:34:28 PM shader_noise compiled: yes
3:34:28 PM shader_vignette compiled: yes
3:34:28 PM shader_color_correction compiled: yes
3:34:28 PM shader_blur compiled: yes
3:34:28 PM shader_add compiled: yes
3:34:28 PM shader_high_bloom_threshold compiled: yes
3:34:28 PM shader_color_glow compiled: yes
3:34:28 PM shader_high_ssao_depth_normal compiled: yes
3:34:28 PM shader_high_ssao_blur compiled: yes
3:34:28 PM shader_high_ssao compiled: yes
3:34:28 PM shader_high_light_sun compiled: yes
3:34:28 PM shader_high_light_spot compiled: yes
3:34:28 PM shader_high_light_point_shadowless compiled: yes
3:34:28 PM shader_high_light_point compiled: yes
3:34:28 PM shader_high_light_night compiled: yes
3:34:28 PM shader_high_light_apply compiled: yes
3:34:28 PM shader_high_fog_apply compiled: yes
3:34:28 PM shader_high_fog compiled: yes
3:34:28 PM shader_high_dof compiled: yes
3:34:28 PM shader_high_aa compiled: yes
3:34:28 PM shader_replace compiled: yes
3:34:28 PM shader_draw_texture compiled: yes
3:34:28 PM shader_depth_point compiled: yes
3:34:28 PM shader_depth compiled: yes
3:34:28 PM shader_color_fog_lights compiled: yes
3:34:28 PM shader_color_fog compiled: yes
3:34:28 PM shader_color_camera compiled: yes
3:34:28 PM shader_border compiled: yes
3:34:28 PM shader_blend compiled: yes
3:34:28 PM shader_alpha_test compiled: yes
3:34:28 PM shader_alpha_fix compiled: yes
3:34:28 PM Loading legacy file
3:34:29 PM Make transitions
3:34:29 PM Transitions OK
3:34:29 PM Loading language file: C:\Users\gravi\Mine-imator\Data\Languages\english.milanguage
3:34:29 PM Windows startup
3:34:29 PM Found key_file: C:\Users\gravi\Mine-imator\Data\key.midata
3:34:29 PM Loading settings: C:\Users\gravi\Mine-imator\Data\settings.midata
3:34:29 PM load_format: 28
3:34:30 PM Render init
3:34:30 PM Loading Minecraft assets version: 1.14.1
3:34:30 PM Archive already unzipped, re-using: C:\Users\gravi\AppData\Roaming\Mine_imator\Minecraft_unzip\1.14.1\assets\minecraft\
3:34:30 PM Model textures: load
3:34:32 PM Model textures: done
3:34:32 PM Block textures: load static
3:34:33 PM Block textures: load animated
3:34:33 PM Block textures, blocksize: 16
3:34:33 PM Block textures: static block surface
3:34:33 PM Block textures: static block preview
3:34:33 PM Block textures: animated block surfaces
3:34:33 PM Block textures: animated frames
3:34:33 PM Block textures: animated block preview
3:34:33 PM Block textures: find static block depths
3:34:33 PM Block textures: find animated block depths
3:34:34 PM Block textures: done
3:34:34 PM Item textures: load
3:34:35 PM Item textures: surface
3:34:35 PM Item textures: done
3:34:35 PM Particle textures: load
3:34:35 PM Particle textures: legacy sheets
3:34:35 PM Particle textures: done
3:35:53 PM Saving block previews: C:\Users\gravi\Mine-imator\Data\blockpreview.midata
3:35:53 PM Loaded assets successfully
3:35:54 PM Ground vbuffer init
3:35:54 PM Resetting project
3:35:54 PM Destroying instances
3:35:54 PM Project resetted
3:35:54 PM Show popup: startup
3:35:54 PM Using the latest assets
3:35:56 PM Opening project: C:\Users\gravi\Mine-imator\Projects\mmmmm\mmmmm.miproject
3:35:56 PM load_format: 30
3:35:56 PM Resetting project
3:35:56 PM Destroying instances
3:35:56 PM Project resetted
3:35:56 PM save_folder: C:\Users\gravi\Mine-imator\Projects\mmmmm
3:35:56 PM load_folder: C:\Users\gravi\Mine-imator\Projects\mmmmm
3:35:56 PM Project loaded
3:35:56 PM Saving settings: C:\Users\gravi\Mine-imator\Data\settings.midata
3:36:02 PM execute: C:\Users\gravi\Mine-imator\Data\import.exe, C:\Users\gravi\Mine-imator\Projects\mmmmm\world.schematic, 1
