Jump to content

mine imator crashing when loading a schematic


Message added by TopicLocker3000

This topic was automatically locked after 6 months of inactivity. If you are the topic owner, please contact a moderator to have it unlocked.

Recommended Posts

mine imator is crashing when loading a schematic...

crash log:
 

___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object app:

Data structure with index does not exist.
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_render_world_sky (line 7)
called from - gml_Script_render_low (line 25)
called from - gml_Script_view_update_surface (line 27)
called from - gml_Script_view_update (line 9)
called from - gml_Script_view_draw (line 296)
called from - gml_Script_view_area_draw (line 9)
called from - gml_Script_panel_area_draw (line 51)
called from - gml_Script_window_draw (line 20)
called from - gml_Script_app_event_draw (line 7)
called from - gml_Object_app_Draw_0 (line 0)


log:
___ Mine-imator log ___
In your bug report, include this full log, along with instructions how to recreate the bug.
If the issue concerns a specific animation, upload its folder as a .zip.
21:07:00 mineimator_version: 1.2.2
21:07:00 gm_runtime: 2.1.5.246
21:07:00 YYC: yes
21:07:00 working_directory: C:\Users\pvini07BR\Documents\Mine-imator 1.2.2\
21:07:00 file_directory: C:\Users\pvini07BR\AppData\Roaming\Mine_imator\
21:07:00 OS: Windows
21:07:00 os_version: 393217
21:07:00 os_is_network_connected: yes
21:07:00 os_get_language: pt
21:07:00 os_get_region: BR
21:07:00 USERDOMAIN: pvini07BR-PC
21:07:00 USERNAME: pvini07BR
21:07:00 USERPROFILE: C:\Users\pvini07BR
21:07:00 APPDATA: C:\Users\pvini07BR\AppData\Roaming
21:07:00 NUMBER_OF_PROCESSORS: 2
21:07:00 PROCESSOR_ARCHITECTURE: x86
21:07:00 PROCESSOR_IDENTFIER: 
21:07:00 PROCESSOR_LEVEL: 6
21:07:00 PROCESSOR_REVISION: 170a
21:07:00 video_adapter_subsysid: 294326494
21:07:00 udid: d89c5cd2-b3a2-4784-951a-01a2e53528ce
21:07:00 video_adapter_vendorid: 4318
21:07:00 video_d3d11_context: 03E7FB74
21:07:00 video_d3d11_device: 03E5971C
21:07:00 video_adapter_deviceid: 4747
21:07:00 video_adapter_sharedsystemmemory: 1878552576
21:07:00 video_adapter_revision: 161
21:07:00 video_adapter_description: NVIDIA GeForce GT 710
21:07:00 video_adapter_dedicatedsystemmemory: 0
21:07:00 video_adapter_dedicatedvideomemory: 1009778688
21:07:00 Old log found
21:07:00 External library init
21:07:00 External library: Data\file.dll
21:07:00 External library: Data\movie.dll
21:07:00 External library: movie init
21:07:00 External library: Data\window.dll
21:07:04 Open URL: https://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/
21:07:04 Open URL: C:\Users\pvini07BR\AppData\Roaming\Mine_imator\log_previous.txt
21:07:04 working_directory: C:\Users\pvini07BR\Documents\Mine-imator 1.2.2\
21:07:04 Trying to save files
21:07:04 surface_save OK
21:07:04 texture_create OK
21:07:04 file_delete_lib OK
21:07:04 Create vertex format
21:07:04 Shader init
21:07:04 shaders_are_supported: yes
21:07:04 shader_high_light_desaturate compiled: yes
21:07:04 shader_noise compiled: yes
21:07:04 shader_vignette compiled: yes
21:07:04 shader_color_correction compiled: yes
21:07:04 shader_blur compiled: yes
21:07:04 shader_add compiled: yes
21:07:04 shader_high_bloom_threshold compiled: yes
21:07:04 shader_color_glow compiled: yes
21:07:04 shader_high_ssao_depth_normal compiled: yes
21:07:04 shader_high_ssao_blur compiled: yes
21:07:04 shader_high_ssao compiled: yes
21:07:04 shader_high_light_sun compiled: yes
21:07:04 shader_high_light_spot compiled: yes
