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___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object app:

unable to convert string "" to number
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_save_id_get (line 7)
called from - gml_Script_json_save_var_save_id (line 30)
called from - gml_Script_project_save_timeline (line 41)
called from - gml_Script_project_save_objects (line 15)
called from - gml_Script_project_save (line 22)
called from - gml_Script_action_toolbar_save (line 3)
called from - gml_Script_toolbar_draw_button (line 22)
called from - gml_Script_toolbar_draw (line 98)
called from - gml_Script_window_draw (line 23)
called from - gml_Script_app_event_draw (line ?
called from - gml_Object_app_Draw_0 (line 1)
 

 

 

It Crashed When I Tried To Save The Project.

 

 

 

 

Log

___ Mine-imator log ___
In your bug report, include this full log, along with instructions how to recreate the bug.
If the issue concerns a specific animation, upload its folder as a .zip.
4:12:01 PM mineimator_version: 1.2.3
4:12:01 PM gm_runtime: 2.2.2.326
4:12:01 PM YYC: yes
4:12:01 PM working_directory: D:\Mine-imator4\Mine-imator\
4:12:01 PM file_directory: C:\Users\smith\AppData\Roaming\Mine_imator\
4:12:01 PM OS: Windows
4:12:01 PM os_version: 655360
4:12:01 PM os_is_network_connected: no
4:12:01 PM os_get_language: en
4:12:01 PM os_get_region: US
4:12:01 PM USERDOMAIN: DESKTOP-N31VKLB
4:12:01 PM USERNAME: smith
4:12:01 PM USERPROFILE: C:\Users\smith
4:12:01 PM APPDATA: C:\Users\smith\AppData\Roaming
4:12:01 PM NUMBER_OF_PROCESSORS: 12
4:12:01 PM PROCESSOR_ARCHITECTURE: x86
4:12:01 PM PROCESSOR_IDENTFIER: 
4:12:01 PM PROCESSOR_LEVEL: 6
4:12:01 PM PROCESSOR_REVISION: 9e0a
4:12:01 PM video_adapter_subsysid: 855707688
4:12:01 PM udid: aa02b52b-d1db-47e2-9216-7244b4a4f8e1
4:12:01 PM video_adapter_vendorid: 4318
4:12:01 PM video_d3d11_context: 03C4E7F8
4:12:01 PM video_d3d11_device: 03C4C9D4
4:12:01 PM video_adapter_deviceid: 7041
4:12:01 PM video_adapter_sharedsystemmemory: 1073676288
4:12:01 PM video_adapter_revision: 161
4:12:01 PM video_adapter_description: NVIDIA GeForce GTX 1070
4:12:01 PM video_adapter_dedicatedsystemmemory: 0
4:12:01 PM video_adapter_dedicatedvideomemory: 3221225472
4:12:01 PM External library init
4:12:01 PM External library: Data\file.dll
4:12:01 PM External library: Data\movie.dll
4:12:01 PM External library: movie init
4:12:01 PM External library: Data\window.dll
4:12:01 PM External library: Data\math.dll
4:12:01 PM working_directory: D:\Mine-imator4\Mine-imator\
4:12:01 PM Trying to save files
4:12:01 PM surface_save OK
4:12:01 PM texture_create OK
4:12:01 PM file_delete_lib OK
4:12:01 PM Create vertex format
4:12:01 PM Shader init
4:12:01 PM shaders_are_supported: yes
4:12:01 PM shader_high_light_desaturate compiled: yes
4:12:01 PM shader_noise compiled: yes
4:12:01 PM shader_vignette compiled: yes
4:12:01 PM shader_color_correction compiled: yes
4:12:01 PM shader_blur compiled: yes
4:12:01 PM shader_add compiled: yes
4:12:01 PM shader_high_bloom_threshold compiled: yes
4:12:01 PM shader_color_glow compiled: yes
4:12:01 PM shader_high_ssao_depth_normal compiled: yes
4:12:01 PM shader_high_ssao_blur compiled: yes
4:12:01 PM shader_high_ssao compiled: yes
4:12:01 PM shader_high_light_sun compiled: yes
4:12:01 PM shader_high_light_spot compiled: yes
4:12:01 PM shader_high_light_point_shadowless compiled: yes
4:12:01 PM shader_high_light_point compiled: yes
4:12:01 PM shader_high_light_night compiled: yes