3:37:03 PM Add resource: fromworld
3:37:03 PM filename: world.schematic
3:37:03 PM Action Load resource: action_bench_scenery, C:\Users\gravi\Mine-imator\Projects\mmmmm\world.schematic
3:37:03 PM Loading .schematic: C:\Users\gravi\Mine-imator\Projects\mmmmm\world.schematic
3:37:04 PM Size: { { 257,265,72 },  }
3:37:04 PM Version: 1
3:37:32 PM execute: C:\Users\gravi\Mine-imator\Data\import.exe, C:\Users\gravi\Mine-imator\Projects\mmmmm\world.schematic, 1
3:38:20 PM Add resource: fromworld
3:38:20 PM filename: world.schematic
3:38:20 PM Action Load resource: action_bench_scenery, C:\Users\gravi\Mine-imator\Projects\mmmmm\world.schematic
3:38:20 PM Loading .schematic: C:\Users\gravi\Mine-imator\Projects\mmmmm\world.schematic
3:38:21 PM Size: { { 252,256,73 },  }
3:38:21 PM Version: 1
3:39:21 PM Action: action_bench_create
3:39:30 PM Created: scenery
3:39:50 PM Action: action_bench_create
3:39:50 PM Created: camera
3:39:51 PM Action: action_tl_select_single
3:39:51 PM Action: camera_control_move
3:42:08 PM Action: action_tl_select
3:42:26 PM Action Set variable: action_background_sky_clouds_story_mode, 0, 1, 0
3:42:48 PM Action: action_tl_select
3:42:53 PM Action: action_tl_keyframe_create
3:42:55 PM Action: camera_control_move
3:43:35 PM Action: action_tl_keyframe_create
3:43:36 PM Action: action_tl_select
3:43:44 PM Action: action_tl_frame_transition
3:43:46 PM Action: action_tl_select
3:43:49 PM Action: action_tl_frame_transition
3:43:51 PM Action: camera_control_move
3:44:32 PM Show popup: downloadskin
3:44:41 PM Add resource: downloadskin
3:44:41 PM filename: DrGoldPrimvally.png
3:44:41 PM Action Load resource: action_bench_model_tex, C:\Users\gravi\Mine-imator\Skins\DrGoldPrimvally.png
3:44:46 PM Action: action_bench_create
3:44:46 PM Created: char
3:44:48 PM Action: action_tl_select
3:44:58 PM Action: action_tl_frame_pos
3:45:10 PM Action: action_tl_frame_pos
3:45:25 PM Action: action_tl_frame_pos
3:45:44 PM Action: action_tl_frame_pos
3:45:50 PM Action: action_tl_frame_pos
3:45:56 PM Action: action_tl_frame_pos
3:45:59 PM Action: action_tl_frame_rot
3:46:03 PM Action: action_tl_frame_rot
3:46:07 PM Action: action_tl_frame_pos
3:46:13 PM Action: action_tl_frame_pos
3:47:32 PM Action: action_tl_extend
3:47:34 PM Action: action_tl_select
3:47:36 PM Action: action_tl_frame_rot
3:47:43 PM Action: action_tl_select
3:47:46 PM Action: action_tl_frame_rot
3:47:49 PM Action: action_tl_frame_bend_angle
3:47:52 PM Action: action_tl_select
3:47:56 PM Action: action_tl_frame_bend_angle
3:56:10 PM Action: action_tl_deselect_all
3:56:10 PM Action: action_tl_keyframes_select_area
3:56:13 PM Action: action_tl_keyframes_remove
3:56:15 PM Action: action_tl_select
3:56:17 PM Action: action_tl_keyframe_select
3:56:17 PM Action: action_tl_keyframes_move_done
3:56:22 PM Action: action_tl_frame_pos
3:56:29 PM Action: action_tl_frame_pos
3:56:32 PM Action: action_tl_frame_pos
3:57:05 PM Action: action_tl_select
3:57:07 PM Action: camera_control_move
3:59:47 PM Action: action_tl_select
4:00:00 PM Add resource: skin
4:00:00 PM filename: Ms. Lapras.png
4:00:00 PM Action Load resource: action_bench_model_tex, D:\Ms. Lapras.png
4:02:56 PM Action: action_bench_create
4:02:56 PM Created: char
4:02:59 PM Action: action_tl_select
4:03:01 PM Action: action_tl_frame_pos
4:03:09 PM Action: action_tl_frame_rot
4:03:12 PM Action: action_tl_frame_rot
4:03:15 PM Action: action_tl_frame_pos
4:03:58 PM Action Load resource: action_bench_model_tex, 
4:04:25 PM Action Load resource: action_bench_model_tex, 
4:07:09 PM Add resource: skin