21:07:04 shader_high_light_point_shadowless compiled: yes
21:07:04 shader_high_light_point compiled: yes
21:07:04 shader_high_light_night compiled: yes
21:07:04 shader_high_light_apply compiled: yes
21:07:04 shader_high_fog_apply compiled: yes
21:07:04 shader_high_fog compiled: yes
21:07:04 shader_high_dof compiled: yes
21:07:04 shader_high_aa compiled: yes
21:07:04 shader_replace compiled: yes
21:07:04 shader_draw_texture compiled: yes
21:07:04 shader_depth_point compiled: yes
21:07:04 shader_depth compiled: yes
21:07:04 shader_color_fog_lights compiled: yes
21:07:04 shader_color_fog compiled: yes
21:07:04 shader_color_camera compiled: yes
21:07:04 shader_border compiled: yes
21:07:04 shader_blend compiled: yes
21:07:04 shader_alpha_test compiled: yes
21:07:04 shader_alpha_fix compiled: yes
21:07:04 Loading legacy file
21:07:04 Make transitions
21:07:04 Transitions OK
21:07:04 Loading language file: C:\Users\pvini07BR\Documents\Mine-imator 1.2.2\Data\Languages\english.milanguage
21:07:05 Windows startup
21:07:05 Found key_file: C:\Users\pvini07BR\Documents\Mine-imator 1.2.2\Data\key.midata
21:07:05 Loading settings: C:\Users\pvini07BR\Documents\Mine-imator 1.2.2\Data\settings.midata
21:07:05 load_format: 28
21:07:05 Render init
21:07:05 Loading Minecraft assets version: 1.13.1
21:07:05 Archive already unzipped, re-using: C:\Users\pvini07BR\AppData\Roaming\Mine_imator\Minecraft_unzip\1.13.1_4\assets\minecraft\
21:07:05 Model textures: load
21:07:06 Model textures: done
21:07:06 Block textures: load static
21:07:06 Block textures: load animated
21:07:06 Block textures, blocksize: 16
21:07:06 Block textures: static block surface
21:07:06 Block textures: static block preview
21:07:06 Block textures: animated block surfaces
21:07:06 Block textures: animated frames
21:07:07 Block textures: animated block preview
21:07:07 Block textures: find static block depths
21:07:07 Block textures: find animated block depths
21:07:07 Block textures: done
21:07:07 Item textures: load
21:07:07 Item textures: surface
21:07:07 Item textures: done
21:08:02 Saving block previews: C:\Users\pvini07BR\Documents\Mine-imator 1.2.2\Data\blockpreview.midata
21:08:02 Loaded assets successfully
21:08:05 Ground vbuffer init
21:08:05 Resetting project
21:08:05 Destroying instances
21:08:05 Project resetted
21:08:05 Show popup: startup
21:08:06 Using the latest assets
21:12:31 Opening project: C:\Users\pvini07BR\Documents\Mine-imator 1.2.2\Projects\New Project\New Project.miproject
21:12:31 load_format: 30
21:12:31 Resetting project
21:12:31 Destroying instances
21:12:31 Project resetted
21:12:31 save_folder: C:\Users\pvini07BR\Documents\Mine-imator 1.2.2\Projects\New Project
21:12:31 load_folder: C:\Users\pvini07BR\Documents\Mine-imator 1.2.2\Projects\New Project
21:12:31 Project loaded
21:12:31 Saving settings: C:\Users\pvini07BR\Documents\Mine-imator 1.2.2\Data\settings.midata
21:12:55 Add resource: schematic
21:12:55 filename: CasaVoadoraDoGoku.schematic
21:12:55 Action Load resource: action_bench_scenery, D:\backup da partição d\meu server de mincroft backup\plugins\WorldEdit\schematics\CasaVoadoraDoGoku.schematic
21:12:55 Loading .schematic: D:\backup da partição d\meu server de mincroft backup\plugins\WorldEdit\schematics\CasaVoadoraDoGoku.schematic
21:12:55 Size: { { 69,46,11 },  }

i simply loaded my schematic file into mine imator, and it crashed, i think its because the schematic is massive or something?

Link to post
Share on other sites

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...