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Long time off Mine-imator, what did I miss?


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So, after watching some old Mine-imator animations for nostalgic purposes after my friend showed me this quake-in-my-boots bad animation, I figured out that I've missed a lot since 1.0.6.

Would dig through the changelogs of each update, but honestly I'm too lazy. Does anyone here have a good recap of the major things added? I've seen renders where the mouth and eyes are curved, which would've been impossible in 1.0.6. Is that now a thing, or is the description misleading?

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(curved mouths and eyes were actually possible in 1.0.6 and older with the alpha glitch and stuff, it's not a feature.) 

Here's the major things MI added:

Body part twisting, light bleeding, bloom, dirt lens, glow, brokeh DOF, color correction, keyframable text, camera shake, custom biome colors, story mode clouds, models (.json resource pack models and models made with the Modelbench program which is made specifically for mine imator), no number limits, default yellow sunlight and blue-ish shadows, auto updater for MC content, block/object types and many, many more. 

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Curved mouths and whatnot are possible through a feature that was added in 1.1.0 called "Inherit bend", which allows body parts to inherit their parent's bend value(s), and by placing certain body parts in spots and slightly adjusting the bend value of them, you can achieve a curved shape. If you want an overview of some of the big changes between 1.0.6 and now(1.2.4):

Spoiler

1.1.0

  • Updated logo
  • Updated MC assets to latest MC version(s)
  • Variant options in workbench for objects
  • Certain blocks can be bright automatically in-program
  • Doors, chests, and other animatable blocks can now be separated from scenery so they can be animated
  • 3D text support
  • Keyframable text
  • "Render shadows" for lights to disable shadow casting from them
  • Custom rotation point for all objects
  • "Inherit rotation point" and "Inherit bend"
  • Freeze and clear settings for particle creators
  • Seed option for particle creators
  • All files are now saved in the JSON format
  • All MC assets are now external(Which requires loading them on startup, hence the loading screen)

1.1.3

  • Body parts now have the ability to bend in all directions

1.2.0

  • "Story mode" option for clouds
  • Option for particles to be destroyed when they hit their bounding box
  • Almost all background values can be animated
  • Glow effect for objects
  • Ability to hide objects in low quality mode or high quality mode
  • "Biome tint" option for objects to tint them with the biome color
  • Bloom effect for the camera
  • Color correction options for the camera
  • Vignette options for the camera
  • Sunlight strength option
  • Custom biome options + all MC biomes now included in the program
  • Spin option for items
  • Water no longer casts shadows
  • Foliage can bleed light for more interesting lighting

1.2.2

  • Fringe effect for the DOF effect
  • Film grain for the camera
  • "Inherit select" for objects
  • Overhauled banners + added banner editor

1.2.3

  • Bokeh support and options for DOF
  • "Light bleed" for objects
  • "Camera shake" options for the camera
  • Anamorphic options for DOF and bloom to stretch them in a certain direction
  • "Lens dirt" options for the camera
  • Items can be animated
  • Particles can now use Minecraft preset particles in the editor

1.2.4

  • Blend mode for objects

Misc.

  • David is now longer a developer on Mine-imator as of 1.2.1.
  • Modelbench is a separate program made to allow users to create their own Mine-imator models similar to the special blocks and characters found in Mine-imator, allowing for several shapes to be in a body part and in-depth options that can't be found and edited in Mine-imator.

 

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