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Surface changes position when moved to a certain spot.


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i think that's because the 3d surfaces are currently broken (especially with bends) but here's how i'd fix it (if i wasn't a lazy, impatient idiot): i'd rescale the skin to 1080p or something like that then put cubes individually for extrusions and put each of their UV maps on each pixel

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Yeah, I'd rather not. Thanks for the reply though

2 minutes ago, Cubic Ralsei said:

i think that's because the 3d surfaces are currently broken (especially with bends) but here's how i'd fix it (if i wasn't a lazy, impatient idiot): i'd rescale the skin to 1080p or something like that then put cubes individually for extrusions and put each of their UV maps on each pixel

 

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