4:07:09 PM filename: MyPetFox.png
4:07:09 PM Action Load resource: action_bench_model_tex, E:\MyPetFox.png
4:07:24 PM Action: action_bench_create
4:07:25 PM Created: char
4:07:28 PM Action: action_tl_select
4:07:31 PM Action: action_tl_frame_pos
4:07:38 PM Action: action_tl_frame_pos
4:07:51 PM Action: action_tl_frame_pos
4:08:13 PM Action: action_tl_frame_pos
4:08:17 PM Action: action_tl_frame_pos
4:08:21 PM Action: action_tl_frame_rot
4:08:33 PM Action: action_tl_frame_pos
4:08:41 PM Action: action_tl_select
4:08:44 PM Action: action_tl_frame_bend_angle
4:08:47 PM Undo: tl_value_set
4:08:49 PM Action: action_tl_frame_rot
4:08:58 PM Undo: tl_value_set
4:09:03 PM Action: action_tl_frame_rot
4:11:54 PM Action Load resource: action_bench_model_tex, 
4:11:58 PM Action Load resource: action_bench_model_tex, 
4:12:44 PM Action: action_bench_create
4:12:44 PM Created: char
4:12:50 PM Action: action_tl_extend
4:12:54 PM Action: action_tl_extend
4:12:56 PM Action: action_tl_select
4:13:04 PM Action: action_tl_frame_pos
4:13:11 PM Action: action_tl_frame_pos
4:13:19 PM Action: action_tl_frame_pos
4:13:24 PM Action: action_tl_frame_rot
4:14:40 PM Show popup: downloadskin
4:14:49 PM Add resource: downloadskin
4:14:49 PM filename: _Greed_.png
4:14:49 PM Action Load resource: action_bench_model_tex, C:\Users\gravi\Mine-imator\Skins\_Greed_.png
4:14:54 PM Action: action_bench_create
4:14:54 PM Created: char
4:14:57 PM Action: action_tl_select
4:14:59 PM Action: action_tl_frame_pos
4:15:11 PM Action: action_tl_frame_pos
4:15:15 PM Action: action_tl_frame_rot
4:15:21 PM Action: action_tl_frame_pos
4:15:28 PM Action: action_tl_frame_pos
4:15:32 PM Action: action_tl_frame_pos
4:16:31 PM Add resource: skin
4:16:31 PM filename: skin_2018071909100082691.png
4:16:31 PM Action Load resource: action_bench_model_tex, E:\skin_2018071909100082691.png
4:16:39 PM Action: action_bench_create
4:16:39 PM Created: char
4:16:42 PM Action: action_tl_select
4:16:50 PM Action: action_tl_frame_pos
4:16:54 PM Action: action_tl_frame_pos
4:17:00 PM Action: action_tl_frame_pos
4:17:03 PM Action: action_tl_frame_pos
4:17:08 PM Action: action_tl_frame_rot
4:17:44 PM Action: action_tl_frame_pos
4:17:52 PM Action: action_tl_remove
4:18:39 PM Add resource: skin
4:18:39 PM filename: Happy stand.png
4:18:39 PM Action Load resource: action_bench_model_tex, E:\Happy stand.png
4:19:06 PM Show popup: importitemsheet
4:19:11 PM Add resource: texture
4:19:11 PM filename: Happy stand.png
4:19:11 PM Action Load resource: action_bench_item_tex, E:\Happy stand.png
4:19:18 PM Action: action_bench_create
4:19:18 PM Created: item
4:19:20 PM Action: action_tl_select
4:19:25 PM Action: action_tl_frame_pos
4:19:39 PM Action: action_tl_frame_scale_all
4:19:44 PM Action: action_tl_frame_pos
4:19:50 PM Action: action_tl_frame_pos
4:21:52 PM Show popup: downloadskin
4:22:07 PM Add resource: downloadskin
4:22:07 PM filename: Leadyice.png
4:22:07 PM Action Load resource: action_bench_model_tex, C:\Users\gravi\Mine-imator\Skins\Leadyice.png
4:22:14 PM Action: action_bench_create
4:22:14 PM Created: char
4:22:16 PM Action: action_tl_select
4:22:19 PM Action: action_tl_frame_pos
4:22:24 PM Action: action_tl_frame_pos
4:22:28 PM Action: action_tl_frame_pos
4:22:31 PM Action: action_tl_frame_rot
4:22:42 PM Action: action_tl_frame_pos
4:22:58 PM Saving project: C:\Users\gravi\Mine-imator\Projects\mmmmm\mmmmm.miproject
4:22:59 PM save_folder: C:\Users\gravi\Mine-imator\Projects\mmmmm
4:22:59 PM load_folder: C:\Users\gravi\Mine-imator\Projects\mmmmm
 

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