4:12:01 PM shader_high_light_apply compiled: yes
4:12:01 PM shader_high_fog_apply compiled: yes
4:12:01 PM shader_high_fog compiled: yes
4:12:01 PM shader_high_dof compiled: yes
4:12:01 PM shader_high_aa compiled: yes
4:12:01 PM shader_replace compiled: yes
4:12:01 PM shader_draw_texture compiled: yes
4:12:01 PM shader_depth_point compiled: yes
4:12:01 PM shader_depth compiled: yes
4:12:01 PM shader_color_fog_lights compiled: yes
4:12:01 PM shader_color_fog compiled: yes
4:12:01 PM shader_color_camera compiled: yes
4:12:01 PM shader_border compiled: yes
4:12:01 PM shader_blend compiled: yes
4:12:01 PM shader_alpha_test compiled: yes
4:12:01 PM shader_alpha_fix compiled: yes
4:12:01 PM Loading legacy file
4:12:01 PM Make transitions
4:12:01 PM Transitions OK
4:12:01 PM Loading language file: D:\Mine-imator4\Mine-imator\Data\Languages\english.milanguage
4:12:01 PM Windows startup
4:12:01 PM Found key_file: D:\Mine-imator4\Mine-imator\Data\key.midata
4:12:02 PM Loading settings: D:\Mine-imator4\Mine-imator\Data\settings.midata
4:12:02 PM load_format: 28
4:12:02 PM Render init
4:12:02 PM Loading Minecraft assets version: 1.14.1
4:12:02 PM Archive already unzipped, re-using: C:\Users\smith\AppData\Roaming\Mine_imator\Minecraft_unzip\1.14.1\assets\minecraft\
4:12:02 PM Model textures: load
4:12:02 PM Model textures: done
4:12:02 PM Block textures: load static
4:12:02 PM Block textures: load animated
4:12:02 PM Block textures, blocksize: 16
4:12:02 PM Block textures: static block surface
4:12:02 PM Block textures: static block preview
4:12:02 PM Block textures: animated block surfaces
4:12:02 PM Block textures: animated frames
4:12:02 PM Block textures: animated block preview
4:12:02 PM Block textures: find static block depths
4:12:02 PM Block textures: find animated block depths
4:12:02 PM Block textures: done
4:12:02 PM Item textures: load
4:12:03 PM Item textures: surface
4:12:03 PM Item textures: done
4:12:03 PM Particle textures: load
4:12:03 PM Particle textures: legacy sheets
4:12:03 PM Particle textures: done
4:12:06 PM Saving block previews: D:\Mine-imator4\Mine-imator\Data\blockpreview.midata
4:12:06 PM Loaded assets successfully
4:12:06 PM Ground vbuffer init
4:12:06 PM Resetting project
4:12:06 PM Destroying instances
4:12:06 PM Project resetted
4:12:06 PM Show popup: startup
4:12:44 PM Opening project: D:\Mine-imator4\Mine-imator\Projects\New Project\New Project.miproject
4:12:44 PM load_format: 29
4:12:44 PM Resetting project
4:12:44 PM Destroying instances
4:12:44 PM Project resetted
4:12:44 PM save_folder: D:\Mine-imator4\Mine-imator\Projects\New Project
4:12:44 PM load_folder: D:\Mine-imator4\Mine-imator\Projects\New Project
4:12:45 PM Project loaded
4:12:45 PM Loading .schematic: D:\Mine-imator4\Mine-imator\Projects\New Project\Piece of New World------------------------------- 2.schematic
4:12:45 PM Size: { { 267,219,127 },  }
4:13:25 PM Loading .schematic: D:\Mine-imator4\Mine-imator\Projects\New Project\Piece of New World-------------------------------.schematic
4:13:25 PM Size: { { 341,53,125 },  }
4:13:38 PM Saving settings: D:\Mine-imator4\Mine-imator\Data\settings.midata
4:13:40 PM Saving project: D:\Mine-imator4\Mine-imator\Projects\New Project\New Project.miproject
4:13:40 PM save_folder: D:\Mine-imator4\Mine-imator\Projects\New Project
4:13:40 PM load_folder: D:\Mine-imator4\Mine-imator\Projects\New Project
 

Edited by enderchickenbawk
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